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Found 255 results

  1. Just updated to latest release, haven't changed any settings on the machine and can no longer play. Games starts then as soon as I start to try to play everything locks up. EDIT: If I set game to CnC Draw it works, DDwrapper no longer works.
  2. Dostlar yardım edin lütfen oyun kurmaya maalesef bu hatayı alıştırıcı alıyorum surekli ne yapmam lazım yonetici olarak çalıştırıyorum olmadı 10 64 bit kazan Friends, please help me to play this error I'm getting this error while trying to do what I did not run as a manager win 10 64 bit PLEASE HELP URGEN
  3. How to know which map is which, in your Red Alert 2\Maps\Custom folder? whole files looks like this; there is only one way to see their names while opening file and searching "Basic" in. is there any basic way to know while wandering in your map folder? i really need that
  4. I have problem with C&Cnet client using mods all force native screen resolution witch is 3840x2160 and i cant change it since it reverts manual change in ini file back to native and only way i can use custom screen resolution is by making ini read only. I add pictures of my problem i only hope that there is a way to fix this.
  5. I installed the collection from Origin but every time I run the game, it's super laggy. I have the game speed set at 5 but it runs like if it was at 1 or 2. Every so often, it'll speed up and everything moves fast but that only lasts about 5 seconds and it slows down again. I've ran task manager on the side to keep an eye on the performance. RAM sits usually at about 20% and CPU is at around the 24% mark. I also don't have any other major programs open in the background, not even a Google chrome window open. Only things running are the logitech mouse program for the button mapping and Origin, of course. Set up: Intel i5 4670k, GTX 1060 3gb, 16gb RAM (DDR4), installed in a SanDisk SSD.
  6. RaptorBoyFresh

    help .

    how do I refuse to play yuri in YR ladder mode .. I only wanna play allied and sov . no yuri .
  7. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  8. I have Windows 8.1 and uninstalled the KB to allow me to install RA2 and YR. I should have all the EXEs set to Run as Administrator and Windows XP SP3 compatibility. I went into RA2.ini and RA2MD.ini and, following internet instructions, changed the Video settings in both files to this (1920x1080 is the resolution my monitor is set to): [Video] ScreenWidth=1920 ScreenHeight=1080 StretchMovies=no VideoBackBuffer=no When I go into Red Alert 2, the game opens in full screen but the actual game contents are only in about half the screen (centered). To click any of the menu options I have to click off to the side. In other words, the click points aren't on the same resolution as the display. When I go into Yuri's Revenge, the game opens in full screen and actually shows all the game contents in full screen. The menu buttons all click in the right places. When I start a game, everything there is in full screen too. However, I'm not able to scroll all the way to the right nor all the way to the bottom. The cursor simply wont go past a certain point, thus preventing me from clicking on a bunch important game components, like creating units. Is there a maximum resolution RA2 and YR can handle? Or is there some other issue here?
  9. freshmeat

    Proxy ?

    Hello, why this happen ? Searched on the forum and no result. Thank you!
  10. This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor. XCC TFD Shortcut installer - Handy for TFD users. XCC Radar Color editor XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below. XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files. NoteTab NotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2. Cube Normalizer 1.5 - A program for normalizing voxels. WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). 3DS2VXL - A program for converting .3ds files to.vxl files. Some 3DS2vxl patches OS HVA Builder 2.1 - A program for editing .hva files. OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12. OS Voxel Viewer - A program for viewing .vxl files. OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here. Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here. Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top. WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files. Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have. Blender - A free, open source, easy to use 3D modeling program. 3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above. GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too. Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one. Hex Workshop - A more complicated, but more useful Hex editor. PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent. XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files. Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
  11. Looking for testers for a new release of TS-DDraw. Download: https://github.com/CnCNet/ts-ddraw/releases Should work for Tiberian Sun, Red Alert 2 and Yuri's Revenge. For all those who don't know TS-DDraw, this is what it can do: Working windowed mode without having to change windows to 16bit Makes the game running smooth on Windows XP / 7 / 8 / 10 and wine (Need testers for Vista!) Can fix black screens, invisible menus and other issues ddraw.zip
  12. I played for 2 days, on day 3 during authorization I saw this, having opened the link, I saw that my ip-address is on the list from August 22, 2008 at 17:42:04 GMT, but this problem arose only now, only after two days of play. How to fix this?
  13. Hey guys, hello and thank you for helping me. I like to play a C & C AR2 since my first gaming days and still reinstall it from time to time for a quick round. But I play it (I think) somewhat different than most. I basically play against easy enemys and use my time to build the ideal basis with absurd defense layers. This whole stage lasts up to 3 hours until I am bored and I start a new game. The best modification to this would be some kind of timer, starting after 2 hours of playing time, when a huge attack starts so I can use my defense. Alternatively, there could also be a very strong opponent, which only attacks after 2 hours. Now the question: Is there is any way to set up such a scenario (mod, trainer, editor)? Thank you for your help
  14. Weavel

    how do i play online?

    I just bought the collection on origin and installed the cncnet app and when I start the game and go online im the only one in server. am I missing something? and also I cant set the resolution to make the view much wider so I can see more on the battlefield. want to get back into this game any help plz
  15. red alert 2 yuri revenge crashes when I try to load a saved game in skirmish. Can you help me solve this?
  16. I installed CnCnet for command and conquer red alert 2 and yuri's revenge on a 32-bit windows 7 virtual machine executed through virtualbox. I already installed microsoft .net framework 4.0 and the experimental 3D accelerator of the guest installer. This is the error I get when trying to play CnC net.
  17. [Deleted Intro, cut to the chase] What if you could go beyond the limitations of 200 x 200, and add in drop in play? Meaning what if you could create maps larger than 200 X 200, continent sized maps and Allow players to drop in on a game that never ends, until the server resets or until one team wins [Think of world war 2 online] What if you could have server controlled AI playing against itself to balance teams or while vacant? What if.. World of Command and Conquer? No, but seriously why can't i make huge maps greater than 200 x 200?
  18. A buddy of mine called Artan1s keeps getting G-line banned for no reason. Even when he tries to remove his ban, he just gets banned again. Is there anything to do about this? Wasn't sure where to post this so I posted this here.
  19. I want to play with a buddy of mine, but he keeps getting g-line banned for no reason. His IGN: Artan1s Requesting an unban through the site didn't do anything, since he just got banned again over and over.
  20. tsso yea I am not able to play host a game while someone else on my network is playing in the same lobby. everything is fine until i try to lunch the game, my menu just freezes for like 20 seconds and nothing happens. Specs: i7 7700 16 gig ram gtx 1070 wireless connection(i know your disappointed too) thx in advance to anyone helping!! :D
  21. Hi, I am having this issue with Yuri client failed to get update. The client is running as administrator Windows firewall off Antivirus off Connected to mobile hotspot to roll out any router firewall blocking or so. Still not being able to update no matter what. I see that I have only one server in updater and it is Europe. I can play online with no issues but I would like to sort this issue out is possible. I have read in the forum about this issue but could not find a best answer that would solve it specially I have disabled everything that might block the update. Anything else I am missing or can test? thanks for the help
  22. So I previously had your CnCNet client for Red Alert 2/Yuri's working on my Windows 10 computer. One day, when I would click on the shortcut for the client nothing would happen. I was not even giving an error message or anything, just nothing. I tried rebooting, reinstalling C&CNet, Reinstalling Red Alert 2/Yuri's. The best that would happen is that the game would work one or two times, then back to the client not even starting. I have Red Alert 2/Yuri's on Origin and my operating system is Windows 10. I also did a search on your forums and I wasn't able to find any other posts regarding this issue - if I missed one I apologize. Thanks for the help!
  23. I was wondering how you can edit a map using Final Alert 2 then placing it in Unholy Alliance game type for use? Thanks
  24. Here's a derelict tank that I made remappable. No requirements to download. Make sure Remapable=yes is applied to it in any type of art.ini. ctmsc13.zip
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