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  1. Hi there just downloaded and installed Tiberian Sun Online from here. Whenever i want to start a game (TSMPLauncher.exe) (for instance i select Skirmish and then just Launch Game (with the default Map & AI Opponent)) i get "Unable to read scenario" Message and after clicking the ok button the game just hangs on a black screen. The same happens when i download Red Alert Online from here. Happened a few month back on Windows 10 v1809. Now happens on a clean, fully patched Windows 10 v1903. Hardware is an HP Elitebook 840 G5 with an Intel i7-8650U, 32GB RAM & NVMe SSD. No compatibility mode on any exe. Default Graphics settings: Automatic (DDrawCompat & ddwrapper doesn't work). pleas help! thanks Note: Separate Single Player installation of Tiberian Sun 2.03 works (classic & firestorm) so the hardware & os clearly can run tiberian sun.
  2. Greetings. This is my first thread. I have been modding CnC since like 2010 mainly for fun. One thing i noticed is that with increasing number of units and when the base get larger, there will be serious "traffic jam" where the AI player unit simply overcrowding the base and cannot move at all. I wonder if there is anything i can do to eliminate or at least reduce the possibility of such "traffic jam". As i found it kinda reduce the "fluidity" of gameplay and at some point slows down the game to some amount. (noticeable in Playstation version of Red Alert) The following is some of the example "traffic jam" from my gameplay Second example. Thank you very much for any response given.
  3. CnCNet Question: How to up-vote or down-vote on replies - Read here Questions will automatically close after 2 weeks. Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet. Please understand if your post does not contribute to the question at hand, your post will be removed. If you'd like to discuss matters with other people's ideas, please move it to Discord or start a new thread. If you agree or disagree with another user, simply up-vote or down-vote their answer. If you'd like to give a reason as to why you agree or disagree, edit your post and mention them there. I'll be limiting one post per person. Let's focus and keep it on topic! -Ferret Let your voice be heard! Join in on the discussion on Twitter! Or alternatively on Facebook!
  4. Updates Tiberian Sun Single-Player Campaign is now available on macOS and every Linux download. Red Alert Single-Player Campaign / Multiplayer downloads were merged together with Tiberian Sun into one download. Downloads are now also available for Pacman-based Linux distributions (Antergos, Manjaro Linux, ...). Downloads Ubuntu, Linux Mint, ... cncnet_1.0_all.deb Fedora, openSUSE, ... cncnet-1.0-2.noarch.rpm Manjaro, Antergos, ... cncnet-1.0-1-any.pkg.tar.xz macOS CnCNet.dmg Find all downloads here https://cncnet.org/download You may also be interested in the following snaps made by user [email protected] Red Alert (Full Game) https://snapcraft.io/cncra Tiberian Sun (Full Game) https://snapcraft.io/cnctsun
  5. CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  6. Hello everyone, I was very happy that I had found a command, to enable Trigger triggers, [IsCoopMode = Yes], and when I go out to edit the map, and Skirmish game, boom, goodbye game. Suddenly everything was crashed and this error came out, what could it be? I miss the game when there are 2 AI created manually, no matter what I do crashes, some solution to this or this has no solution ?.
  7. Any decent guides on modding RA1? Also i'm after a decent Map Maker. I used to use final alert back in the day and you could generate a map from a .bmp image. Are there any map editors for RA1 that do the same? I have seen the sticky thread on links but the Red alert 1 link is dead. Thanks in advance.
  8. This is a solution to become a CnCNet host server in linux servers that have systemd for service control (Debian, Ubuntu,...): Do it as a root or add 'sudo' before every command: apt-get install libmono-system-core4.0-cil mono-runtime useradd -m cncnet wget -O /home/cncnet/cncnet-server.exe http://downloads.cncnet.org/cncnet-server.exe chown cncnet:cncnet /home/cncnet/cncnet-server.exe wget -O /etc/systemd/system/cncnet.service https://files.catbox.moe/z7y3nd.service # Change 'my new name server' to your own server name sed -i 's/My cool server/my new name server/g' /etc/systemd/system/cncnet.service systemctl daemon-reload systemctl enable cncnet.service systemctl start cncnet.service Make a service is better than crontab for auto start solution! This topic is related to https://forums.cncnet.org/topic/6325-how-to-host-a-cncnet-server/ cncnet.txt
  9. Checking for updates screen appears and does nothing. Then I get a dialog box that says: "Update failed... Please check your connection, Anti-Virus and Firewall settings! The operation has timed out" I have turned off the virus and firewall and the same thing happens. Funkyfresh helped me a few weeks ago with the last update. If memory serves, he gave me a direct link but I can't remember exactly. I have already tried http://downloads.cncnet.org/updates/cncnet5/CnCNet5Version.txt and http://downloads.cncnet.org/updates/cncnet5/ and https://downloads.cncnet.org/updates/cncnet5/ with no love (403 Forbidden). Also while joining a game with a map that I don't have, it fails to download the new map so I can't play on any new maps either. Please help.
  10. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  11. Frequently Asked Questions Game Specific Red Alert 2 & Yuri's Revenge Unable to set Video Mode The updater launcher will not exit .NET Framework 3.5 and 2.0 are required, but windows 10 won't download it. All games How do I add custom maps? I just downloaded CnCNet, or updated and my anti-virus flagged it as a virus CnCNet has been blocked by my anti-virus or is showing as a virus My game is slow, shows a black screen, or gameplay is choppy
  12. What would I need to do with the .ini file to enable invulnerability for infantry?
  13. Someone, most likely RasAlGhul abusing the "Everything lost but game won't end" bug right now. I have an army, he has nothing on Ribbon. Won't resign, won't leave. I'll leave my RA open and go to bed. I hope my internet connection or electricity doesn't go down. Yes, I'n sure he has no naval unit. Started to punish him with naders early.
  14. I only got to play C&C Sole Survivor a little while before the servers went down and didn't get to try all its modes but it was pretty cool having every unit controlled by a player. Plus some of the more elusive units made an appearance. Isn't it the only game where you could play as a Viceroid, or at least the classic style Viceroid? Hopefully it wouldn't be too big a project to build it into the remasters.
  15. "Method not found: 'void PreviewExtractor.MapThumbnailExtractor..ctor(Rampastring.Tools.IniFile, Int32)' " i've tried to update my CnCNet but still didn't work, can anyone help me plz? plz i really miss this game and want to play online :((
  16. los lobos

    Help!

    Cant connect to players in room,every 1 goes in game,and im still locked in room,and after 15 sec i gets me n game and says lost conn,got 150 mb conn,brand new pc,i allowed app trough firewall,what else? any1? Thx in advance! ;()
  17. Below you can find a tutorial about adding support for any mod to CnCNet. No matter if you created the mod or if it's a random mod you found somewhere on the internet. Make sure you check the README.txt. http://downloads.cncnet.org/ExampleMod.zip Works for Tiberian Sun, Red Alert and Tiberian Dawn.
  18. Hello, I'm new at this. I have a problem when trying to install red alert the window defender does not let me run the installer. I get a message "Windows protected your PC SmartScreen Windows Defender prevented an unknown application from starting, executing this application may pose a risk to the computer." What I can do? Thank you
  19. hi did you ever add the certain prehistoric things you were gonna make available in RAED?
  20. How to make a Clan Ladder base cncnet Ladder, only open to clan menbers. we need a customizable Ladder, Including customized scoring period, maps, clan players. and we also need a 2vs2 or 3vs3 4vs4 in clan tornament Ladder.
  21. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  22. EA has just announced the Command & Conquer games that will be Remastered Today EA producer @EA_Jimtern announced that they are remastering two classic Command & Conquer (C&C) titles: The original C&C - Tiberian Dawn and Red Alert Remaster starts with Tiberian Dawn and Red Alert, but that's not all EA Partners up with Petroglyph You read that right. This is huge. Why? For those who don't know, Petroglyph Games is a company that was originally started by former Westwood Las Vegas developers and responsible for games like Star Wars Empire at War, Grey Goo and 8-bit Armies. This means that Westwood veterans such as Joe Bostic (responsible for much of the code in C&C and RA) will be working on the remasters. Joe Bostic from the announcement: Lemon Sky are in the mix too, bringing 4k with them! Lemon Sky Studios are being brought in alongside Petroglyph, which will "bring the 4k glory". They are one of the premier art studios around the world, with a unique speciality in remastering classic RTS titles, including Starcraft. Frank Klepacki is back That's right, with Petroglyph comes Frank Klepacki. Confirmed by his tweet just a moment ago and in a YouTube video published from the announcement. Let your voice be heard! Jim has been adamant from the start about community involvement and feedback and will be listening to feedback from across the C&C community so this is your chance to get your thoughts heard and head over to the Reddit announcement post
  23. Windows say i have a trojaner in - cncnet.exe - TiberianDawn_Online_installer.exe - RedAlert1_Online_installer.exe
  24. HI there, I am absolutely new here and I have an issue I hope some experts here can help me with. I am trying to play some matches Red Alert with CnCNet. After the game starts from the CnCNet client , I see the game but it is stopped and a countdown starts. It says: Waiting for connections...... Time Allowed: 20 seconds Press ESC to cancel Screenshot After 20 seconds the game ends and I get back to the CnCNet client.. I tried to whitlist cncnet and ra95 to the firewall, I tried to disable the firewall, both things didnt help. Why? How? -Thanks
  25. This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor. XCC TFD Shortcut installer - Handy for TFD users. XCC Radar Color editor XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below. XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files. NoteTab NotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2. Cube Normalizer 1.5 - A program for normalizing voxels. WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). 3DS2VXL - A program for converting .3ds files to.vxl files. Some 3DS2vxl patches OS HVA Builder 2.1 - A program for editing .hva files. OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12. OS Voxel Viewer - A program for viewing .vxl files. OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here. Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here. Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top. WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files. Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have. Blender - A free, open source, easy to use 3D modeling program. 3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above. GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too. Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one. Hex Workshop - A more complicated, but more useful Hex editor. PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent. XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files. Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
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