Jump to content

Search the Community

Showing results for tags 'Red Alert'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Communication Center & Repair Bay
    • CnCNet News
    • In the Community
    • Help & Support
  • C&C Games
    • C&C 1
    • Red Alert
    • Sole Survivor
    • Dune 2000
    • Tiberian Sun
    • Red Alert 2
    • Renegade
    • Newer C&C games
  • The Power Plant
    • General Discussion
    • CnCNet Discussion
    • CnCNet Ladder
    • Mapping Discussion
    • Modding Discussion
    • The Tech Center
  • Hosted Projects
    • Archived
  • Private forums
  • Public Archive
    • Support

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

  1. I've noticed that many users are having issues due to not updating the client. Apparently they don't think that it's necessary to update, but it is. So, why not make it mandatory? Woudn't that be better? Why ask them if they want to update or not when they're gonna face problems if they don't? I mean, to be able to use the client properly, see all available rooms, play normally without crashes and avoid getting kicked repeatedly for having different files (not updating) which creates a negative experience (especially for new users), the logical thing would be to just update the client automatically everytime a new update comes out (the next time you start the client), because nobody would want to have problems! It only takes a minute or so, and saves you a lot of time asking here and there, searching for answers, posting, reporting, trying to figure out what's wrong.
  2. Hi all, I'm hoping you can help me with a modding challenge. I'm trying to make the Badger Bomber in Red Alert a selectable, playable unit. I've tried the logical steps re the tech level, prerequisite, etc, in Rules ini to achieve this, but the issue I'm having is that while these changes allow the Badger Bomber to become 'buildable' in-game, I still cannot select it and use it. Here are the changes I've made to the Rules ini file. Can someone please let me know how to resolve this? ; Badger Bomber [BADR] Prerequisite=afld,mslo Primary=ParaBomb Strength=600 Armor=light TechLevel=12 Sight=0 Speed=12 Owner=soviet Cost=80 GuardRange=30 Points=20 ROT=5 Crewed=yes Ammo=2 Any help whatsoever would be greatly appreciated!
  3. Frequently Asked Questions Game Specific Red Alert 2 & Yuri's Revenge My game is slow, shows a black screen, or gameplay is choppy Unable to set Video Mode The updater launcher will not exit .NET Framework 3.5 and 2.0 are required, but windows 10 won't download it. Tiberian Dawn/Red Alert 1/ Tiberian Sun My game is slow, shows a black screen, or gameplay is choppy All games How do I add custom maps? I just downloaded CnCNet, or updated and my anti-virus flagged it as a virus CnCNet has been blocked by my anti-virus or is showing as a virus Your IP address has been listed at DroneBL
  4. these titles will load up and i start selecting my options and it freezes, game music still going i can return to windows and end task but thats itany solutions to this
  5. The new update the game has made this game a far worse game for me I have been doing much Research of my own hours of testing This is a complex topic that have too sides i understand this nicknamed Steroid Tanking by crush, many alternative ways of tanking turned out too exist the known ways of tanking are q tanking gq tanking & sgq tanking the crush video link cheat methed to used here ,,,> https://www.youtube.com/watch?v=J7Qhj9Nqtx8 alt & g & q tanking worked before the update for some pros it no longer works I don^t fully understand the buttons used or the timing needed also gq & q together sametime I used myself mostly in mini q master games vs others pros noobs & the ai no longer works too understand what this is dual q & gq marge into one gq-ing your tanks & q-ing your tanks at the same time has the traits of both q & gq is powerfull tanks auto fire like in gq but by also q-ing u also fire kill more tanks by aiming your self as well The topic cheating come up on Steroid Tanking yes many players used the hotkey editer too bind keys into one button yes I agree this is cheating but Steroid Tanking its self is not cheating and should not be considerd as cheating it was used be possable hold down 2 buttons on your keyboard same time tank this way do the same kind of thing without cheating of any kind at least with my way of using it Steroid Tanking was a closely guarded secret by many pros who used it myself too i didn't know other pros had there own ways of using it but also I know there was lot more out there then what meets the eye In a black & white world of q gq & sgq its turns out colour existed too i wish only too preserve game mechanics from being lost forever I have many online friends on cncnet i don't want lose my friend ships and the game used to the best game in the world to me there never be a game as this one was however am looking for a new game get into now. red alert 1 was good in its day i don't want to cause a butterfly effect but i know philly retire too if I do a lot players be upset too petersky cloutiers return not go well 13clan members be upset many others friends of mine too but the fun in the game is gone for me becouse this patch and update has set the game on the wrong path what am asking for is fix the patch so hotkeys work without using cheats too gq & q same time is a tanking style where tanks can be in a q & gq state at the same time and i wish safe as many other ways of tanking as possable but i dont want players using key binding as this is cheating but there is a differences holding down many buttons with fingers on keyboard and using the hotkey editer to do this The level of play in red alert 1 has gone up over the years for many years players didn't know gq existed only use q ehy used gq as well he know of it before many others its what made him so powerful in tank batties sadly my understanding of far past is limited but I been here for a long time about 7 years online back then updates didn't hurt the game in any way i know of at least ehy was skilled at making super tesla too ended up getting a update that got super tesla added bug fix settings i think another fix is just add Steroid Tanking as a setting players room host can turn on or off same way super tesla works it make both sides happy red alert 1 is a very unique game hotkeys & base walking being able too q & gq simultaneously 1 group of tanks is what made game fun for me my decision too retire or not is not set in stone all options are on the table its not too late yet its depends on if this update patch gets fixed or not and the responses too my posts
  6. Red Alert 1 music imo is horrible. If the answer is no can someone tell me which files are the music in both game thanks.
  7. Current version of Red Dawn is Red Dawn 2014 Last updated 5-29-20 Red Dawn 2014 is standalone like 2013 and still uses Iran Patch/Portable RA that added Hires and better compatibility for Vista and forward systems. Red Dawn 2014 dosen't differ to much from Red Dawn 2013 when it comes to single player missions. The most noteable change is Nod now uses secondary colors for all missions. Five new mission added and one fan made are now included in the game. Jungle theater by Tschokky added and used for five of the new missions. Red Dawn Online has been merged with Red Dawn 2014. This mean online play on CnCNet 5 (old CnCNet 4 has been removed). Aftermath Game option is now Classic C&C option and when turned on the game will only use C&C95 units and buildings. The exceptions are the Missile Silo, Ship Yard, Gunboats and Tranport. The Missile Silo is needed as it is the only way for a Nuke to be made. The Ship Yard, Gunboats and Tranport are need for some RA1 maps most notable "Docklands (Medium)". RAED (Map/Scenario Editor) has been updated to the version edited by Iran to use all 6 theaters. At this time the CnCNet 5 ra95-spawn.exe dosen't support the Jungle theater but I have updated the CnCNet 5 lobby's map preview generator so when/if CnCNet 5 updates the ra95-spawn.exe to use the Jungle theater things are ready to go. System Requirements Windows 2000, XP, Vista or 7. Launcher and configuration tool require the .Net 2.0 framework. I think you could run on Win95 to ME with out the Launcher and configuration tool by starting the game from the RA95.exe. You may be able to get it to work on Linux and Mac with tweaks. PortableRA's Linux and Mac tabs should be able to help http://iran.cnc-comm.com/ra/ GDI Hires Nod Hires C&C Classic GDI9 C&C Classic Nod 11B CnCNet 5 Lobby “Red Dawn 2014 Installer” Required For Play (49.06 MB) https://1drv.ms/u/s!Apc3I0Sl1vNFctDgXQQsnUGIt1I?e=izf7sq https://www.dropbox.com/s/099qbz4em3qpyb3/Red%20Dawn%202014%20Installer.exe?dl=0 Note if the game won't start trying deleting the wsock32.dll from the the game folder! Full game with Terrain Editor (EDWIN) and C&C-RAED v1.26. “Red Dawn 2014 Music Installer” Optional. (61.63 MB) https://1drv.ms/u/s!Apc3I0Sl1vNFc7ylpxYNEVTBGro?e=w1ihpK https://www.dropbox.com/s/konze9ii5p1u0sg/Red%20Dawn%202014%20Music%20Installer.exe?dl=0 35 music soundtracks from C&C95 and Covert Ops add-ons. “Red Dawn 2014 Videos Installer” Optional. (179.83 MB) https://1drv.ms/u/s!Apc3I0Sl1vNFdPHsUJ9p1QGzFX4?e=ktmgTT https://www.dropbox.com/s/sh7ymqows0cxfki/Red%20Dawn%202014%20Videos%20Installer.exe?dl=0 Win and Lose movies for all missions plus some briefing. Old Red Dawn 2012 I'm keeping support for Red Dawn 2012 as there is small change of systems out there that won't work with the Iran patch setup. Also it is a good source for modders looking for C&C 95 building and units that are already converted for use in RA1. System Requirements Windows 95, 98 2000, Me, XP, Vista or 7. You may be able to get it to work on Linux with tweaks. I tested Red Dawn on Win 7 however if it is not working on Vista or 7 you can try ddraw.dll by Hifi http://hifi.iki.fi/cnc-ddraw/#download has download link and configuration. “Red Dawn 2012 Installer” Required For Play (75.76 MB) http://www.ppmsite.com/downloads/C&C%20Red%20Alert%201%20Mod%20Red%20Dawn%20Mod%202012%20Main.exe “Red Dawn 2012 Movie Installer” Optional. (165.84 MB) http://www.ppmsite.com/downloads/C&C%20Red%20Alert%201%20Mod%20Red%20Dawn%20Mod%202012%20AVs.exe "Red Dawn 2012 Covert Ops Music" Optional (29 MB) http://www.ppmsite.com/downloads/Red%20Dawn%202012%20Covert%20Ops%20Music.exe "Red Dawn 2012 Mission Bulider" Optional (21 MB) http://www.ppmsite.com/downloads/Red%20Dawn%202012%20Mission%20Bulider.exe
  8. 31337FRAGG3R1337

    music bug

    okay so when i try loading a game in single player the music cuts out and i need to either load the game a second time (which brings the music back) or keep selecting a song every time i load. any fix for this? downloaded from cncnet using a full web install btw.
  9. Hi all, just started playing Command and Conquer and Red ALert 1 after a long break !! I have untill now just been playing the standard missions but have come across some videos with multiplayer and sinlge player skirmishes etc. Would some one be able to point me in the right directions a s to how i get hold of these maps/missions> is it as simple as a download? Currently i am playing via steam (or at least i think i am as that is where i downloaded the game), does this matter with regard to downloading new missions. I did originally try to download the game directly but my computer didnt like it and tried all fixes but to no avail. Via steam it worked straight away. Thanks in advance
  10. Particularly the ones that say "Installing" and "Upgrade/Installation Complete" for RA1. I know the C&C1 EVA has similar recorded files which I have used in the past. I know the RA versions exist as you can hear some of the voice clips in the Radio 2 Remix. I scoured the .MIX files but I could not find them unlike the C&C1 counterparts which were easily found. If anyone has files of the individual voice clips in question, I would greatly appreciate them. My other option would be to try isolating the voice clips from the song using audio editing software which IME has had mixed results when it comes to preserving the quality.
  11. Hello people I recently found my physical copy of "Command & Conquer the first decade" in the blue box and i would replay all the campaigns and possibly some multiplayer again for Tiberiun sun and up since i already own the C&C remaster on steam Last time i played it must have been 5 years ago and i had to install an unofficial patch to get it to work on Windows 7 So my question is: Is there 1 patch that makes it all work flawlessly (Im on windows 10) or do i have to manually install a patch for each game ? https://cncnet.org/command-and-conquer#download https://cncnet.org/red-alert-2#download And so forth And do theese patches work for singleplayer / skirmish aswell or is it stritcly multiplayer ?? Im kinda confused And seeing as im mostly here for the Red Alert 2 games are there any good mods you guys would recommend before i start playing the campaigns again ? I play alot of Brood War custom campaigns aswell, is there somewhere where i can find a list of all avaivable campaigns I was thinking something in the line of this Brood War spreadsheet https://docs.google.com/spreadsheets/d/1l_ink-CKwo92syCxJmivfh7zeMZu4U0p_q5Ra7HTF4U/edit#gid=0 Ty for you time Cheers
  12. How to fix this, guys? After I updated the app, I can't launch the CNC Client!
  13. InvertedPilot

    Autoclickers

    Notto seem like a sore loser; but there are one or two players who typically surpas units built by 50% more than any other player. Does the system check for an autoclicker? I do not mind playing a fair game , but when someone consistantly creates units at such a markedly high rate over all other players; I have to think he is either an octopus or cheating. Ther has to be some threshold for codence that would suggest an autoclicker.
  14. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  15. I don't want my old nicknames to show. I deleted the game and the cnc files in "C" and reinstalled the game, but still my problem is not solved. What should I do.?
  16. EDIT: The new mod profile is live! So long time no chat. lol ? Since finally completing the story campaigns for Tiberian Dawn Redux a couple years ago I have been repeatedly approached about carrying the mod over into the RA universe with a spinoff. I haven't decided if it will be a mini-mod type add-on built into TDR (think GDI/Nod vs. Allies/Soviets in skirmish) or a standalone project built off of the renovated C&C Generals SAGE engine TDR is now using. I know a lot of the assets and coding between the original TD and RA games is nearly the same so it would streamline development quite a bit. (looking into the original game files I noticed a lot of the art and audio assets are using the same filenames to confirm this) The biggest hurdles I have will be making a decent naval system, designing, coding, and animating attack dogs and then the Chronosphere stuff. I may also (as I did with TDR) consolidate the unit and structure tech tree and add unit upgrades and special abilities. (e.g. Engineers doubled as Mechanics and APC's doubled as Medics) So who wants Red Alert Redux? And I will say it will not be a 1:1 remake. As I did with TDR I aim to keep as much of the original wacky tech and atmosphere Westwood developed for TD and RA but also have a more realistic spin on it in both appearance and gameplay. I have been considering consulting with the former Cold War Crisis Mod Team and the guys behind Red Alert: A Path Beyond.
  17. Trying to join ladders but dont get verify email. Trying to get new verify email again and again but never receiving email. Have already checked trash folders etc... Can only closed circle play ladder games, you fear one new noobie challenger?
  18. Air is over powered in red alert 1 also anti air is under powered in red alert 1 This has been a problem for long time but has become more clear too me over time when i changed from being a base builder too a tanker In the game red alert 1 we have many maps and 2 main play styles Tanker players and base builder players i get straight to the point and explain everything air units are by far the best in the game also there the most hated least fun and only take away good games from players air only good for trolling or for being a one trick pony or cheap wins air dumb the game down a lot why is air so over what makes it this way its because unlike any other units in the game air can go any where on the map fly over any defense and kill any building but army stuck on the land and navy stuck in sea the next thing i need point out is only few units can even defend them self vs air ok sure what about run away wait cant to that air faster too how about kill mcv power it only air air units kill a mcv no matter where it is on the map no range limit too air that is are strongest building a tanker player cant rebuild mcv after this ive been on both sides of this many 2v2 games one sided because cheap win or get teamed up on by 2 pros when am trying do right thing but lose because ally trolls 3v3 games often turn into 2v3 games for long time because this too base builders even they are not safe a few good hotkeys with air and bookmarks and spam that build button u can take out up too 10 mcv at a time full base gets leveled ever 3-5 mins even with huge anti air all one type building dead mcv or ore ref most the time i played few games op air players they built about 300-400 places in 30-50 mins i looked at stats after game also it didnt matter how many sams rocket soldiers i made waves of air can attack with out it mattering how many die they just build x2 more most game aways turn into this mcv death rebuild build sams rocket soldiers war tank players out right ban air from there games but air also just op on all maps also tanker base builds dont want because of air i was used not mind till too many players used air and how op it is but the fact that too many players spam air attack become stuck at this level of play poor play style don't learn better skills u can learn play the game any way u want in your own room this post not shame air players say there not pro there some good players that only play custom mod maps that got good at this am even ok with rigged games as long as the players are open with what they are doing do so in the room they are the host off just playing for fun of it I want some kind of fix too this air problem The best fix i think is add a button so players can just turn air on or off in room host settings that way the mod maps in red alert 1 that need stats too stay the same will not get messed up by any fix is made another fix just weaken air [by a lot] and make stronger anti air stronger [by a lot too as well also units need be able fight back vs air not be helpless} maybe build build limit be good i also think mod maps hurt less by this kinda change if it was too happen or even range limit but a air on or off button be by far the best for everone not doing anything about this me anti air players suffer in a game they don't like and just put up with and the players who aways use air on them i just want everone be able play the game how they want too it be so much easyer on everone if we can make it so both sides can have the game how they want it too be played in there rooms best done with settings just asking for no air players don't listen also no way stop them other then ban them from room after game players who like air should play with others who like air players who hate air like me should play others of are own kind be able have a clean air free game when is asked of the players guys be friendly its ok like air games just dont force it on me just because i don't like air u might or might not like air don't stop us from being friends everone has there point of view
  19. We removed the macOS downloads since Apple dropped support for 32-bit applications in their latest version of macOS (10.15 Catalina). Downloads might be added again at a later point once there is a solution for supporting the new macOS Catalina. If you're running a older version of macOS: You can still download our old version, but it isn't supported by us anymore and we can't really help you with it if there are issues... http://funkyfr3sh.cnc-comm.com/files/CnCNet.dmg Note: On macOS mojave you'll need to manually give “Accessibility” permissions to CnCNet to be able to play or else you'll end up with a black screen. If you're running the new macOS Catalina 10.15: Use bootcamp: https://support.apple.com/en-us/HT201468
  20. Sometimes on Cncnet lobby the Quickmatch room shows 1/2 when it's 0 in the ladder client. Sometimes players seem to unready when they are actually ready. (Unconfirmed) Sometimes takes long time to connect and connection fails, repeatedly. Sometimes (less often) client randomly freezes, crashes, needing to restart or logoff or reinstall to get back in queue. Sometimes client has higher chance to work when not logged in to Cncnet lobby. Others have also recently noticed ladder acting weirdly like pre-disconnecting games and ladder page giving connection errors. Sometimes client works great without problem. Ladder when it works is great avenue for 1v1 and potentially helps the dedicated playerbase grow. Here's hoping that things can be tweaked and issues solved or improved. Whoever develops the ladder thank you for efforts!
  21. Hey guys as I mentioned about a month ago in another post I recently started RA Redux. Using XCC Mixer (yes I got the latest version) I am having issues with the campaign cutscene videos getting corrupted or being a colorful mess during playback. I am extracting as the recommended .avi as I did for the TD videos. Also I cannot seem to find the map layouts for the RA missions and whatnot. I know in the past I used Nyerguds database as a reference which proved invaluable for finishing the TD Redux campaigns. Example: https://nyerguds.arsaneus-design.com/cncstuff/mappics/n64-testmaps/sct15ea-nomap.png Is there a section for Red Alert that I am somehow missing?
  22. In Red Alert 1 since there are so few players already, there is a big issue of players camping the top 3 spots and then not playing at all which effectively causes the ladder to be unplayable on certain days. I think a decay system should be an option for each ladder to be enabled and mitigate this issue. Decay settings would be a signifcant improvement, but the grace period and amount of decay should be customizable like the other settings. - add ability to set grace period - ability to set the % of total points lost per day after grace period is up - ability to set the lowest rank to be affected and/or make it so points cannot decay lower than (ie. 5th rank's points) - display to players if they are going to decay and how long until they do Thank you for creating the quickmatch ladder. I hope the devs all enjoyed doing so. Cheers
  23. All Medals were reset and a new map was created, please check the new rules below Rules: 1. Settings = Color: Yellow, Country: Germany, Speed: 7 2. You must destroy all enemy tanks before the time runs out 3. You need to win using hotkeys like in the video shown below (ctrl shift etc..) 4. Stacking/fooling the AI is not allowed - Do not park any tanks next to the kennels to destroy/block them on purpose (no force fire etc..) 5. Your screen resolution must be 1280x width or below and 720x height or below (1024*768, 1920x1080 etc... are not allowed) 6. 1 trusted spectator must watch you playing the map (See names below) 7. The spectator must host the game room and not the player 8. The game must run at an acceptable speed, laggy games don't count Spectators: robskate, Bravo, At0m1, FunkyFr3sh, Lauta, D1GA, Commander, Lovehandles, Ferret, ra168uk, lordy Note to Spectators: After the game you must check the resolution of the player in the score screen to ensure the player did not use a too high resolution. When the ready button was clicked there should be no cheat warning. Example video: https://www.youtube.com/watch?v=JDzDXvyPjCw Search for "Gold Medal Challenge V2.1" or type the following command inside a game room: /map 72f6a01ff66dbc3e193cdbe84adf51f6636f4956
  24. Hi Guys, A befriended-long time RA1-player names WorstPlayer is banned all of a sudden. I've checked the logs but I can't find any reason why he could have been banned. I asked NateDiaz for intel, he checked it and tried to unban but that didn't work. I sent Funky a private message via Discord but no response, so that's why I'm posting this topic. Could someone please unban him? Or if he's banned could you explain to me why, so I can tell him because he has no idea why he has been banned. The Scunthorpe-ban is only for 5 mins, but it seems he's banned for a longer period. He's a decent player, he doesn't use foul language, so please let me know. <WoRsTpLaYeR> SCUNTHORPE FC FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [21:59] :[email protected] MODE #cncnet +b [email protected] [21:59] SpamServ kicked WoRsTpLaYeR (Badword has been found in channel message [Be friendly! 5minute ban].) Error:Cannot join game you are banned
  25. Hello, I just installed Tiberian Dawn, Red Alert, and Tiberian Sun via the CnCNet installer, on my Linux machine running Ubuntu 18.04.01 LTS (x84_64 kernel). Tiberian Sun appears to run okay, but Tiberian Dawn and Red Alert both crash at launch, giving me a Program Error from Wine. It seem like this is probably a Wine configuration issue, but I'm not sure what changes to make in winecfg. I've attached the backtrace logs from Wine in hopes that someone could help me. Thanks! RAbacktrace.txt TDbacktrace.txt
×
×
  • Create New...