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  1. I don't want my old nicknames to show. I deleted the game and the cnc files in "C" and reinstalled the game, but still my problem is not solved. What should I do.?
  2. EDIT: The new mod profile is live! So long time no chat. lol 😀 Since finally completing the story campaigns for Tiberian Dawn Redux a couple years ago I have been repeatedly approached about carrying the mod over into the RA universe with a spinoff. I haven't decided if it will be a mini-mod type add-on built into TDR (think GDI/Nod vs. Allies/Soviets in skirmish) or a standalone project built off of the renovated C&C Generals SAGE engine TDR is now using. I know a lot of the assets and coding between the original TD and RA games is nearly the same so it would streamline development quite a bit. (looking into the original game files I noticed a lot of the art and audio assets are using the same filenames to confirm this) The biggest hurdles I have will be making a decent naval system, designing, coding, and animating attack dogs and then the Chronosphere stuff. I may also (as I did with TDR) consolidate the unit and structure tech tree and add unit upgrades and special abilities. (e.g. Engineers doubled as Mechanics and APC's doubled as Medics) So who wants Red Alert Redux? And I will say it will not be a 1:1 remake. As I did with TDR I aim to keep as much of the original wacky tech and atmosphere Westwood developed for TD and RA but also have a more realistic spin on it in both appearance and gameplay. I have been considering consulting with the former Cold War Crisis Mod Team and the guys behind Red Alert: A Path Beyond.
  3. Air is over powered in red alert 1 also anti air is under powered in red alert 1 This has been a problem for long time but has become more clear too me over time when i changed from being a base builder too a tanker In the game red alert 1 we have many maps and 2 main play styles Tanker players and base builder players i get straight to the point and explain everything air units are by far the best in the game also there the most hated least fun and only take away good games from players air only good for trolling or for being a one trick pony or cheap wins air dumb the game down a lot why is air so over what makes it this way its because unlike any other units in the game air can go any where on the map fly over any defense and kill any building but army stuck on the land and navy stuck in sea the next thing i need point out is only few units can even defend them self vs air ok sure what about run away wait cant to that air faster too how about kill mcv power it only air air units kill a mcv no matter where it is on the map no range limit too air that is are strongest building a tanker player cant rebuild mcv after this ive been on both sides of this many 2v2 games one sided because cheap win or get teamed up on by 2 pros when am trying do right thing but lose because ally trolls 3v3 games often turn into 2v3 games for long time because this too base builders even they are not safe a few good hotkeys with air and bookmarks and spam that build button u can take out up too 10 mcv at a time full base gets leveled ever 3-5 mins even with huge anti air all one type building dead mcv or ore ref most the time i played few games op air players they built about 300-400 places in 30-50 mins i looked at stats after game also it didnt matter how many sams rocket soldiers i made waves of air can attack with out it mattering how many die they just build x2 more most game aways turn into this mcv death rebuild build sams rocket soldiers war tank players out right ban air from there games but air also just op on all maps also tanker base builds dont want because of air i was used not mind till too many players used air and how op it is but the fact that too many players spam air attack become stuck at this level of play poor play style don't learn better skills u can learn play the game any way u want in your own room this post not shame air players say there not pro there some good players that only play custom mod maps that got good at this am even ok with rigged games as long as the players are open with what they are doing do so in the room they are the host off just playing for fun of it I want some kind of fix too this air problem The best fix i think is add a button so players can just turn air on or off in room host settings that way the mod maps in red alert 1 that need stats too stay the same will not get messed up by any fix is made another fix just weaken air [by a lot] and make stronger anti air stronger [by a lot too as well also units need be able fight back vs air not be helpless} maybe build build limit be good i also think mod maps hurt less by this kinda change if it was too happen or even range limit but a air on or off button be by far the best for everone not doing anything about this me anti air players suffer in a game they don't like and just put up with and the players who aways use air on them i just want everone be able play the game how they want too it be so much easyer on everone if we can make it so both sides can have the game how they want it too be played in there rooms best done with settings just asking for no air players don't listen also no way stop them other then ban them from room after game players who like air should play with others who like air players who hate air like me should play others of are own kind be able have a clean air free game when is asked of the players guys be friendly its ok like air games just dont force it on me just because i don't like air u might or might not like air don't stop us from being friends everone has there point of view
  4. Sometimes on Cncnet lobby the Quickmatch room shows 1/2 when it's 0 in the ladder client. Sometimes players seem to unready when they are actually ready. (Unconfirmed) Sometimes takes long time to connect and connection fails, repeatedly. Sometimes (less often) client randomly freezes, crashes, needing to restart or logoff or reinstall to get back in queue. Sometimes client has higher chance to work when not logged in to Cncnet lobby. Others have also recently noticed ladder acting weirdly like pre-disconnecting games and ladder page giving connection errors. Sometimes client works great without problem. Ladder when it works is great avenue for 1v1 and potentially helps the dedicated playerbase grow. Here's hoping that things can be tweaked and issues solved or improved. Whoever develops the ladder thank you for efforts!
  5. Hey guys as I mentioned about a month ago in another post I recently started RA Redux. Using XCC Mixer (yes I got the latest version) I am having issues with the campaign cutscene videos getting corrupted or being a colorful mess during playback. I am extracting as the recommended .avi as I did for the TD videos. Also I cannot seem to find the map layouts for the RA missions and whatnot. I know in the past I used Nyerguds database as a reference which proved invaluable for finishing the TD Redux campaigns. Example: https://nyerguds.arsaneus-design.com/cncstuff/mappics/n64-testmaps/sct15ea-nomap.png Is there a section for Red Alert that I am somehow missing?
  6. All Medals were reset and a new map was created, please check the new rules below Rules: 1. Settings = Color: Yellow, Country: Germany, Speed: 7 2. You must destroy all enemy tanks before the time runs out 3. You need to win using hotkeys like in the video shown below (ctrl shift etc..) 4. Stacking/fooling the AI is not allowed - Do not park any tanks next to the kennels to destroy/block them on purpose (no force fire etc..) 5. Your screen resolution must be 1280x width or below and 720x height or below (1024*768, 1920x1080 etc... are not allowed) 6. 1 trusted spectator must watch you playing the map (See names below) 7. The spectator must host the game room and not the player 8. The game must run at an acceptable speed, laggy games don't count Spectators: robskate, Bravo, At0m1, FunkyFr3sh, Lauta, D1GA, Commander, Lovehandles, Ferret, ra168uk, lordy Note to Spectators: After the game you must check the resolution of the player in the score screen to ensure the player did not use a too high resolution. When the ready button was clicked there should be no cheat warning. Example video: https://www.youtube.com/watch?v=JDzDXvyPjCw Search for "Gold Medal Challenge V2.1" or type the following command inside a game room: /map 72f6a01ff66dbc3e193cdbe84adf51f6636f4956
  7. Hi Guys, A befriended-long time RA1-player names WorstPlayer is banned all of a sudden. I've checked the logs but I can't find any reason why he could have been banned. I asked NateDiaz for intel, he checked it and tried to unban but that didn't work. I sent Funky a private message via Discord but no response, so that's why I'm posting this topic. Could someone please unban him? Or if he's banned could you explain to me why, so I can tell him because he has no idea why he has been banned. The Scunthorpe-ban is only for 5 mins, but it seems he's banned for a longer period. He's a decent player, he doesn't use foul language, so please let me know. <WoRsTpLaYeR> SCUNTHORPE FC FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! [21:59] :[email protected] MODE #cncnet +b [email protected] [21:59] SpamServ kicked WoRsTpLaYeR (Badword has been found in channel message [Be friendly! 5minute ban].) Error:Cannot join game you are banned
  8. The new update the game has made this game a far worse game for me I have been doing much Research of my own hours of testing This is a complex topic that have too sides i understand this nicknamed Steroid Tanking by crush, many alternative ways of tanking turned out too exist the known ways of tanking are q tanking gq tanking & sgq tanking the crush video link cheat methed to used here ,,,> https://www.youtube.com/watch?v=J7Qhj9Nqtx8 alt & g & q tanking worked before the update for some pros it no longer works I don^t fully understand the buttons used or the timing needed also gq & q together sametime I used myself mostly in mini q master games vs others pros noobs & the ai no longer works too understand what this is dual q & gq marge into one gq-ing your tanks & q-ing your tanks at the same time has the traits of both q & gq is powerfull tanks auto fire like in gq but by also q-ing u also fire kill more tanks by aiming your self as well The topic cheating come up on Steroid Tanking yes many players used the hotkey editer too bind keys into one button yes I agree this is cheating but Steroid Tanking its self is not cheating and should not be considerd as cheating it was used be possable hold down 2 buttons on your keyboard same time tank this way do the same kind of thing without cheating of any kind at least with my way of using it Steroid Tanking was a closely guarded secret by many pros who used it myself too i didn't know other pros had there own ways of using it but also I know there was lot more out there then what meets the eye In a black & white world of q gq & sgq its turns out colour existed too i wish only too preserve game mechanics from being lost forever I have many online friends on cncnet i don't want lose my friend ships and the game used to the best game in the world to me there never be a game as this one was however am looking for a new game get into now. red alert 1 was good in its day i don't want to cause a butterfly effect but i know philly retire too if I do a lot players be upset too petersky cloutiers return not go well 13clan members be upset many others friends of mine too but the fun in the game is gone for me becouse this patch and update has set the game on the wrong path what am asking for is fix the patch so hotkeys work without using cheats too gq & q same time is a tanking style where tanks can be in a q & gq state at the same time and i wish safe as many other ways of tanking as possable but i dont want players using key binding as this is cheating but there is a differences holding down many buttons with fingers on keyboard and using the hotkey editer to do this The level of play in red alert 1 has gone up over the years for many years players didn't know gq existed only use q ehy used gq as well he know of it before many others its what made him so powerful in tank batties sadly my understanding of far past is limited but I been here for a long time about 7 years online back then updates didn't hurt the game in any way i know of at least ehy was skilled at making super tesla too ended up getting a update that got super tesla added bug fix settings i think another fix is just add Steroid Tanking as a setting players room host can turn on or off same way super tesla works it make both sides happy red alert 1 is a very unique game hotkeys & base walking being able too q & gq simultaneously 1 group of tanks is what made game fun for me my decision too retire or not is not set in stone all options are on the table its not too late yet its depends on if this update patch gets fixed or not and the responses too my posts
  9. In Red Alert 1 since there are so few players already, there is a big issue of players camping the top 3 spots and then not playing at all which effectively causes the ladder to be unplayable on certain days. I think a decay system should be an option for each ladder to be enabled and mitigate this issue. Decay settings would be a signifcant improvement, but the grace period and amount of decay should be customizable like the other settings. - add ability to set grace period - ability to set the % of total points lost per day after grace period is up - ability to set the lowest rank to be affected and/or make it so points cannot decay lower than (ie. 5th rank's points) - display to players if they are going to decay and how long until they do Thank you for creating the quickmatch ladder. I hope the devs all enjoyed doing so. Cheers
  10. Hi again, I´m trying to build a multiplayer team misson map. So I set IsCoopMode=Yes. Do I habe the possebility to fix the coutry for the players? So the player can´t choos soviet or allied? Thanks for help
  11. Hello, First time using cncnet, I keep getting kicked whenever I join a game in the lobby but don't understand why. Sometimes I get a message saying no connection or problem with connection from one of the players. Or ping will come up with my name as NA. When I join a game in the lobby there's usually no green "I'm ready" button in the bottom left, it's only there if I try host a game (but then when I click it says waiting to connect, please try again in a few seconds or something). Can anyone advise, or help troubleshoot? I'm guessing there's a connection issue my end but dont know how to diagnose. (I have managed somehow to play two online games, no idea why it worked then but not most of the time).
  12. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  13. Does anyone know how to preview RA1 maps into picture files???
  14. Hallo again, I tried to create a mulitplayer coopmode map. But what ever I do, I cant make the AI build aircrafts via teamtypes an triggers. So they wont attack with any aircraft. Is ther a possebility to make them build and attack? second question. If I define a building in the [base] section every AI is going to build it. Is there a way to soecify only on AI to build it? Player= is already set. Thanks for help
  15. *NEW VERSION HAS RELEASED 9th of June 2021* Hi guys! Download here (new version V0.99.9.2, 9th of June 2021): https://www.dropbox.com/s/8o4atgwe9r3fax5/CCRDX-2021.rar?dl=0 ------------------------------------------------------------------------------------------------------------------- Im currently working on a mod that takes us on a different timeline of Tiberium universe. GDI and Nod are still fight against each other, but both sides has a completely different arsenal than C&C95 had. In this timeline, The First Tiberian War were not fought on 1995, it only takes place on somewhere between 2015-2020's. Since the global economic disaster that appeared on 2008, Nod has grown up and gathered up massive army. Tiberium meteor was also hit on earth at 2007 and has terraformed earth on a something which is not on this reality. There will be no mercy... My goal is to release the first version during this year. Currently both GDI and Nod are ready (shp's and voices). There are several multiplayer maps and hopefully i can convert several CS/Aftermath missions for compatible into this mod. Thanks to Allen262 great Red Dawn mod, i was able to use many shp's from there. Also several shp's were loaded from sprites.openra.net and ra.afraid.org. Few of the shp's are made by me (partially).
  16. To funky. https://ladder.cncnet.org/ladder/6-2021/ra/games/332505 I played the above game this morning. I was sov, he was allied. At ebd of the game , Im pretty sure I won and about to finish the game. He suddenly disconnected but the ladder said somehow draw. It's very serious issue that some guys know HOW TO FOOL THE LADDER AND MAKE THE SCORE NO COUNT. I have a question, can funky see the detail starts of the game which shows nothing but "shake hands" on the ladder results page. If so plz make my match result proper score. thx. Oh I forgot to mention this, this is not the 1st time I got cheated like this. Crush often did this.
  17. I'm trying to play ra1 online. I click on the "Play Online" which attempts to launch cncnet5.exe but it doesn't launch. The event viewer shows the following 2 events when i try to run the game Event 1 Level: Error Message: .NET Runtime version 2.0.50727.9151 - Source: .NET Runtime ^^^ Not a very informative error Event 2 level: Information source: windows error reporting Message: Fault bucket 1500961723287199156, type 5 Event Name: CLR20r3 Response: Not available Cab Id: 0 Problem signature: P1: cncnet5.exe P2: 5.0.0.0 P3: 5f4f87ab P4: cncnet5 P5: 5.0.0.0 P6: 5f4f87ab P7: 2 P8: 61 P9: FatalError P10: To be fair, I'm a developer and i've got a .net development environment going (this is my work laptop as well) with every possible .net version for various reasons. I've installed and uninstalled .net 3.5 a few times but still no success. Do we know if/when there will be a .net 4.5 version of cncnet?
  18. Does anyone else have this problem after the last update?, i cant play.
  19. PizdaDestroy

    Error

    When someone starts a game my game crashed and it says ''Exception has been thrown by the target of an invocation'' Please help.
  20. Hello guys! I had a weird a weird issue. I'm currently developing a next version of CCRDX mod and i modified one civilian slot (C3 known as Shelly) as a buildable unit. As rules.ini i turned a value NamedCivilians=yes and with Ingame Strings editor i edited conquer.eng Shelly's name as a suitable unit name. Let's just say that Shelly is no more Shelly but her in-game name is Sniper. A few days ago i was testing a mission which had a Desert theater and i found out that if NamedCivilians is turned on, some of the civilian building names are really weird, such as "are you propse a draw?", etc. -> clicking on that building crashes game immediately. -> But when namedcivilians is turned off, the building name is "civilian building" and game won't crash anymore. -> But if NamedCivilians is turned off, my C3 slot unit name is "Civilian" and i can't edit the name. This is a quality issue. Any ideas how to fix this issue? My goal: I want that each civilian building has a name "civilian building" and game won't crash and also i want that my C3 unit in-game name is Sniper. What i know is that editing rules.ini putting the name tag on a certain building can fix this, but it can also cause many crashes making my mod non-playable. I also tried to make a list of every Civilian building, put the Name=Civilian Building on it and insert these values under certain mission file, this worked 50-50. I'm using Iran's PortableRA
  21. https://youtu.be/2xXnAxEfZZI in this video there is my problem: the problem is not in the internet ... this problem gets with me. if i turn on the device and enter the game quickly, i get this problem this problem occurs to me for a long time ... i have been using a laptop and this problem occurs to me, and now i am using a desktop machine which is much more powerful than my previous laptop and so far this problem occurs to me. thank you for your cooperation <3
  22. Uh, I like to try and help the game be abit more fun and ask, if maybe theres a chance to make an Ai for Red alert that gets smarter after each player it takes on, this would make the game amazing making pros have more fun :]!?
  23. Hello folks. I've been doing some modifications to RA1 recently. Got a lot more indepth than what I remembered a decade ago. During my modding, I made some icons and shps. You might find them useful. I combined/fixed (and rescaled) some shps together from other creators. I apologize if I missed your credit. Leopard 2A4 (rescaled from ROB's Armageddon V) - 2tnk Bergpanzer Buffel (made from ROB's Leopard 2+TD MLRS) - Uses ttnk BRDM Strela-1 (made from AchromicWhite's BRDM and M48) - Uses ant1 TO-62 Flame Tank (AW's T-72 rescaled into ant shps) - ant2 IT-1 Drakon Missile Tank (made from AchromicWhite's TD Light tank+2tnk base) - ant3 BTR-80 (rescaled from ROB) - truk Fennek (rescaled BRDM) - jeep M2 Bradley (AW's TD light tank + BMP-1) - apc T-80U (combined AW's TD 2tnk+T-80) - 4tnk M60A3 Patton (1tnk with commander's MG turret on turret) - 1tnk M163 VADS (rescaled APC+flipped TD 1tnk turret) - stnk I've attached a preview for the Bergpanzer, the rest you'll have to download to see. Good luck. Modern SHPs Icon Pack.rar
  24. Good day Comrades 😃 About: The intention of this mode is to make some rebalance and make AI more agressive thus skirmish mode more fun. Of course it is possible to use in multiplayer(both players must install this mode on the same version of game). New units\Structures: - Soviets now have Commando instead of Tanya(she is more Allied afterall) - Chnged skin of Light Tank (by AchromicWhite) - Changed skin of Tesla tank (by Nyerguds) - Allied now have Badger bomber and Airfields (it feels wrong that they have no Aiplains) to make it work I had to remove Yak plane from Soviets(no pitty) Changes to existing units: - All allied units gained +5-10% HP, exept Artillery +100% HP (IMHO vanilla Allied units are too weak) - Medium tank have mg90 machine gun as secondary weapon (to be more effective against infantry, all tanks have macineguns afterall) - Units roket incresed danage to troopers: Bazooka, Destroyer, Longbow helicopter, Phase tank (it feels wrong that rockets cant kill infantry after 1-3 shots) - Mine layer mines increased damage - All useless buildings like fakes, barbwire fence, small power plant were removed - Some units were removed: Jeep, Radar jam, Mobile gap generator, Aircraft carrier(I hope some one who builds new skins for RA can build a really nice big Aircraft ship) - Prerequsites of almost all units were removed ( faster search in the build list ) - Many other small changes I really dont remember everything 😃 Gameplay changes: - Increased speed of ore growth and its cost (more money more units can be build = more fun) - Increased build ratio of aircrafts for AI (their air attaks are very massive now) - Paratroopers now 10 instead of 5 (with 10 troopers you can do some damage) - Parabombs now have 2 bombers and 6 bombs (vanilla 1 and 5) - To capture building you need only 1 engineer (sometimes AI send an engineer to your base and now this action has a meaning) - Increased crates quantity (wich allows AI randomly pick up different nice things like MCV or Nuke more often) - Nuke damage increased by 300% (now its real Nuke not a puff) - Other options to change AI behaviour to be more agressive Install: Unzip to game folder, overwrite old files(dont forget to make a copy of original files before this!) Have fun. Post comments. Cheers Red Alert - Rebalance mode ver1.00.zip
  25. HI there, I am absolutely new here and I have an issue I hope some experts here can help me with. I am trying to play some matches Red Alert with CnCNet. After the game starts from the CnCNet client , I see the game but it is stopped and a countdown starts. It says: Waiting for connections...... Time Allowed: 20 seconds Press ESC to cancel Screenshot After 20 seconds the game ends and I get back to the CnCNet client.. I tried to whitlist cncnet and ra95 to the firewall, I tried to disable the firewall, both things didnt help. Why? How? -Thanks
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