Jump to content

Search the Community

Showing results for tags 'Tiberian Dawn Redux'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Communication Center & Repair Bay
    • CnCNet News
    • In the Community
    • Help & Support
  • C&C Games
    • C&C 1
    • Red Alert
    • Sole Survivor
    • Dune 2000
    • Tiberian Sun
    • Red Alert 2
    • Renegade
    • Newer C&C games
  • The Power Plant
    • General Discussion
    • CnCNet Discussion
    • CnCNet Ladder
    • Mapping Discussion
    • Modding Discussion
    • The Tech Center
  • Hosted Projects
    • Archived
  • Private forums
  • Public Archive
    • Support

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


About Me

Found 3 results

  1. I've noticed that many users are having issues due to not updating the client. Apparently they don't think that it's necessary to update, but it is. So, why not make it mandatory? Woudn't that be better? Why ask them if they want to update or not when they're gonna face problems if they don't? I mean, to be able to use the client properly, see all available rooms, play normally without crashes and avoid getting kicked repeatedly for having different files (not updating) which creates a negative experience (especially for new users), the logical thing would be to just update the client automatically everytime a new update comes out (the next time you start the client), because nobody would want to have problems! It only takes a minute or so, and saves you a lot of time asking here and there, searching for answers, posting, reporting, trying to figure out what's wrong.
  2. EDIT: The new mod profile is live! So long time no chat. lol ? Since finally completing the story campaigns for Tiberian Dawn Redux a couple years ago I have been repeatedly approached about carrying the mod over into the RA universe with a spinoff. I haven't decided if it will be a mini-mod type add-on built into TDR (think GDI/Nod vs. Allies/Soviets in skirmish) or a standalone project built off of the renovated C&C Generals SAGE engine TDR is now using. I know a lot of the assets and coding between the original TD and RA games is nearly the same so it would streamline development quite a bit. (looking into the original game files I noticed a lot of the art and audio assets are using the same filenames to confirm this) The biggest hurdles I have will be making a decent naval system, designing, coding, and animating attack dogs and then the Chronosphere stuff. I may also (as I did with TDR) consolidate the unit and structure tech tree and add unit upgrades and special abilities. (e.g. Engineers doubled as Mechanics and APC's doubled as Medics) So who wants Red Alert Redux? And I will say it will not be a 1:1 remake. As I did with TDR I aim to keep as much of the original wacky tech and atmosphere Westwood developed for TD and RA but also have a more realistic spin on it in both appearance and gameplay. I have been considering consulting with the former Cold War Crisis Mod Team and the guys behind Red Alert: A Path Beyond.
  3. Hey I was away for a few days and noticed the forum has been updated. I also saw the "General Discussion" section for this mod with all the useful info including the thread with missions TaxOwlbear was posting are completely gone. Any ideas?
×
×
  • Create New...