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Found 48 results

  1. Inq

    WIP - TD Beta Bridge

    Hey guys I took some time to make/remake the TD beta bridge as a functioning bridge. I felt I had to change the colour because I'm using it in my OpenRA mod & the terrain is in RA palette. (The RA palette misses a lot of cool blue / greys so the bridge ends up looking purple) I chose light grey to try & resemble concrete, like overpass bridges. I guess it would need some hex work to function properly in RA, if it is even possible to add. Let me know what you think! Heres the original for comparison; note the blue colour (I have to credit Messiah for an old static shp of the bridge I found as a starting point )
  2. Missingno50

    CnCNet Driver?[ReactOS]

    I've been trying to install CnCNet on ReactOS. My first issue is this text, which is terrible, but I can live with this. But that's not why I'm here(image below.) The reason why I am here is because of a supposed driver. Attempting to join CNCNet, try a skirmish or do a LAN, bring up this screen. I'd like to know what driver this is trying to install. I noted that Windows XP and 2003 also bring up this message but it automatically installs the driver without me even touching anything(which means that this message makes sense on ReactOS as it's pretty much 2003 and XP compatible.) Anyone know where this driver might be?
  3. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  4. Actor

    CnC Tiberium Dawn stuck

    I have a few distribution of CnC 1 (Tiberium Dawn), including Nyerguds' 1.06c, and this problem seem to be common to all of them. When turn on the computer and I start the game, sometomes it doesn't load up. That is, the mouse icon changes into an arrow with a hourglass, and after a few seconds returns to the normal arrow. No game lanches, although the "C&C95" process is still active. A couple of times I tried to launch the game, failed, and then lanched a different distribution. If it worked, then I could exit it and launch the first distributon successfully (until the next time I turned off the computer). Also, one time I tried to launch 1.06c, failed, and then installed the Video pack. After that, the game launched (until the next time I turned the computer off and on). Also (may be connected), the game tends to freeze in the middle (in one distribution, it always freezes when I complete the Dinosaurs mission 1). it tends to freeze again at the same point, that is, if I save the game, continue playing and then it freezes after (say) a minute, and then I quit to Windows, kill the game's process, re-runs it and loads the mission, it'll freeze again after a minute, no matter what I do in that minute. Windows XP, CnC 95. Thanks!
  5. As some of you may have noticed, compared to Red Alert 1, C&C1 is lacking a fair bit in terms of tilesets. And to remedy that, map makers have had no choice but to resort to trickery. However, the point of trickery is of course to actually trick the player. If you have a horrible-looking terrain transition, then sure, pasting a dozen trees over it will probably mostly cover it up... but it's not a pretty solution, and it's hardly subtle. Instead, let's look at some more elegant solutions that only involve map tiles. Two of the things that requires such trickery are the north-east and north-west shore corners. Plain and simple, C&C1 doesn't have them. And yet, when Chad1233 asked me about them, I distinctly remembered making maps that contained them. Some research later, I realized I made fairly pretty-looking corners by cheating the system; I built them by cleverly combining tiles from different tilesets. One of these tricks, the one seen at the left side, is fairly easy. I generally call it "the stump", because it always sticks out a bit. These 'stumps' can be made in two directions, and are done simply by taking the river mouths of both the top- and bottom-facing variety, pasting them together, cutting them in half, and then putting the normal curving-down tileset at the bottom of the half you end up using: So yeah, fairly simple. But, for the north-east version up there, as you notice, it does not actually stick out. Yes, there's clearly still river-trickery involved, as you can see from the grass leading up to the water, but the shore itself actually has more or less the shape you'd expect from a shore corner. This process is a bit more tricky, but it can in fact be done without resorting to hex-editing tiles into the map's .bin file. Here's how I did it: Of course, these two final shore pieces in the two last steps can be whatever you want. The actual bit you need is just this: And it can just as well be used with other adjacent pieces: The possibility, as dear Dr. Moebius said... are limitless! I fiddled around a bit, but so far, I haven't been able to construct a non-stump version of the north-west one, though. if I ever figure one out, I'll post it here too. If anyone else knows similar mapping tricks, please post them! I'd love to see more of these.
  6. 1080p and higher monitors are becoming really common, and it's clear RA1 and C&C 95 don't scale well to these resolutions. What is currently the optimal way to upscale these games and get the sharpest result for 1080p and 4k? Is it possible to use scalers similar to the ones for dosbox?
  7. LivesParkk

    Menus Freezing

    Hey, after running CNC95 for a bit, it always starts to stutter, and from then on I am not able to see my mouse moving in any menus. I can still interact with them, but the menus just don't update and I can't see the mouse moving. I tried diasbling cnc DDraw but then I am unable to run the game. I tried adjusting compatibility settings for windows 98, 95, Xp, etc but i get an "Error: unable to set the video mode", without CNCDDraw on I get "Error, tried to reference memory at X but could not be read. Anyone got any suggestions? This is a Windows 10 PC. As a secondary issue i am only able to run TiberianSun at 1920 x1080 without parts of the screen being cut off, but this is far too high a resolution and everythign is very small. I tried other 16X9 resolutions and parts of the screen are cut off. Anyone know how I can fix this?
  8. I didn't know where to post it since it actually works with all classic westwood games (td, ra, ts, ra2, dune 2000). DDrawCompat is a DirectDraw proxy dll just like cnc-ddraw, ts-ddraw, ddwrapper. It improved the performance dramatically for everyone who tested it yet (went over 14000 FPS in ra1 for me!!). It also solves the alt+tab bugs on windows 8/10 (and the menu bugs too). It should work fine on Vista, 7, 8, 8.1, 10. (We had no one to try Vista yet) Even if you don't have any issues with the games, it's still worth a try. It prevents slow downs in big battles online or even in skirmish with AI. Give it a try: https://github.com/narzoul/DDrawCompat/releases Note: use the latest experimental release
  9. You have Linux Mint or Ubuntu and like to help out? Try the following cncnet packages and leave feedback in this thread. Packages were meant to run on Linux Mint and Ubuntu only, but you might be able to run them on other Debian based distros too (I can't really help you with that, sorry...). Download CnCNet Multiplayer package for Tiberian Dawn, Red Alert and Tiberian Sun https://downloads.cncnet.org/cncnet_1.0_all.deb Red Alert Single Player Campaign https://downloads.cncnet.org/cncredalert_1.0_all.deb Other linux distros Debian Jessie 64bit This is how the installation looks like on Ubuntu 16.04.1 LTS 64bit https://www.youtube.com/watch?v=lQldUNY2iB8
  10. LivesParkk

    Tiberian Dawn Help

    I am running the Origin version of Tiberian Dawn. Surprisingly, the game runs fine on it's own. I would, however, like to use Nyergud's patch as it has some things in it I would like to use. When trying to run the game after installing the patch (and changing no settings in ccconfig) the game crashes upon startup, saying that the instruction X referenced memory at X and the memory could not be read from. Anyone have any tips?
  11. FunkyFr3sh

    CnCNet Update Changelogs

    CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  12. None of the games will scroll. I dont know what is wrong. Is there a setting I am missing?
  13. Kilkakon

    RA Airfield in C&C

    Starting to release some of the art I made for Magi of the East! First up is this Civilian Airstrip. You can see here that I extended the airstrip out to C&C's footprint, as well as a new buildup and collapsed frames. Download from kilkakon.com
  14. Hi guys, Just wondering if anyone has any different icons for APC and Light Tank that are for public use? I'm looking for some alternatives. If I don't find anything I might use something from Nyerguds' excellent http://nyerguds.arsaneus-design.com/cncimg/img_archive/ But I thought I should ask anyway. Thanks!
  15. frostmoore

    CNC 1 error on win 10

    i really need help. is there are solution for error for '0000005c'? message goes like this : instruction at 0000005c referenced at 0000005c could not read ...... i installed CNC using version 1.06c r3. thank you for your time.
  16. StandSure90

    Minor issue with ultimate collection

    I did originally post this on the EA forum but received no replies, so seeing if you guys can shed some light on the matter. Hello all, running into an issue I have all the games form the ultimate collection up and running however I'm having minor issues... For C&C and RA 1 whenever I exit the game I get a black square in the top left of my desktop and it prevents me from doing anything whatsoever, I have to signout of windows and then sign back in for my desktop to return to normal. only other issue is TS and FS the menu lags, I select campaign and so on fine no issues like the menu buttons not being there and so forth, but then it just takes forever to load a game or go from one menu to another. All games are playable no issues there, I believe it may be resolution related my laptop screen is 1366X768. Im running windows 8.1 any help or advice would be appreciated
  17. Merry Xmas! So I have a retro gaming computer running Windows 98SE and, as expected, CnCNet won't run on it. I would like to try to at least make it launch in such machine and perhaps add little support to this system, but I have no access to cncnet5 sourcecode (can't find it in github. It is not opensource?). What works (only tested with Tiberian Dawn): The installer works flawlessly cnc95.exe CCConfigFull.exe What does not work: cncnet5.exe The cncnet5.exe crashes with the following message: "Application has generated an exception that could not be handled. Process ID=0xffe1fde7, Thread ID=0xffe04b3f. Click OK to terminate the application. Click CANCEL to debug the application" Well, I'm no C# developer but what I've read so far is that there is a subset of dotnet2 that supports Win98 and the last Microsoft C# VisualStudio supporting such system is VS2005. Perhaps I can try to compile the project in this environment and say if I continue or give up. Thank you for the attention. It is a funny request, actually :-)
  18. vincevance07

    C&C Gold does not start

    Every time I try to run the C&C95.exe, (for single player campaign) I get an error message that says, "instruction at 1e998aae referenced memory at 1e998aae. The memory could not be read from". Then my computer waits for a bit before giving me the "C&C95.exe has stopped working" message. Has anyone else come across this error before? Any help is appreciated!
  19. GDI0311

    C&C Gold Headache

    I'm really tired of trying to get this to work as I encounter one problem after the other. First, I had the memory error issue. I did my homework and changed the ddraw.ini render to gdi instead of the open GL, I fought hard to try and get the game to run in a window, got the video pack etc. Here's is the problem: I turn on my laptop, CnC will run but the mouse cursor will spasm all over the screen, I cannot control it or use it to click on anything. If I close the program, CnC will freeze on the opening intro video and it will not run again until I reset my laptop. So every single time I try to trouble shoot, I have to actually reset it. All of the different config options make no difference once this occurs, and I am getting a headache trying to sort this out, can anyone please help me? Thank you.
  20. Killparadise

    Recommended Specs to Spin up CnCNet Server

    So me and a group of work friends have been playing a lot of the games through CnCNet recently, I usually host them but I noticed as host I tend to get a bit of delay in game. So I thought maybe I'd look into spinning up a server through DigitalOcean, or an old tower. I did some light searching and found a post from 2016 which stated that the specs were 1 Core, 512 MB RAM, 20 GB HDD. Do these still hold true, and are they the recommended level specs for a cncnet server? Thanks ahead of time!
  21. I figured since you probably need an old computer or a set-up VM to get these files, its probably worth having available/stored somewhere. A zipped file that contains C&C95 and Red Alert untouched installation folders: https://www.dropbox.com/s/d16rjpwce469cnc/WESTWOODOLD.zip?dl=0 Enjoy!