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Found 55 results

  1. Tore

    Modding tools

    This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor. XCC TFD Shortcut installer - Handy for TFD users. XCC Radar Color editor XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below. XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files. NoteTab NotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2. Cube Normalizer 1.5 - A program for normalizing voxels. WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). 3DS2VXL - A program for converting .3ds files to.vxl files. Some 3DS2vxl patches OS HVA Builder 2.1 - A program for editing .hva files. OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12. OS Voxel Viewer - A program for viewing .vxl files. OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here. Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here. Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top. WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files. Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have. Blender - A free, open source, easy to use 3D modeling program. 3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above. GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too. Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one. Hex Workshop - A more complicated, but more useful Hex editor. PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent. XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files. Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
  2. FunkyFr3sh

    CnCNet Update Changelogs

    CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  3. Updates Tiberian Sun Single-Player Campaign is now available on macOS and every Linux download. Red Alert Single-Player Campaign / Multiplayer downloads were merged together with Tiberian Sun into one download. Downloads are now also available for Pacman-based Linux distributions (Antergos, Manjaro Linux, ...). Downloads Ubuntu, Linux Mint, ... cncnet_1.0_all.deb Fedora, openSUSE, ... cncnet-1.0-2.noarch.rpm Manjaro, Antergos, ... cncnet-1.0-1-any.pkg.tar.xz macOS CnCNet.dmg Find all downloads here https://cncnet.org/download You may also be interested in the following snaps made by user [email protected] Red Alert (Full Game) https://snapcraft.io/cncra Tiberian Sun (Full Game) https://snapcraft.io/cnctsun (Still WIP - You have to enable windowed mode manually)
  4. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  5. Current version: 1.10.6 (2017/09/27 10:15) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  6. The single player campaign installer "cc95v106c_r3_u4*.exe" was not updated for Windows 8/10 yet, we're waiting for @Nyerguds to update the installer. Meanwhile you can update the installation manually to get the game working: 1. Download and install the game http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106 2. Download the updated config tool and extract the 3 files into your game folder (Use 7zip to open the archive): http://downloads.cncnet.org/addons/td-config.7z 3. Right click the game executable "C&C95.exe" in your game folder, go to properties->compatibility and make sure everything in there is disabled. Note: The multiplayer installer was already updated, there is no need to manually tweak any settings in case you just want to play Online/LAN. https://downloads.cncnet.org/TiberianDawn_Online_installer.exe
  7. Packages were updated with tiberian sun support, check the new thread by clicking on the link below https://forums.cncnet.org/topic/8871-updated-linux-macos-downloads/
  8. https://web.archive.org/web/20071024133300/http://ccconyard.ipbfree.com/
  9. TheDeeGee

    Crazy Scroll Speed in OpenGL.

    Hi here folks I just installed C&C 95 with the latest Config Tool that allows for OpenGl and xBRZ Shader. While this all works, it results in scary scroll speed, even though the option to limit framerate is enabled. It works fine in GDI, but then ofcourse you can't apply the fanncy shader. Is there any fix for this? (Red Alert works fine with the same settings)
  10. Inq

    WIP - TD Beta Bridge

    Hey guys I took some time to make/remake the TD beta bridge as a functioning bridge. I felt I had to change the colour because I'm using it in my OpenRA mod & the terrain is in RA palette. (The RA palette misses a lot of cool blue / greys so the bridge ends up looking purple) I chose light grey to try & resemble concrete, like overpass bridges. I guess it would need some hex work to function properly in RA, if it is even possible to add. Let me know what you think! Heres the original for comparison; note the blue colour (I have to credit Messiah for an old static shp of the bridge I found as a starting point )
  11. Missingno50

    CnCNet Driver?[ReactOS]

    I've been trying to install CnCNet on ReactOS. My first issue is this text, which is terrible, but I can live with this. But that's not why I'm here(image below.) The reason why I am here is because of a supposed driver. Attempting to join CNCNet, try a skirmish or do a LAN, bring up this screen. I'd like to know what driver this is trying to install. I noted that Windows XP and 2003 also bring up this message but it automatically installs the driver without me even touching anything(which means that this message makes sense on ReactOS as it's pretty much 2003 and XP compatible.) Anyone know where this driver might be?
  12. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  13. Actor

    CnC Tiberium Dawn stuck

    I have a few distribution of CnC 1 (Tiberium Dawn), including Nyerguds' 1.06c, and this problem seem to be common to all of them. When turn on the computer and I start the game, sometomes it doesn't load up. That is, the mouse icon changes into an arrow with a hourglass, and after a few seconds returns to the normal arrow. No game lanches, although the "C&C95" process is still active. A couple of times I tried to launch the game, failed, and then lanched a different distribution. If it worked, then I could exit it and launch the first distributon successfully (until the next time I turned off the computer). Also, one time I tried to launch 1.06c, failed, and then installed the Video pack. After that, the game launched (until the next time I turned the computer off and on). Also (may be connected), the game tends to freeze in the middle (in one distribution, it always freezes when I complete the Dinosaurs mission 1). it tends to freeze again at the same point, that is, if I save the game, continue playing and then it freezes after (say) a minute, and then I quit to Windows, kill the game's process, re-runs it and loads the mission, it'll freeze again after a minute, no matter what I do in that minute. Windows XP, CnC 95. Thanks!
  14. As some of you may have noticed, compared to Red Alert 1, C&C1 is lacking a fair bit in terms of tilesets. And to remedy that, map makers have had no choice but to resort to trickery. However, the point of trickery is of course to actually trick the player. If you have a horrible-looking terrain transition, then sure, pasting a dozen trees over it will probably mostly cover it up... but it's not a pretty solution, and it's hardly subtle. Instead, let's look at some more elegant solutions that only involve map tiles. Two of the things that requires such trickery are the north-east and north-west shore corners. Plain and simple, C&C1 doesn't have them. And yet, when Chad1233 asked me about them, I distinctly remembered making maps that contained them. Some research later, I realized I made fairly pretty-looking corners by cheating the system; I built them by cleverly combining tiles from different tilesets. One of these tricks, the one seen at the left side, is fairly easy. I generally call it "the stump", because it always sticks out a bit. These 'stumps' can be made in two directions, and are done simply by taking the river mouths of both the top- and bottom-facing variety, pasting them together, cutting them in half, and then putting the normal curving-down tileset at the bottom of the half you end up using: So yeah, fairly simple. But, for the north-east version up there, as you notice, it does not actually stick out. Yes, there's clearly still river-trickery involved, as you can see from the grass leading up to the water, but the shore itself actually has more or less the shape you'd expect from a shore corner. This process is a bit more tricky, but it can in fact be done without resorting to hex-editing tiles into the map's .bin file. Here's how I did it: Of course, these two final shore pieces in the two last steps can be whatever you want. The actual bit you need is just this: And it can just as well be used with other adjacent pieces: The possibility, as dear Dr. Moebius said... are limitless! I fiddled around a bit, but so far, I haven't been able to construct a non-stump version of the north-west one, though. if I ever figure one out, I'll post it here too. If anyone else knows similar mapping tricks, please post them! I'd love to see more of these.
  15. 1080p and higher monitors are becoming really common, and it's clear RA1 and C&C 95 don't scale well to these resolutions. What is currently the optimal way to upscale these games and get the sharpest result for 1080p and 4k? Is it possible to use scalers similar to the ones for dosbox?
  16. LivesParkk

    Menus Freezing

    Hey, after running CNC95 for a bit, it always starts to stutter, and from then on I am not able to see my mouse moving in any menus. I can still interact with them, but the menus just don't update and I can't see the mouse moving. I tried diasbling cnc DDraw but then I am unable to run the game. I tried adjusting compatibility settings for windows 98, 95, Xp, etc but i get an "Error: unable to set the video mode", without CNCDDraw on I get "Error, tried to reference memory at X but could not be read. Anyone got any suggestions? This is a Windows 10 PC. As a secondary issue i am only able to run TiberianSun at 1920 x1080 without parts of the screen being cut off, but this is far too high a resolution and everythign is very small. I tried other 16X9 resolutions and parts of the screen are cut off. Anyone know how I can fix this?
  17. I didn't know where to post it since it actually works with all classic westwood games (td, ra, ts, ra2, dune 2000). DDrawCompat is a DirectDraw proxy dll just like cnc-ddraw, ts-ddraw, ddwrapper. It improved the performance dramatically for everyone who tested it yet (went over 14000 FPS in ra1 for me!!). It also solves the alt+tab bugs on windows 8/10 (and the menu bugs too). It should work fine on Vista, 7, 8, 8.1, 10. (We had no one to try Vista yet) Even if you don't have any issues with the games, it's still worth a try. It prevents slow downs in big battles online or even in skirmish with AI. Give it a try: https://github.com/narzoul/DDrawCompat/releases Note: use the latest experimental release
  18. LivesParkk

    Tiberian Dawn Help

    I am running the Origin version of Tiberian Dawn. Surprisingly, the game runs fine on it's own. I would, however, like to use Nyergud's patch as it has some things in it I would like to use. When trying to run the game after installing the patch (and changing no settings in ccconfig) the game crashes upon startup, saying that the instruction X referenced memory at X and the memory could not be read from. Anyone have any tips?
  19. None of the games will scroll. I dont know what is wrong. Is there a setting I am missing?
  20. Kilkakon

    RA Airfield in C&C

    Starting to release some of the art I made for Magi of the East! First up is this Civilian Airstrip. You can see here that I extended the airstrip out to C&C's footprint, as well as a new buildup and collapsed frames. Download from kilkakon.com
  21. Hi guys, Just wondering if anyone has any different icons for APC and Light Tank that are for public use? I'm looking for some alternatives. If I don't find anything I might use something from Nyerguds' excellent http://nyerguds.arsaneus-design.com/cncimg/img_archive/ But I thought I should ask anyway. Thanks!
  22. frostmoore

    CNC 1 error on win 10

    i really need help. is there are solution for error for '0000005c'? message goes like this : instruction at 0000005c referenced at 0000005c could not read ...... i installed CNC using version 1.06c r3. thank you for your time.