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  1. When i click full game (for windows) I then click download but, nothing happens. HELP!
  2. Command & Conquer: Dawn of Tomorrow for Command & Conquer: Tiberian Dawn Releasing on 30/5/20 C&C: Dawn of Tomorrow is a project for Tiberian Dawn. It has two complete 7 mission campaigns, featuring the main two factions of the project: The Company of Answers and the Forces of Tomorrow. There are also bonus missions for the other factions encountered during the campaigns: Russia, USA, Japan, Chris Brutal's forces and Civilians. The project is not designed for multiplayer at this time--due to the multiple changes I've made to the game, it'd be a little weird (and imbalanced, haha). It's not impossible however if there's interest Who will you lead to victory? Will you attempt to conquer the world single handedly or seek to outwit the competition with corporate espionage? Will you take hold of one of the countries who are under threat from a dangerous terrorist regime? The choice will be yours... it was always meant to be yours... The purpose of this thread is to show off some of the content that's being developed as it happens, so everybody's in the know! I welcome feedback and input on anything, and if you have any questions, I'll be more than happy to answer them. A typical day in the life of a Forces of Tomorrow base. Attacks on all sides. Nothing's getting through. Japanese forces entrench a small settlement against American aggression Private security has taken over as the de-facto policing forces in this area. Note the dual tone structures The Company of Answers lays siege to Tomorrow controlled shores A forward Tomorrow Redoubt stands in defiance against Russian and US forces These terrorists seem ripe for the taking... look, they even have Oil Refineries waiting for us... (thanks to White for the graphic I used as a base for mine) Let's get into it and show off some of the factions' tech trees! Company of Answers Structures Units Forces of Tomorrow Structures Units Russia Structures Units USA Structures Units Japan Structures Units Keep watching this space! I'll be posting at least once a week with how the project is moving along. The next milestone will be a release for people who are interested in my upcoming mission making contest to use! And once again, comments and criticism is most welcome
  3. CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  4. Hi all I'm now knee-deep in TD SP mapping and am starting to run into questions that I can't answer via Nyerguds guide, opening the default maps or a lot of googling. Is there anyway to improve the AI on gunboats? They seem to find one target and fixate on it until it's dead. If it moves out of range they won't change target to anything else. This is on the "Hunt" AI used by gunboats in all the campaign maps. I've tried putting gunboats in a difference House (Multi3) and using "All to Hunt" on them to refresh their AI state and hopefully get them to re-target, but "All to Hunt" kicks in for every AI unit in every House. I've also tried creating them as a teamtype and giving them MOVE-HUNT-MOVE-HUNT instructions to try to refresh their AI (I had hoped they would ignore the move instructions), but that just results in them swanning around in the water in a really weird manner. I'm unsure where newly built Orca's will arrive from? I have a House (located SE map corner) where the reinforcement edge is set to South, but Orca's seem to come in from the right side of the map, or from the top-right corner? Do player A-10's always come from the top-left corner of the map? Is there anyway to control this? If Chinooks are buildlevel 98 and so are Wooden Fences, is there anyway to give the player the ability to built Chinooks without Fences, or is that just how it is?
  5. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address 127.0.0.1 and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address 127.0.0.1 .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  6. Hi, I've been trying to play Tiberian Dawn in DOSBox and have some questions about it. I'll start with the playlist: Is the game supposed to play Act on Instinct at the start of every mission? At the fourth GDI mission this seems strange. I was more expecting the game to play predetermined tracks at the start of new missions. Also, I think I noticed the game skipping tracks in the playlist and I saw no reason for that to be happening. Thanks in advance
  7. I got the complete whatchawhatever from Origin and I'm trying to relive the wonderful days of my introduction to RTS, but it seems as if none of the games are functioning. For Tiberian Sun, clicking anything in the menu freezes the whole program. For C&C RA2/YR, the mouse is invisible. And so on. Is it really necessary to download third party patches for games that Origin (Electronic Assholes) are charging money for? You have my thanks and best wishes, Me
  8. Hi, I was being nostalgic and decided to reimplement cursor graphics from the PS1 version. Note that some of the changed stuff is not a 1:1 rip from PS1 but a recreation, due to PS1 version lacking some of the sprites. Scroll icons were moved a bit for the smoother transition to the "stop sign" versions. They don't touch screen edge anymore, but still look fine. mouse.zip
  9. I wanna download C&C95 but the link on your website is dead. You guys still got access to that file?
  10. CnCNET is great, and since RA source code has been released this is a huge step in improving the game and adding nice juicy features that allow us to enjoy the game we love. Add a replay system, maybe as an option as saving a replay could add more lag to games. Fix bug where you can ally someone who is trying to Engi your building which prevents it from being captured New .ini keywords, this would allow for more control over making maps of all types from nurple to Defense maps I'll list a few keyword suggestions Ability to remove darkness crate as random chance Chrono (superweapon) Crate Size of Nukes/Demo Trucks explosions Force Ore Regrowth on (ignores lobby setting "Ore Regenerates") Crusher Flag for vehicles Helicopter Firing Delay Auto Attack Flag (Tanya for example) Build Speed Multiplier (per unit/building) New Triggers New blank units if modders want to add them to maps. (Like Ferrets Tiberian Alert mod)
  11. I installed C&C: Dawn of Tomorrow but it doesn't work. I can get it to work by replacing its executable with the one from CnCNet Tiberian Dawn but it will use Tiberian Dawn rules. Any way to get the mod to work without messing it up? Also, here's the error:
  12. Hi. It is 2020 and CnCNet gave us so much improvement when comparing to 2006, when XWIS was the only thing we had. Back there I remember we basically had 3 Map Editiors for TD: CCMap: A Map editor for MS-DOS. Very unstable and ran in Fullscreen on a poor resolution to the day standards. Even poorly now, and we require emulators to run it. CCWMap: A port of the previous map editor to Windows 95. Unstable as hell, but missions created by it worked flawlessly. XCC Map Editor: A new map editor which was great for making multiplayer maps, lot more stable, but bugs prevented single player maps from working. Since 15 years have passed from there, how is the state of art of map editors in TD? Do we still have these issues in XCC? I see that CCWMap still unstable, even on Wine. Do we have new map editors on the road? Thank you.
  13. Custom map previews are enabled again! This gives a great advantage to specialty maps, you can actually make it stand out so players will actually stay and try it out, and also list the required map options in the image Funky even made a little tool that creates the code, to put in map. A simple drag image on top of the tool and voila, Create custom image (256x256 pixels max) Drag image on top of CnCNetPreviewGen.exe Download copy code of created file into your map save map, restart cncnet, pick map, click on blue WARNING button, give me your checksum+map name Reply with checksum and map name here, or pm me whatever u want Then i'll whitelist it!! Give it to me like this example: 5e5af5ae6491ad645de88ca03e8f636bbf78557b=TowerDefense Rally RACE! Jungle [V2] @Agrathore @A3H-Hitman @PTapioK @eliteGi @bk57 @Humble plz let other map makers know too, can't think of them all atm, ty.
  14. 1. Download and install the game https://www.moddb.com/mods/command-conquer-unofficial-patch-106/downloads/cc95-v106c-revision-3-full-game-installer 2. Download the videos pack to have cutscenes available. https://www.moddb.com/mods/command-conquer-unofficial-patch-106/downloads/command-conquer-english-videos-base-pack
  15. We removed the macOS downloads since Apple dropped support for 32-bit applications in their latest version of macOS (10.15 Catalina). Downloads might be added again at a later point once there is a solution for supporting the new macOS Catalina. If you're running a older version of macOS: You can still download our old version, but it isn't supported by us anymore and we can't really help you with it if there are issues... http://funkyfr3sh.cnc-comm.com/files/CnCNet.dmg Note: On macOS mojave you'll need to manually give “Accessibility” permissions to CnCNet to be able to play or else you'll end up with a black screen. If you're running the new macOS Catalina 10.15: Use bootcamp: https://support.apple.com/en-us/HT201468
  16. EA has just announced the Command & Conquer games that will be Remastered Today EA producer @EA_Jimtern announced that they are remastering two classic Command & Conquer (C&C) titles: The original C&C - Tiberian Dawn and Red Alert Remaster starts with Tiberian Dawn and Red Alert, but that's not all EA Partners up with Petroglyph You read that right. This is huge. Why? For those who don't know, Petroglyph Games is a company that was originally started by former Westwood Las Vegas developers and responsible for games like Star Wars Empire at War, Grey Goo and 8-bit Armies. This means that Westwood veterans such as Joe Bostic (responsible for much of the code in C&C and RA) will be working on the remasters. Joe Bostic from the announcement: Lemon Sky are in the mix too, bringing 4k with them! Lemon Sky Studios are being brought in alongside Petroglyph, which will "bring the 4k glory". They are one of the premier art studios around the world, with a unique speciality in remastering classic RTS titles, including Starcraft. Frank Klepacki is back That's right, with Petroglyph comes Frank Klepacki. Confirmed by his tweet just a moment ago and in a YouTube video published from the announcement. Let your voice be heard! Jim has been adamant from the start about community involvement and feedback and will be listening to feedback from across the C&C community so this is your chance to get your thoughts heard and head over to the Reddit announcement post
  17. Hey, so I want to recommend the classic C&Cs to some people I know, and they may be more likely to try it if it's free. However, while the first free C&C games were released as freeware, the primary sources of downloads are down, the only way is through 3rd party mirrors and the C&C Ultimate Collection includes them for a price. So are the first three games still considered freeware?
  18. on the CncNet5 (RA, TS, TD version) there is usually a flashing green button that says "streaming" whenever someone is live on twitch but it doesn't show anymore. When shall this be fixed.
  19. Hi guys, I have for the first time today joined Cncnet, as I really miss Tiberian Dawn and I had a huge itch to play it. The download went nice and quick and I was able to get it onto the pc. When I run it though, I run into problems. It skips the opening animation and immediately goes to the starting menu. When I press "Start new game" the program hangs and then I need to use task manager to close it. I dinked around with the resolution and compatibility settings too but no joy. In the end I saw a user here report something similar and the admin said something to the effect of changing the rendering to GDI instead of Auto. I did that and still not working. (Obviously when you press start, you go to that snowflake screen where you select GDI or NOD - THAT is the screen that doesn't want to load) At this point, I have tried all sorts of screen resolutions, rendering options, windowed/fullscreen options and turned comparability settings on and off. Computer still hangs. Interesting to note, that when I click other options like "Load", "Internet Game" or "Exit", those options work fine. BUT when I click on "Intro & Sneak Peek" all I see is a screen saying "Coming Attraction" and then goes back to the menu. I remember this was an advert for Tiberian Sun. It seems that I can't run the cutscenes or animations or movie sequences. Oh, another thing that might be of assistance. When I run the program without comparability, it hangs after selecting "new game" but when I run it in comparability mode for Windows 95, the game does not load, it simply says "can't play movies" or somesuch. I hope the info helps! Please advise. Thanks a lot guys. J
  20. I played around a bit in tibed and was thinking. Wouldn't it be cool to have a mod that has the rules of c&c renegade but in an rts c&c game? Example: Guard towers fire quicker, have longer range and are more armored and nearly 1 shot most vehicles. Guard towers have line of sight rules meaning infantry and tanks that are really close to buildings and tall objects can avoid being fired upon. (not sure if this even possible) You only get 1 guard tower with the exception of 2 - 4 pillboxes or Gun turrets You get 1 refinery with a small amount of credits slowly accumulating overtime and then credit dumps as normal when a harvester returns Each team is limited to 6 tanks Engineer repairs infantry, tanks and structures over time I'm not sure how c4 and stuff would work. Maybe something in the form of an ivan bomb and you need 4 of them placed on a structure to go off in order to destroy it? Engineers should also be able to remove this. Vehicle and infantry fire power, rate of fire should be increased to match the values in renegade. Beacon placement for super weapons. A soldier drops the beacon and then it has a count down. Can be removed by engineer. Beacon placements on barricks ends the match unless removed by engineer/advanced engineer Advanced engineers: Hotwire / Nod technicians repair faster, deploy mines, shorter fuse ivan bomb? engineers/ advanced engineers equipped with pistols The game should basically all the renegade troops you could purchase such as havoc, sakura, etc with the same role sniping, rail gun etc. All aircraft replaced by helicopters/orcas, all infantry/vehicles able to hit them with snipers and rocket soldiers doing the most infantry damage to them. Basically an exact copy of the renegade game as close as you can get it but in the form of the many rts c&c games we have now. Though i think you'd want to put an limit on the amount infantry just like most renegade servers could only hand so many players. I think 70 was the biggest I remember back in the day on the renstation server.
  21. Hello again! I have been working on salvaging old computers from my closet so my crew can enjoy some C&C95 together. On my old GatewayCx210x, windows XP Sp3, machine, C&C95 Gold works great until I shutdown or restart the computer. Then, after I do a shutdown/restart, I return to open game and nothing happens. The game is in the task manager process list, but never actually opens anything at all. To fix this, I have to uninstall/reinstall C&C95 Gold. I used Nyerguds installer from http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/ Is this an installer problem and should I try a different installer? What should I do? This is just an annoyance. Besides this, the game continues to process great without any weirdness. Thanks for any help, appreciate it.
  22. Is this one ddos me or what. Cos i hardwired to the internet with 300 down and 20 up no throttle no vpn Unable to read data from the transport connection: An established connection was aborted by the software in your host machine
  23. Hello, just found out about this C&C network - Great! I am new, so please accept my apologies for my question. Is there any chance to play the old singleplayer campaign for GDI and NOD? When I open the tool, I see the botton singleplayer ('new game', see screenshot attached), but unfortunately it is the only botton that doesn't work. Any help / support is highly appreciated! Thank you
  24. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  25. Please add a World Domination Mode for Single- and Multiplayer like in C&C "3" Kanes Wrath. Would be great fun :D.
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