Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Search the Community

Showing results for tags 'Tiberian Dawn'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • EA - C&C Remastered
    • Announcements
    • Questions
    • Suggestions
  • Important forums
    • Forum rules
  • The Repair Bay
    • Support
    • Tunnel Servers
  • The Communication Center
    • CnCNet News
    • In the Community
  • The C&C Games
    • C&C 1
    • Red Alert
    • Sole Survivor
    • Dune 2000
    • Tiberian Sun
    • Red Alert 2
    • Renegade
    • Newer C&C games
  • The Power Plant
    • General Discussion
    • CnCNet Discussion
    • CnCNet Ladder
    • Mapping Discussion
    • Modding Discussion
    • The Tech Center
  • Hosted Projects
    • Tiberian Dawn Redux
    • Archived

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 70 results

  1. I've tried to update to the 2018 version of cncdraw as I am finishing off my mod to release sometime this decade The short version is that I am getting crashes when I try to play the campaign I've done testing with 2 different versions of CNC-draw. The first is dated Dec 2012 and the second is Nov 2018. With the 2012 version, everything works fine, with the exception that the aspect ratio is wrong on my 1080p display, all stretched out of shape. With the 2018 version, the aspect ratio is better, but the menus flicker really badly, like they are being rendered really slowly over time. Also my campaigns crash with the following error message. The instruction 0046583b referenced memory at 0d6503e4 (the address changes) The memory could not be read from My CoA campaign crashes consistently when starting mission 6, after the intermission screens. My FoT campaign crashes consistently on mission 7, but only after having finished the campaign and started it again. Any ideas?
  2. 1) If its a true remaster I think it would be wise to take a que from a previous game title that was in a similar situation and did a fanatic and successful job of updating a classic game without ruining it for alot of people, it was basically a big success and managed to keep everyone happy. So it would probably be a good idea to employ the same strategy. The game is called street fighter 2 and even though its not the same genre of game even, it has a lot of parallels, it was one the defining games of its genre, an older game, it had a specific feel, a specific balance which was slightly flawed, and people had invested alot of time in it and developed alot of skill on it. The game that remastered it was called super street fighter 2 turbo HD remix. It didn't change much but it did update the graphics so they looked the simlar but better the music which was just updated in quality and tweaked more or less, and it kept the same feel the same physics the same balance (the balance was tweaked a tiny bit and I think that was an option you can turn on and off even for the balance like classic mode and updated mode) and so the skillset of the players could transfer over almost directly into the new game as did the feel and the comfort zone feel/factor. I think they got just right they maintained a classic and everything everyone loves about it and all the investment of time skill and familiarity with how the game feels was kept in. So there was no disconnect it felt like it was the same game with a graphics music balance and features boost! I think the same should be done with cnc1 remastered, allow bigger maps more people, an optional slightly improved balance, higher quality versions of the same music and graphics, get rid of left side and bottom advantage, keep the same physics, feel, comfort zone, and skill investment. 2) If its a remake on a different engine I think the command and conquer 3 is a wise game to learn from it was a success because it kept everything that people love about cnc1, static base building , tiberium harvesting, basic tanks and military equipment not walkers etc basic looking military equipment all the core fundamentals that made the command and conquer popular in the 1st place, it didn't deviate away from the proven core design, everything appealed to the majority of cnc1 fans, this second answer will annoy lots of very hard core fans that didn't like cnc3 but they are a minority and therefore less important than the majority in my opinion, less important for profit too. I would recommend if its a remake that a lot of nostalgia is involved alot of the looks buildings feel and units are reused, and then add a bit of variety in the same style as the original command and conquer 1, so that mix of near future sci fi and current military equipment could be extended with extra units from our current military involved in the new game, perhaps deeper air and navy would be nice, for me at least it would. I cant comment on ra1 it so fundamentally broken with infinite money and that's where peoples skill sets and comfort zones are developed and invested, that it seems a much harder problem to solve and a harder game to remaster perhaps infinite money should be an option or game mode that way havening 2 options can please everyone. Kind regards, Chem (will update for grammar in a bit) I see don't make multiple suggestions as the advice given but this is really only 2 suggestions and I went into detail about them, I can cut out the detail but then it wouldn't make much sense and I wouldn't be able to communicate what I wanted.
  3. It so annoying being mid sentence with someone then some1 messages you and you type it to them instead happens all the time. I hate it so much. Even when I click low priority for the personal message thing it still switches my typing to that box mid sentence. Who designed it this way? Is there anyway to just turn off this personal message chat function?
  4. Sentinel12

    Hotkeys for CnC 1?

    Hello, I recently installed command and conquer 1 using the guide for the single player campaign setup. The game works well, except that I am unsure how to setup hotkeys for things like repairing. Is there a way to do this in the game files? Thank you!
  5. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  6. Hello, I just installed Tiberian Dawn, Red Alert, and Tiberian Sun via the CnCNet installer, on my Linux machine running Ubuntu 18.04.01 LTS (x84_64 kernel). Tiberian Sun appears to run okay, but Tiberian Dawn and Red Alert both crash at launch, giving me a Program Error from Wine. It seem like this is probably a Wine configuration issue, but I'm not sure what changes to make in winecfg. I've attached the backtrace logs from Wine in hopes that someone could help me. Thanks! RAbacktrace.txt TDbacktrace.txt
  7. EA has just announced the Command & Conquer games that will be Remastered Today EA producer @EA_Jimtern announced that they are remastering two classic Command & Conquer (C&C) titles: The original C&C - Tiberian Dawn and Red Alert Remaster starts with Tiberian Dawn and Red Alert, but that's not all EA Partners up with Petroglyph You read that right. This is huge. Why? For those who don't know, Petroglyph Games is a company that was originally started by former Westwood Las Vegas developers and responsible for games like Star Wars Empire at War, Grey Goo and 8-bit Armies. This means that Westwood veterans such as Joe Bostic (responsible for much of the code in C&C and RA) will be working on the remasters. Joe Bostic from the announcement: Lemon Sky are in the mix too, bringing 4k with them! Lemon Sky Studios are being brought in alongside Petroglyph, which will "bring the 4k glory". They are one of the premier art studios around the world, with a unique speciality in remastering classic RTS titles, including Starcraft. Frank Klepacki is back That's right, with Petroglyph comes Frank Klepacki. Confirmed by his tweet just a moment ago and in a YouTube video published from the announcement. Let your voice be heard! Jim has been adamant from the start about community involvement and feedback and will be listening to feedback from across the C&C community so this is your chance to get your thoughts heard and head over to the Reddit announcement post
  8. bright_hawkins

    Red Alert 1 & C&C95 problem reports

    In CNC 17 Ultimate, CNC 95 shows me a privileged exceuted memory error, Why? I have done disable all compatibility modes for all of the game executables. Win10 1803 GTX 1070 TI, all of these file version can not run. Only old 1.06c patch can run.
  9. CnCNet Question: How to up-vote or down-vote on replies - Read here Questions will automatically close after 2 weeks. Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet. Let your voice be heard! Join in on the discussion on Twitter! Or alternatively on Facebook!
  10. CnCNet Question: How to up-vote or down-vote on replies - Read here Questions will automatically close after 2 weeks. Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet. Please understand if your post does not contribute to the question at hand, your post will be removed. If you'd like to discuss matters with other people's ideas, please move it to Discord or start a new thread. If you agree or disagree with another user, simply up-vote or down-vote their answer. If you'd like to give a reason as to why you agree or disagree, edit your post and mention them there. I'll be limiting one post per person. Let's focus and keep it on topic! -Ferret
  11. CnCNet Question: How to up-vote or down-vote on replies - Read here Questions will automatically close after 2 weeks. Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet. Please understand if your post does not contribute to the question at hand, your post will be removed. If you'd like to discuss matters with other people's ideas, please move it to Discord or start a new thread. If you agree or disagree with another user, simply up-vote or down-vote their answer. If you'd like to give a reason as to why you agree or disagree, edit your post and mention them there. I'll be limiting one post per person. Let's focus and keep it on topic! -Ferret Let your voice be heard! Join in on the discussion on Twitter! Or alternatively on Facebook!
  12. FunkyFr3sh

    CnCNet Update Changelogs

    CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  13. ZodOfNod

    all clients errors

    Hi i have recently installed all the c&c games from here but keep getting this error, just wondering if anyone knows how to fix it, any help would be greatly appreciated thanks
  14. Playing the mega compilation, I was supprised to find out that some missions had structures of TD ported to red alert. I am wondering how I can do the same? Is there a simple guide or a topic about this? I thought it would be neet to add the old power plant and the comm center instead of radar dome for the allies (would I lose the radar screen?). And can I work with this in RAED?
  15. Squallboogie

    Picture in picture bug

    I just downloaded and installed C&C95, and I keep getting this issue. I followed the instructions found here, https://forums.cncnet.org/topic/8821-cc-1-tiberian-dawn-installation-on-windows-10/ When playing, I load up the first mission, and when I go to scroll the screen, it makes a picture in picture effect, and I can no longer scroll in any direction, and cant even command my units half of the time. The only resolution that seems to work is the lowest one, 640x400. I'm running the game on Windows 10 64.
  16. Updates Tiberian Sun Single-Player Campaign is now available on macOS and every Linux download. Red Alert Single-Player Campaign / Multiplayer downloads were merged together with Tiberian Sun into one download. Downloads are now also available for Pacman-based Linux distributions (Antergos, Manjaro Linux, ...). Downloads Ubuntu, Linux Mint, ... cncnet_1.0_all.deb Fedora, openSUSE, ... cncnet-1.0-2.noarch.rpm Manjaro, Antergos, ... cncnet-1.0-1-any.pkg.tar.xz macOS CnCNet.dmg Find all downloads here https://cncnet.org/download You may also be interested in the following snaps made by user [email protected] Red Alert (Full Game) https://snapcraft.io/cncra Tiberian Sun (Full Game) https://snapcraft.io/cnctsun
  17. Paladin356

    Video Freezes and Cursor freezes in Menu

    Ive been having a weird issue since installing C&C. Eventually when im playing the game, Ill see a cutscene, and the audio will play, but the video will not move. On top of this, whenever I go into the menu, the mouse cursor wont be shown moving. I can still select stuff, but its always shown as a still screen. When i leave the menu, the game cursor will show up just fine so I can manuver it to something like "Abort Mission" and be able to quit to the main menu. However, the cursor wont move in the menu either. Has anyone else ever had this issue? If so, is there any way to fix it? I believe that Red Alert has this problem too. Edit: I just realized that I posted this issue years ago. So, disregard this one all together. It can be closed so i dont add a mirror post.
  18. TheDeeGee

    Crazy Scroll Speed in OpenGL.

    Hi here folks I just installed C&C 95 with the latest Config Tool that allows for OpenGl and xBRZ Shader. While this all works, it results in scary scroll speed, even though the option to limit framerate is enabled. It works fine in GDI, but then ofcourse you can't apply the fanncy shader. Is there any fix for this? (Red Alert works fine with the same settings)
  19. So, I was trying to play an online game with my brother (living in the same house as me) on Dawn of the Tiberium Age, and another friend of mine, and we were 'G-lined'. I'm not sure what this means as a phrase, did the server itself think we were a DDoS attack? Are we not able to use the same IP to play a game? How do I go about getting our IP ban removed?
  20. Tore

    Modding tools

    This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor. XCC TFD Shortcut installer - Handy for TFD users. XCC Radar Color editor XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below. XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files. NoteTab NotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2. Cube Normalizer 1.5 - A program for normalizing voxels. WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). 3DS2VXL - A program for converting .3ds files to.vxl files. Some 3DS2vxl patches OS HVA Builder 2.1 - A program for editing .hva files. OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12. OS Voxel Viewer - A program for viewing .vxl files. OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here. Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here. Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top. WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files. Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have. Blender - A free, open source, easy to use 3D modeling program. 3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above. GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too. Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one. Hex Workshop - A more complicated, but more useful Hex editor. PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent. XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files. Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
  21. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address 127.0.0.1 and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address 127.0.0.1 .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  22. Current version: 1.10.6 (2017/09/27 10:15) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  23. The single player campaign installer "cc95v106c_r3_u4*.exe" was not updated for Windows 8/10 yet, we're waiting for @Nyerguds to update the installer. Meanwhile you can update the installation manually to get the game working: 1. Download and install the game http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106 2. Download the updated config tool and extract the files into your game folder (Use 7zip to open the archive): http://downloads.cncnet.org/addons/td-config.7z 3. Right click the game executable "C&C95.exe" in your game folder, go to properties->compatibility and make sure everything in there is disabled. Note: The multiplayer installer was already updated, there is no need to manually tweak any settings in case you just want to play Online/LAN. https://downloads.cncnet.org/TiberianDawn_Online_installer.exe
  24. Packages were updated with tiberian sun support, check the new thread by clicking on the link below https://forums.cncnet.org/topic/8871-updated-linux-macos-downloads/
  25. https://web.archive.org/web/20071024133300/http://ccconyard.ipbfree.com/
×