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  1. Hi fellow C&C fans, I've been trying for a couple of days to get C&C 95 working on my Windows 10 Laptop with no luck. I've followed FunkyFr3sh's instructions (C&C 1 (Tiberian Dawn) Installation on Windows 10) and downloaded and tried a few different versions i could find of Nyerguds patch with no avail. Depending on the settings/compatability modes i try, i get the following outcomes: 1: Game opens, goes to play the Westwood intro and freezes about 2 seconds in (as some of the ripples appear before the text). No audio plays. Games goes non-responding. 2: Stops at a black screen. 3: Opens the main menu instantly, but clicking on any button causes the game to go Non-responding. Can someone please help me work out how to get it running? If anyone knows how to get the DOS version running through DOSBOX (with full Audio & music) I would be more than happy with that, but ideally the C&C 95 version. Thanks in advance!
  2. Does anyone know how to edit the games sound files? I've found info regarding Red Alert and later games in the series but not the original Command & Conquer. Maybe I'm missing something but you don't seem to be able to with XCC Utilities like you can with some other C&C games.
  3. CnCNet Question: How to up-vote or down-vote on replies - Read here Questions will automatically close after 2 weeks. Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet. Please understand if your post does not contribute to the question at hand, your post will be removed. If you'd like to discuss matters with other people's ideas, please move it to Discord or start a new thread. If you agree or disagree with another user, simply up-vote or down-vote their answer. If you'd like to give a reason as to why you agree or disagree, edit your post and mention them there. I'll be limiting one post per person. Let's focus and keep it on topic! -Ferret Let your voice be heard! Join in on the discussion on Twitter! Or alternatively on Facebook!
  4. CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  5. Si0r

    C&C 95 sidebar issue

    Hi All I have followed what is needed regarding the new config and shaders, but when i go to play a mission the base sidebar is still smaller compared to what others i have seen getting. I have attached a screenshot to try and show what I mean. I have run out of things to test :( any help would be great :) Cheers si
  6. Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings)
  7. I only got to play C&C Sole Survivor a little while before the servers went down and didn't get to try all its modes but it was pretty cool having every unit controlled by a player. Plus some of the more elusive units made an appearance. Isn't it the only game where you could play as a Viceroid, or at least the classic style Viceroid? Hopefully it wouldn't be too big a project to build it into the remasters.
  8. Yeah, hey every/anyone! I am back (at least for now). So straight to the point, I have been noticing a detrimental bug in my (unmodded) C&C95.exe where the in-game cursor will occasionally "jump" (teleport) a little to the side for no reason. I have reinstalled everything, run it as an administrator, but regardless, my cursor does not want to conform to my demands. Now there is something even worse; if I use the UGE on the C&C95.exe at all, the in-game cursor will become extremely glitched and sticks to the corners of the screen, no matter where in game, where I click, or how I run it. With this problem, the game is essentially unplayable. (the UGE edit causes no other noticeable problems) I don't believe it is my mouse, as I have tried it with different mouses and have looked through their settings. But if it is, well then shucks... So, cool!
  9. Evilyn

    Tiberian Dawn

    I downloaded the game on my computer. It let's me play skirmishes, but I'm trying to play the campaign. Is there a way to play the actual campaign offline? Every time I try to play a game offline, it says that I have to register at planet westwood. I can't find that and I really would like to play the game the way I used to. Any help would be appreciated. Thanks.
  10. Hi all, I've installed C&C 1 following this post - https://forums.cncnet.org/topic/8821-cc-1-tiberian-dawn-installation-on-windows-10/ Sometimes the games will freeze and crash when showing the mission videos (before or after a mission), seems to be random when this happen. I have the resolution 800 x 600 and renderer as automatic. Running on Win 64bit, 2080ti RTX, 32gb DDR4 RAM. Any ideas how to fix? Thanks!
  11. Below you can find a tutorial about adding support for any mod to CnCNet. No matter if you created the mod or if it's a random mod you found somewhere on the internet. Make sure you check the README.txt. http://downloads.cncnet.org/ExampleMod.zip Works for Tiberian Sun, Red Alert and Tiberian Dawn.
  12. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  13. EA has just announced the Command & Conquer games that will be Remastered Today EA producer @EA_Jimtern announced that they are remastering two classic Command & Conquer (C&C) titles: The original C&C - Tiberian Dawn and Red Alert Remaster starts with Tiberian Dawn and Red Alert, but that's not all EA Partners up with Petroglyph You read that right. This is huge. Why? For those who don't know, Petroglyph Games is a company that was originally started by former Westwood Las Vegas developers and responsible for games like Star Wars Empire at War, Grey Goo and 8-bit Armies. This means that Westwood veterans such as Joe Bostic (responsible for much of the code in C&C and RA) will be working on the remasters. Joe Bostic from the announcement: Lemon Sky are in the mix too, bringing 4k with them! Lemon Sky Studios are being brought in alongside Petroglyph, which will "bring the 4k glory". They are one of the premier art studios around the world, with a unique speciality in remastering classic RTS titles, including Starcraft. Frank Klepacki is back That's right, with Petroglyph comes Frank Klepacki. Confirmed by his tweet just a moment ago and in a YouTube video published from the announcement. Let your voice be heard! Jim has been adamant from the start about community involvement and feedback and will be listening to feedback from across the C&C community so this is your chance to get your thoughts heard and head over to the Reddit announcement post
  14. Windows say i have a trojaner in - cncnet.exe - TiberianDawn_Online_installer.exe - RedAlert1_Online_installer.exe
  15. This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor. XCC TFD Shortcut installer - Handy for TFD users. XCC Radar Color editor XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below. XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files. NoteTab NotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2. Cube Normalizer 1.5 - A program for normalizing voxels. WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). 3DS2VXL - A program for converting .3ds files to.vxl files. Some 3DS2vxl patches OS HVA Builder 2.1 - A program for editing .hva files. OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12. OS Voxel Viewer - A program for viewing .vxl files. OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here. Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here. Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top. WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files. Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have. Blender - A free, open source, easy to use 3D modeling program. 3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above. GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too. Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one. Hex Workshop - A more complicated, but more useful Hex editor. PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent. XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files. Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
  16. Do we have a training Bot for C&C Tiberian Dawn like in OpenRA? There are beginners in this game that would need to get familiar with the game before going into multiplayer games with more experienced players. The bot might not be that of a challenge from a point on but it can put up a fight for starters.
  17. CraigLM

    MAC & Porting Kit

    I'm trying to install using the Porting Kit for Mac but when I click install it just says the main EXE. file is missing. The links on this website don't mention anything about about downloading an EXE. where do I get this from?
  18. I've tried to update to the 2018 version of cncdraw as I am finishing off my mod to release sometime this decade The short version is that I am getting crashes when I try to play the campaign I've done testing with 2 different versions of CNC-draw. The first is dated Dec 2012 and the second is Nov 2018. With the 2012 version, everything works fine, with the exception that the aspect ratio is wrong on my 1080p display, all stretched out of shape. With the 2018 version, the aspect ratio is better, but the menus flicker really badly, like they are being rendered really slowly over time. Also my campaigns crash with the following error message. The instruction 0046583b referenced memory at 0d6503e4 (the address changes) The memory could not be read from My CoA campaign crashes consistently when starting mission 6, after the intermission screens. My FoT campaign crashes consistently on mission 7, but only after having finished the campaign and started it again. Any ideas?
  19. 1) If its a true remaster I think it would be wise to take a que from a previous game title that was in a similar situation and did a fanatic and successful job of updating a classic game without ruining it for alot of people, it was basically a big success and managed to keep everyone happy. So it would probably be a good idea to employ the same strategy. The game is called street fighter 2 and even though its not the same genre of game even, it has a lot of parallels, it was one the defining games of its genre, an older game, it had a specific feel, a specific balance which was slightly flawed, and people had invested alot of time in it and developed alot of skill on it. The game that remastered it was called super street fighter 2 turbo HD remix. It didn't change much but it did update the graphics so they looked the simlar but better the music which was just updated in quality and tweaked more or less, and it kept the same feel the same physics the same balance (the balance was tweaked a tiny bit and I think that was an option you can turn on and off even for the balance like classic mode and updated mode) and so the skillset of the players could transfer over almost directly into the new game as did the feel and the comfort zone feel/factor. I think they got just right they maintained a classic and everything everyone loves about it and all the investment of time skill and familiarity with how the game feels was kept in. So there was no disconnect it felt like it was the same game with a graphics music balance and features boost! I think the same should be done with cnc1 remastered, allow bigger maps more people, an optional slightly improved balance, higher quality versions of the same music and graphics, get rid of left side and bottom advantage, keep the same physics, feel, comfort zone, and skill investment. 2) If its a remake on a different engine I think the command and conquer 3 is a wise game to learn from it was a success because it kept everything that people love about cnc1, static base building , tiberium harvesting, basic tanks and military equipment not walkers etc basic looking military equipment all the core fundamentals that made the command and conquer popular in the 1st place, it didn't deviate away from the proven core design, everything appealed to the majority of cnc1 fans, this second answer will annoy lots of very hard core fans that didn't like cnc3 but they are a minority and therefore less important than the majority in my opinion, less important for profit too. I would recommend if its a remake that a lot of nostalgia is involved alot of the looks buildings feel and units are reused, and then add a bit of variety in the same style as the original command and conquer 1, so that mix of near future sci fi and current military equipment could be extended with extra units from our current military involved in the new game, perhaps deeper air and navy would be nice, for me at least it would. I cant comment on ra1 it so fundamentally broken with infinite money and that's where peoples skill sets and comfort zones are developed and invested, that it seems a much harder problem to solve and a harder game to remaster perhaps infinite money should be an option or game mode that way havening 2 options can please everyone. Kind regards, Chem (will update for grammar in a bit) I see don't make multiple suggestions as the advice given but this is really only 2 suggestions and I went into detail about them, I can cut out the detail but then it wouldn't make much sense and I wouldn't be able to communicate what I wanted.
  20. It so annoying being mid sentence with someone then some1 messages you and you type it to them instead happens all the time. I hate it so much. Even when I click low priority for the personal message thing it still switches my typing to that box mid sentence. Who designed it this way? Is there anyway to just turn off this personal message chat function?
  21. Sentinel12

    Hotkeys for CnC 1?

    Hello, I recently installed command and conquer 1 using the guide for the single player campaign setup. The game works well, except that I am unsure how to setup hotkeys for things like repairing. Is there a way to do this in the game files? Thank you!
  22. Hello, I just installed Tiberian Dawn, Red Alert, and Tiberian Sun via the CnCNet installer, on my Linux machine running Ubuntu 18.04.01 LTS (x84_64 kernel). Tiberian Sun appears to run okay, but Tiberian Dawn and Red Alert both crash at launch, giving me a Program Error from Wine. It seem like this is probably a Wine configuration issue, but I'm not sure what changes to make in winecfg. I've attached the backtrace logs from Wine in hopes that someone could help me. Thanks! RAbacktrace.txt TDbacktrace.txt
  23. In CNC 17 Ultimate, CNC 95 shows me a privileged exceuted memory error, Why? I have done disable all compatibility modes for all of the game executables. Win10 1803 GTX 1070 TI, all of these file version can not run. Only old 1.06c patch can run.
  24. CnCNet Question: How to up-vote or down-vote on replies - Read here Questions will automatically close after 2 weeks. Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet. Let your voice be heard! Join in on the discussion on Twitter! Or alternatively on Facebook!
  25. CnCNet Question: How to up-vote or down-vote on replies - Read here Questions will automatically close after 2 weeks. Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet. Please understand if your post does not contribute to the question at hand, your post will be removed. If you'd like to discuss matters with other people's ideas, please move it to Discord or start a new thread. If you agree or disagree with another user, simply up-vote or down-vote their answer. If you'd like to give a reason as to why you agree or disagree, edit your post and mention them there. I'll be limiting one post per person. Let's focus and keep it on topic! -Ferret
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