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  1. Hello everybody. I haven't been active in the Command & Conquer community for some time, it's nice to see that it is still thriving and that there is plenty of online activity, with that being said, a friend of mine has brought something to my attention that I wanted to query with the current staff. In the Tiberian Sun Client there appear to be some maps that are being used that were maps that I had initially made exclusively for Twisted Insurrection. Some of these maps started off as remakes of maps from other games like Red Alert 2 such as the ones titled Rocky Road, Twinside and Redemption. I am not particularly bothered about these for the reasons stated earlier, despite the fact that they were remade from the ground up, but they are still shamelessly pulled from Twisted Insurrection with minor edits to make them compatible with Tiberian Sun, they even use the same alternative name that I gave them as opposed to the names of the maps they were based on which shows they were directly taken from the mod. My main gripe is that there is also the map Vinifera Valley which has been a Twisted Insurrection exclusive map that I created quite some time ago. It appears that it is in circulation at the moment as part of an official update to the Tiberian Sun Client , yet, no credit is given to myself or to Twisted Insurrection itself for use of the map anywhere as far as I can tell. I have checked with the active members of the Twisted Insurrection team as of the moment and, as far as we know, nobody asked permission to use these maps and no credit has been given. May I ask why this is and what has happened here? Thanks.
  2. Hello everyone! I just found out about finalsun and I'm excited to start trying to map some multiplayer maps. I looked online and in the forum some and the best tutorial I found was by lucasSK. I looked through that but it looked more like definitions of things in finalsun instead of.."you should do this first followed by this etc.." Does anyone know of a more step by step guide? Also, is there a way to start off with a preexisting map like firestorm and edit that map specifically? Lastly, should do I need to download any other files besides finalsun? Thank you for any help y'all can give to point me in the right direction.
  3. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  4. This topic provides a very simple and fun way for both noob and pro modders to easily insert a mod into your map using Final Sun. Each INI file in this topic is an insertable mod. For the ones who don't know yet: CnCnet has uploaded a pack of the most popular fan made mods. Here you will find a seperate ini file for most of them, and how to add them in your map. Plus other usefull normal mods, like ion storms, reveal map, auto ally, pretty trees, etc. and the rules in each mod is modified to be already playable after inserting. (SEE BELOW FOR ALL GIFS AND MODS) There are 46 new units, 27 new buildings, and 21 map mods provided in this topic. Each are explained and shown with a GIF or image. Each have a single download, and a full category download, and DOWNLOAD All of them here >> MODS v1.3.rar <<<< Extract where ever you think is convenient. NOTE: The buildings and units in this topic are uploaded on CnCnet only! You can share maps with these mods and play this online on CnCnet. How? because they are uploaded on cncnet, if you want to use them on a different client, you can find them inside the mix and ini folders, (or click here to download them) How to add the mods using Final Sun Open Final sun and make or load a map Make sure Beginners Mode is disabled. Click Option > Beginner mode. Now you go to Edit > INI Editing. You can Insert your desired mod simply by clicking "Insert another INI file content" In this Gif i inserted the Big Sam Ofcourse you might want to edit the rules of a mod, when you can build it and how much it costs, how strong. For your convenience, under all the mods in this topic i added Tutorials on how to do this in FInal Sun (see 5th comment), plus a bunch of other tutorials for certain mods that need more doing. See the 5th comments of this topic Other Notes: I did not make any of these images and animations, they're a collection of fan art, publicly released on ppmforums.com. Some of the mods can also be used for any TS client, they will be marked with: (Works on every TS) I have not made a gif and ini for each of the fan made uploaded units and buildings, please see them all here: https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ or view image: (Click to view full image) All little tutorials are in the 5th comments of this topic Some more modding tutorials are found here: Adding a new unit: https://ppmforums.com/viewtopic.php?t=518 Editing weapons: https://ppmforums.com/viewtopic.php?t=28056 My own tutorial on modding: https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/ Some mapping tutorials: Triggers, taskforces, teams, and scripts (***) https://ppmforums.com/viewtopic.php?t=33824 Tunnel Tutorial https://ppmforums.com/viewtopic.php?t=44324 LucasSK's Complete Final Sun Tutorial: https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/ Here we go: VEHICLES (Download vehicle pack: All Vehicles.rar or download individual link) Big Ion Tank Big Ion tank.ini LKO's Scorpion Scorpion.ini LKO's Mechs (just a few of them for now) Small double canon mech exciter.iniSmall Laser mech Kesselbrut.iniSmall sniper mech Umgi bolver.iniSmall yellow laser mech blackhawk.iniSpalters peewee gun n double laser gun.iniBig Mech Thor.iniBig Mechs DAISHIG and DAISHIN.iniCOLOG deployable heavy artillery nukes.iniFatboy.ini Tarantula Tarantula.ini Redeployable Oblisk redeployable oblisk.ini Predator Tank Predator tank.ini Mongoos Mech Mongoosmech.iniMongoosmechdualproton.ini Heavy Assault Mech Heavy assault mech canon.ini Tripod Sleeping Tripod.ini rules.ini
  5. i made a new house called it "militia"....details aside when i start a skermish with it i dont get the multiplayer units? no mcv no nothing... i already placed the new house as the 3rd owner of such things and it all even shows up in the finalsun editor. still no mcv... anything im missing?
  6. Hello I've received an error message Would like to hear how to resolve this problem This is what was inside my client crash log: 02.05. 23:13:23.366 ***Logfile for Yuri's Revenge client*** 02.05. 23:13:23.371 Client version: 2.6.2.6 02.05. 23:13:23.371 Loading settings. 02.05. 23:13:23.483 Initializing updater. 02.05. 23:13:23.485 Update mirror count: 1 02.05. 23:13:23.485 Running from: clientdx.exe 02.05. 23:13:23.487 Operating system: Microsoft Windows NT 6.2.9200.0 02.05. 23:13:23.487 Selected OS profile: WIN810 02.05. 23:13:23.488 Removing partial custom component downloads. 02.05. 23:13:23.489 Checking for the existence of FinalSun.ini. 02.05. 23:13:23.490 FinalSun.ini doesn't exist - writing default settings. 02.05. 23:13:23.493 An exception occured while checking the existence of FinalSun settings 02.05. 23:13:23.496 Writing installation path to the Windows registry. 02.05. 23:13:23.948 Initializing GameClass. 02.05. 23:13:24.066 InitGraphicsMode: 1920x1080 02.05. 23:13:24.425 Checking local file versions. 02.05. 23:13:24.427 Loading maps. 02.05. 23:13:24.459 Map Maps\Yuri's Revenge\Tournament\2_lettherebefight_le_209 doesn't exist! 02.05. 23:13:24.486 Map Maps\Yuri's Revenge\Tournament\sahara_le_v209 doesn't exist! 02.05. 23:13:24.520 Map Maps\Yuri's Revenge\bullrun doesn't exist! 02.05. 23:13:24.534 Map Maps\Yuri's Revenge\Tournament\4_desertisland doesn't exist! 02.05. 23:13:24.548 Map Maps\Yuri's Revenge\Tournament\profrost doesn't exist! 02.05. 23:13:24.557 Map Maps\Yuri's Revenge\Tournament\heckle doesn't exist! 02.05. 23:13:24.648 Map Maps\Yuri's Revenge\Tournament\6_malibucliffs_le_117 doesn't exist! 02.05. 23:13:24.786 Hardware info: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4 cores) | Video controller: Intel(R) HD Graphics 630 | Total physical memory: 16GB 02.05. 23:14:35.733 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.734 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.735 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.736 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.736 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.737 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.738 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.738 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.739 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.740 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.741 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.781 Attempting to parse INI\Battle.ini to populate mission list. 02.05. 23:14:35.782 File INI\Battle.ini not found. Ignoring. 02.05. 23:14:35.782 Attempting to parse INI\BattleE.ini to populate mission list. 02.05. 23:14:35.782 File INI\BattleE.ini not found. Ignoring. 02.05. 23:14:35.800 Saved Games directory not found! 02.05. 23:14:35.810 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:35.856 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:35.858 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:35.891 Reading statistics. 02.05. 23:14:36.076 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.077 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.078 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.079 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.082 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.083 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.084 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.084 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.086 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.086 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.095 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.102 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.234 KABOOOOOOM!!! Info: 02.05. 23:14:36.234 Message: Kan bestand of assembly MapThumbnailExtractor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden. 02.05. 23:14:36.236 Source: DTAClient 02.05. 23:14:36.236 TargetSite.Name: LoadPreviewTexture 02.05. 23:14:36.237 Stacktrace: bij DTAClient.Domain.Multiplayer.Map.LoadPreviewTexture() bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.UpdateMap() bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.set_Map(Map value) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.ChangeMap(GameMode gameMode, Map map) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.LbMapList_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.ListBox_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNAListBox.set_SelectedIndex(Int32 value) bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.set_SelectedIndex(Int32 value) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.DdGameMode_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNADropDown.set_SelectedIndex(Int32 value) bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.LoadSettings() bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize() bij Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) bij Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) bij DTAClient.DXGUI.Generic.LoadingScreen.Finish() bij DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) bij Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime) bij Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) bij Microsoft.Xna.Framework.Game.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) bij Microsoft.Xna.Framework.Game.Tick() bij MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) bij System.Windows.Forms.Application.Run(Form mainForm) bij MonoGame.Framework.WinFormsGameWindow.RunLoop() bij MonoGame.Framework.WinFormsGamePlatform.RunLoop() bij Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) bij DTAClient.Startup.Execute() bij DTAClient.PreStartup.Initialize(StartupParams parameters) bij DTAClient.Program.Main(String[] args) 02.05. 23:14:36.237 InnerException info: 02.05. 23:14:36.237 Message: Kan bestand C:\Program Files (x86)\Origin Games\Command and Conquer Red Alert II\Resources\Binaries\MapThumbnailExtractor.dll niet vinden. 02.05. 23:14:36.238 Stacktrace: bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bij System.IO.File.InternalReadAllBytes(String path, Boolean checkHost) bij DTAClient.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args) bij System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) My OS is WIN10 64bit Could this happen because I had CNC client running while installing Tiberian Sun?
  7. what do i do to take art from red alert and put it into tiberian sun to use for custom units buildings terrain or etc? trying to do some pretty simple modding thats turning out to not be so simple... thanks in advance.
  8. question on how to add the terrain from tiberian sun to red alert....i know how to make "custom units" well...basically from that youtube video thatll pop up when you ask the question "final sun custom units" my problem is that id like to get into red alert 2... (3 was too cartoony) but its too damn slow and the terrain is just terrible to the eyes. it dont flow the same. tiberian suns tiles would blend together and have like a mesh between two tiles (their grass was weird and bushy but it flowed good) ra2 is very high contrast colors...its off putting to say the least.... other than that i could settlle for a way to add red alert units and such to tiberian sun....(im trying to make a new "civilian" or "mob" faction and could use all the extra units and buildings anways...the OS SHP builder and etc is hard to find a realistic tutorial on).... im really interested in the tiles tho....that seems like the easiest thing to do.
  9. Alt tabbing out and back into the game will load the game for a second or two before freezing again. I also have the menu freezing bug.
  10. Hi folks! I was wondering whether or not it's possible to AI upscale the cutscenes in Tiberian Sun and put them into the game? I am absolutely sure that the cutscene files "MOVIES01.MIX" and "MOVIES02.MIX" contains additional data in order for the cutscenes to load correctly and at the right moments, but does anyone of you know how to perhaps modify the files and extract stricly the cutscenes, in order to upscale them and put them back. Of course it wouldn't be anywhere near as great as a proper remaster, but more so just to give the cutscenes a facelift.
  11. Hello all, I've been playing around in FinalSun/Alert and have been messing around with implementing production of teams based on AITriggers. I've seen several topics on the matter however it seems most of them are based around adding additional teams to the global skirmish AI. While I have extracted and had a look at how scripting works for how the AI handles unit production in campaign missions of both RA2 and TS, however my own attempts at implementing this has not been successful. as a step by step I will explain the actions I have done. Note: I have disable global AI Triggers as I do not want the global AI teams to be built 1) I have created a trigger that at 10 seconds after game start it fires off the start AITriggers and Begin Production for the AI side (I am not using a premade house faction) 2) I have created a simple team of 10 conscripts according to how production teams are set up for AI in the campaign missions. 3) I have created the AI trigger specifying that the enemy (Player Faction) possess a soviet barracks Image 4) I have double checked that the AI trigger is indeed present within the maps file Image According to looking through the various campaign map files as well as looking within the AIMD.ini file, it does not seem that the campaign teams and AItriggers are present within the .ini file. While I could get around this issue by simply having a create team on a 60 second loop with a check if the team exists, however I would like to get this working via the AITriggers method. Thanks for any help provided.
  12. Hi, Hope you can help! I am still new to playing this game (used to play it years ago but wasn't the same as it is now), and when my friend joined, I didn't realise you could create a private game so I kicked the people who joined so it was just us two. I have been kicked out games before as soon as I joined so didn't realise kicking people was against the rules. Shadow777 was my first username and then someone made a comment amount the numbers 777 so I changed my username to visionary. I didn't realise at the time that this was also an offense. Anyway I am now unable to play the game as it says I am banned. Please unban me! This is literally what I look forward to every night after work!
  13. i get this error when i try to download extra componets for CNC tiberian sun i am currently using linux mint 20.1 "Ulyssa" can anyone help?
  14. Hi. I'm playing CNC TS single player campain and loading saved game takes about 65 seconds on my system (Win8.1 64bit; Core i7 5820K; SSD). For such an old game waiting for more than a minute looks to me like something is wrong. What can i do to speed it up? Thanks!
  15. Hello, Would you consider adding a link to Mole40k's Tiberian Sun Guide to the tips shown in each game room?? When new players start, it would be really helpful to them. >> Lots of information vs. one tip. Mole40k getting me the link... Thank you!
  16. Hello, I'd like to report a bug that maybe others know about. Me and several others are noticing an issues where: after setting up two opposing Teams (e.g., A vs B) in the game setup screen, as soon as the game begins, some subset of players will instantly hear "alliance formed" and discover that they can see opponents map discovery, as though they are on a team. (When working properly, we will not hear "alliance formed", and the Teams will work as expected.) We then cannot declare war on the player. We must abort the game and try again. What I've found so far: Inconsistent. Sometimes this will happen, other times we will not. The problem doesn't consistently happen to any player. Sometimes just me, other times just my friend, other times both, and other times neither. After experiencing the issue, having a different person setup the exact same game may avoid the issue. We don't know if this happens when battling other human players (we only play against AI). It may be that it only occurs on [Val.Bal.2.49] maps, but not always, and we are not certain of this. If anyone knows how to avoid this issue, I'd be grateful to hear of a solution. Thanks,
  17. Does anyone have any tips on how to get Tiberian Sun to scroll smoothly when setting scroll to keyboard keys? I set scroll to wasd and the arrow keys and both times it will only scroll the screen a small amount and then stop.
  18. Hi all, In the original C&C Tiberian Sun you could configure a spy by adding the attribute Disguised=yes to the configuration section of a unit in rules.ini. The unit would then appear as an allied rifle soldier to enemies. It seems this attribute has no effect in the Cncnet version of Tiberian Sun, since my supposed spy is attacked by enemy units when they see him. Is there any way to get this feature back? Many thanks for any feedback!
  19. This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor. XCC TFD Shortcut installer - Handy for TFD users. XCC Radar Color editor XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below. XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files. NoteTab NotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2. Cube Normalizer 1.5 - A program for normalizing voxels. WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). 3DS2VXL - A program for converting .3ds files to.vxl files. Some 3DS2vxl patches OS HVA Builder 2.1 - A program for editing .hva files. OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12. OS Voxel Viewer - A program for viewing .vxl files. OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here. Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here. Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top. WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files. Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have. Blender - A free, open source, easy to use 3D modeling program. 3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above. GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too. Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one. Hex Workshop - A more complicated, but more useful Hex editor. PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent. XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files. Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
  20. Hi All, I recently purchases CC Tiberian Sun on disk having played it as a kid some 15 years ago (ehhh). I Have tried the disk on 2 laptops. On my mums older laptop the game downloads but just doesnt work when I load it up. It asks for me to update however nothing happens. When i try on my newer laptop i get a OLEAUT32.DLL error which after a quick google i download an updated .d.ll however this hasnt helped. Does anyone know how to get round the error? Do i need to configure anything on my laptop? I have downloaded the game from this website however it only partially fills the screen i would prefer to play through the disk. Thanks
  21. Below you can find a tutorial about adding support for any mod to CnCNet. No matter if you created the mod or if it's a random mod you found somewhere on the internet. Make sure you check the README.txt. http://downloads.cncnet.org/ExampleMod.zip Works for Tiberian Sun, Red Alert and Tiberian Dawn.
  22. tiberuim nothing spicy blue version.mpr So i created this map with finalsun i think it was. i just have trouble starting or letting the game pick it up for me to play it. Is there something im missing? is there something else i also need to do in order for it work?
  23. How do you play on a map you created? i used the cncnet launcher to try and play it but all i get is a black square and can't click on it to select the map to play on it.
  24. Finnaly learned to use SHP. editor and after cople of days of hard work made some new skins for Tiberian Sun They could be used on cncnet even after modifying files you will still be able to play multiplayer Download: GDI sidec01.mix - Nod sidec02.mix Put them in "...TiberianSun_Online\MIX\put_here" replace "sidec01.mix" and "sidec02.mix". Backup files before in case you change your mind to use old ones after again. Enjoy! ____________GDI____________ ___________Nod___________ Note: I found sample templates online all I had to do was photoshop for some time.
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