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Found 101 results

  1. barab4

    Tiberian Sun crashes on macOS 10.13.6

    Hi guys, thanks for this game! I attempted to play skirmish twice. Frst time the game froze after maybe a minute and second time it froze after 15 minutes. Crash log is attached, I hope it helps.Unhandled exception page fault on write access to.txt
  2. Hey all, In the ladder testers forum we have constant debates regarding map listing, point systems, and other general things. I'd like to just inform everyone of the changes we agreed on for the ladder month of December 2017. 1) Point system is completely re-hauled For December 2017 we have a new point system calculation that will hopefully bring a more competitive environment to the ladder. Most notably: Players will now lose points based on points/rating Players will now win a large percentage of their points based on their ranking and opponents ranking. This part is a very similiar calculation to the old WOL formula. We turned down the percentage of points gained based on rating, making it easier for players to start out. These points can be further seen by the following calculation: winner points = wol + rp + rElo loser points = (negative) wol + rElo rp = (Enemy rating * Ally rating) / 230000 rElo = elo(Enemy rating, Ally rating) wol = 1/(10 ^ (ladder points difference)/600) +1) cap: you can't lose more than 10% of your points in one game. guard: If you lose to someone who has less than 10 games, then wol = wol * (enemy games/10) 2) Did away with the Masters/Contenders league You will no longer see a distinction between these two ladders. We are all one family again. 3) Map list rotated. Check this topic for the Yuri's Revenge map updates here: https://forums.cncnet.org/topic/7843-december-quick-match-map-pool/. Note that happy trails is now in QM with crates ENABLED. If you are not happy with crates being on, please feel free to veto the map. This was added to add to the spirit of the holidays. 😁 Please feel free to post any observations / criticisms you have. Remember, this ladder is still in trial mode.
  3. Tore

    Modding tools

    This is a little topic to point you to some C&C modding tools. Feel free to add more tools to this topic. The XCC Utilities: Essential for any modder. Download HERE. Made by Olaf Van Der Spek. Contains: XCC AV Player, XCC Editor, XCC Mixer (V 1.45), XCC MIX Editor and XCC TMP Editor. XCC TFD Shortcut installer - Handy for TFD users. XCC Radar Color editor XCC AUD writer - This is a plug-in for WinAmp that allows you to create .aud files from .mp3 files. For WinAmp, and MP3 editing, see Sound related tools below. XCC .dll pack - You might need these DLL files to run the XCC utilities. Put them in the same directory as the program you are having trouble running. XCC Utils 1.45 U - with Visual Styles support http://www.vk.cncguild.net/TOOLS/DATA/XCC_Utils_U.zip Mix Protector. Locks your mix files, this program helps to prevent asset theft. http://www.vk.cncguild.net/TOOLS/DATA/MIXProtector.exe INI (.ini) related tools: DCoders AI Editor - A program to help you edit the AI.ini file. If the above link doesn't work, click HERE. Most use notepad for editing the ini files, but some use other notepad-based programs. These are some good programs to edit the .ini files. NoteTab NotePad++ Voxel (.vxl) and HVA (.hva) related tools: Voxel Section Editor III (VXLSE) 1.37 - Another tool created by Banshee and other people from PPM, for creating voxels. Voxels are used mostly as tanks in TS and RA2. Cube Normalizer 1.5 - A program for normalizing voxels. WILL'S Voxel Editor. An alternate voxel editor (as used by Mig Eater). 3DS2VXL - A program for converting .3ds files to.vxl files. Some 3DS2vxl patches OS HVA Builder 2.1 - A program for editing .hva files. OS HVA Builder Quick Patch - Updates OS HVA Builder from V2.0 or above to 2.12. OS Voxel Viewer - A program for viewing .vxl files. OS Voxel Viewer Quick Patch - Updates OSVV from V1.5 or above to V1.75. SHP (.shp) related tools OS SHP Builder - This tool created by Banshee and other people from PPM, is a tool used to create shp files, these files are used as units and buildings in all C&C games from C&C1 to RA2. Download is here. Engie File Converter is a conversion suite created by Nyerguds that supports most of the Westwood image formats (D2 SHP, TD SHP, TS SHP, CPS, WSA). Downloads folder is here. Radar Color Editor Is a program put together by Nyerguds (GUI by IcySon55) which you use to modify the colors of your SHP's on the radar screen, a very handy tool. Music (.aud/.mp3/.wav) related tools For the XCC AUD writer, see the XCC Utilities Section at the top. WinAmp - This program, combined with The XCC AUD writer, can create usable, ready to be inserted into TS, .aud files. Audacity - A program for editing .mp3 and .wav files, which can then be converted to .aud files. Not required, but handy for making many new sounds. 2D Image editing software Not a requirement of TS editing, but many modders use these programs such as PhotoShop, Paint Shop Pro and Gimp. 3D Image software Commonly used for creating renders and buildings. Again, not required, but very handy to have. Blender - A free, open source, easy to use 3D modeling program. 3DS MAX - An incredible 3D program. It comes at a price though. For a free trial, follow the link on the main page. See also: 3DS to VXL above. GMAX- A cut down, but free version of 3DS MAX. That site also has tutorials here and there, so make sure you check them out too. Anim8or is a free 3D modeling program which is a favorite out of the free programs. Hex Editing related tools (for editing GAME.exe) Note: These programs are NOT Decompilers/disassemblers. HHD hex editor - A tool for edting the TS game.exe. Note that this is an older version, but it is MUCH better than the new one. Hex Workshop - A more complicated, but more useful Hex editor. PE Explorer - A hex editor and resource viewer in one, with several other useful features. Only recommended for those with experience in exe editing though. Link leads to a download page for a 30 day trial. Language.dll related tools Resource Hacker - A tool for editing the TS Language.dll. Can also be used to edit the GAME.exe to a certain extent. XN Resource Editor - A more powerful, but slightly more complicated resource editor. Can also be used for modifying certain parts of GAME.exe Misc tools TMP Studio - A tool for editing and creating TS and RA2 terrain files. Explosion Generator - Found by Triforce a while ago, this is a nice program that generates random explosions, which can be used in TS.
  4. FunkyFr3sh

    CnCNet Update Changelogs

    CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  5. Holland

    Final Sun Complete & fixed

    Final Sun Updates - Fixed Paint random trees - Fixed missing trigger numbers - Fixed Text triggers (Under [Actions], "11,4,1" should be "11,0,1") - Added Text triggers Tutorial & Auto-ally tutorial - Added Marble Mode - Beginners Mode already Disabled - Added all Spawn Locations - Free Radar enabled Utilities MapNameLinker (by ptapiok) A new tool by Ptapiok which allows you to see the real map names instead of the file names. Just Open up your map folder and Put it on alphabetic order by Pressing the 'Map Name' Tab. CnCnet gives all map file names horrible names, so thanks Ptapiok for this amazing time saver! TSWaveMaker (by ptapiok) Another GIANT time saver for if you're into AI mission,compstomp or tower defensive map making. You can organise and clone your teams & scripts, you can multiple select everything and give it ascending orders, plus there are some fixes and better explanations. Make a MASSIVE AI map in Just a FEW Minuts! Read about TSWaveMaker on https://ppmforums.com/viewtopic.php?p=531511 TibEd Do not allow this software to make changes to your map! Instead, just use it to look up the codes u need. All the codes you need are organised and easy to change, copy and paste into your map! (Install TibEd yourself) SunEdit 2k If you install this, you can open it in final sun, make easy changes to your units, and save it back into your map! it needs a serial after 1 month, but the maker gave us a keygen, which is included. TS & RA2 Tunnel Drawer v1.02 Create a Tunnel in Final Sun, then use this flash file to fix the code, tutorial: https://forums.cncnet.org/index.php?topic=6225.msg45922#msg45922 NOTE: Please check out all the tutorials on ppmsite.com and cncnet.com forum, also use the manual in final sun. DOWNLOAD: Utilities + Fixed Files to replace/add in finalsun folder: mirror 1 https://drive.google.com/file/d/0B6M2MyqeyRCzRjBKRWxVVTFPc2s/view?usp=sharing mirror 2 http://www.filedropper.com/fixutilities All files + Final Sun itself: mirror 1 https://drive.google.com/open?id=0B6M2MyqeyRCzeWVkUGlXMFlUS1E mirror 2 https://ufile.io/0653a UPDATED THIS, CHECK MESSAGE BELOW! (#comment-69076 ) Replacable files mapnamelinker and tutorial.zip
  6. I'd like to explain some of the new units that have been uploaded recently: a package full of (most) fan made voxels and animations (infantry, vehicles, buildings, weapons, terrain), created over the years and years since TS started. Some of you already have seen some maps with these, and so far they're mostly test maps. Any map with the word 'VXLS' or 'Voxel' is a (test) map with some of them. http://mapdb.cncnet.org/search.php?game=ts&age=0&search=VOXEL http://mapdb.cncnet.org/search.php?game=ts&age=0&search=VXLS THeyre also in these (copy /map and code into cncnet) : /map e917eed3aa50bef39f6f265c9c690b788cd3de9e  Fortress Tower Forest [4] /map 58b6f72c996c3e80d21d68270f6ab68b3db43576  Fortress Tower Forest 2 /map be2dacfcea0e3d1dd522abc75fe1e31b8f01dfea  King of the Jungle /map 92c384a01632dc2a8de4a94f41a30ef5c1438f1e  TowerDefense Rally RACE! Jungle [V1] /map 4f573c8775f769ec4ec02b83b5af98e2009011b0  Oil Derricks but if you wanna peak at all of them, try this one: /map d77a5b52251353621a58cfa79c8130ae6b858542  Voxel Arena - All new models v1 All you need to do is open the map file (with wordpad) and pick the one you want, and copy it in your map. If you want to do it more efficiently, download XCC Utilities and open XCC Mixer, and browse to \CnCNet\TiberianSun_Online\MIX\expand11.mix, so you can see the unit (VXL or SHP file) and its name, and you simply Use "Image=" on your modded units or structures, or use animlist= for different explosions For Example we want CYBORG to have the image of the zone trooper, then we add this into your map: [CYBORG] Image=ZONE But ofcourse we can add the Zone trooper in our map as a new infantry as well. As for all the other ones. Please look at some modding tutorials on how to do that I will use this topic to explain more about it, but i'm glad i finally started this lol, for now, i will answer any question and will help you getting you the right codes for your mod. Oh and if you are a creator of one of these animations please tell me so we can give you credit, or tell me if you want it removed!
  7. Updates Tiberian Sun Single-Player Campaign is now available on macOS and every Linux download. Red Alert Single-Player Campaign / Multiplayer downloads were merged together with Tiberian Sun into one download. Downloads are now also available for Pacman-based Linux distributions (Antergos, Manjaro Linux, ...). Downloads Ubuntu, Linux Mint, ... cncnet_1.0_all.deb Fedora, openSUSE, ... cncnet-1.0-2.noarch.rpm Manjaro, Antergos, ... cncnet-1.0-1-any.pkg.tar.xz macOS CnCNet.dmg Find all downloads here https://cncnet.org/download You may also be interested in the following snaps made by user [email protected] Red Alert (Full Game) https://snapcraft.io/cncra Tiberian Sun (Full Game) https://snapcraft.io/cnctsun (Still WIP - You have to enable windowed mode manually)
  8. On 1st August 2018 i tried to play online and on Skirmish. After setting games up (on both custom and standard maps) and launching, the load screen and subsequent gameplay would be purple and black with the resolution not quite as usual. This makes the game unplayable . My brother also experienced this on his laptop. I have just tried again on Skirmish (Aug 3) and am experiencing the same problem. We both have Macs (relatively new, top condition) and have not tweaked any settings at all. Have attached a screenshot to help (below). Anyone know why this is and what the solution or fix is?
  9. TheFennecFox

    I Want to ask this

    i want to ask how can i add a new House to tiberian sun firestorm ??? just asking and one last thing i am new here
  10. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address 127.0.0.1 and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address 127.0.0.1 .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  11. Current version: 1.10.6 (2017/09/27 10:15) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  12. Hi there, I'm aware that in the past few days, bots or some such have been attempting to flood the server by constantly posting in the chat window about some freenode blogs. One of these blogs was by a bloke named Brian Ostergaard, apparently. I can only assume that the server is automatically banning these bots, based on keywords which recur in their incessant posting of these links to blogs. Me being me, I thought that i was being hilarious when i asked the server using the !seen command, !seen Brianostergaard. It seems that i was either too amusing for the server to handle, or the server found my comment distasteful, since I was instantly cast out of the community and banished into a black hole of perpetual server disconnects and subsequently, haven't been able to log in since. Am i going to be able to reconnect to server after a certain amount of time, or should i assume that presently, i am permanently banned until said ban is manually lifted? Any help with this issue would be greatly appreciated. In no way was i attempting to advocate the flooding of the server, i was simply being silly and probably part of me was not surprised at all to be banned, since these bots had started to recieve bans, which as i said, i can only assume were being banned based on keywords in their recurrent text links. Thanks in advance for any help received. In future i will know better than to ask where Brian Ostergaard is. I do not care where he is, nor do i care about his blog on freenode and i have no desire to find out more about him, or any other freenode employee at present. Thankyou, Nikolai
  13. Packages were updated with tiberian sun support, check the new thread by clicking on the link below https://forums.cncnet.org/topic/8871-updated-linux-macos-downloads/
  14. KevinLancaster

    TS Accounting.xlsx?

    Was updating TS after using the Tiberian Sun online installer and a file called Accounting.xlsx was downloaded into the game folder with credits for some files that don't seem to be used in the game.
  15. Looking for testers for a new release of TS-DDraw. Download: https://github.com/CnCNet/ts-ddraw/releases Should work for Tiberian Sun, Red Alert 2 and Yuri's Revenge. For all those who don't know TS-DDraw, this is what it can do: Working windowed mode without having to change windows to 16bit Makes the game running smooth on Windows XP / 7 / 8 / 10 and wine (Need testers for Vista!) Can fix black screens, invisible menus and other issues ddraw.zip
  16. LucasSK

    Final SUN editor help

    Hello, I just noticed that when i place some buildings on ground in Final Sun editor and then when i launch this map in c&c tiberian sun they dissapear. This problem applies just for some of them such as - Denzils last chance motel. Are textures missing for everyone or is it just me? Any fix? Thanks.
  17. krai

    Can't download Tiberian Sun.

    Hello there! I can't download Tiberian Sun Installer from here anymore. I know I can just download the Online Installer, but I need an offline installer with the single-player game because I will soon go to the place without Internet access, and I was wanted have all I needed. Thanks in advance for your help!
  18. Missingno50

    CnCNet Driver?[ReactOS]

    I've been trying to install CnCNet on ReactOS. My first issue is this text, which is terrible, but I can live with this. But that's not why I'm here(image below.) The reason why I am here is because of a supposed driver. Attempting to join CNCNet, try a skirmish or do a LAN, bring up this screen. I'd like to know what driver this is trying to install. I noted that Windows XP and 2003 also bring up this message but it automatically installs the driver without me even touching anything(which means that this message makes sense on ReactOS as it's pretty much 2003 and XP compatible.) Anyone know where this driver might be?
  19. How to turn map preview into image of your choice First you need XCC Mixer, download here: http://xhp.xwis.net/utilities/XCC_Utilities.exe I recommend installing it into the TiberianSun_Online\ folder To avoid your map file from being huge, i recommend resizing your image under 257 x 257 Now we need to convert the image you want as preview, to a PCX file, which you can do easily on https://convertio.co/jpg-pcx/ To make it easier, place the image, in the folder where u installed XCC Utilities now open XCC Utilies with Administrator rights!!! When opened, you should already see your image file, if not, browse through it in xcc mixer Right click on your PCX image file and click > Copy as MAP (TS) Preview You should see a confirmation from xcc on the bottom that says: Copy Succeeded. Now XCC Mixer placed a file with your preview codes, in the XCC Utilities's folder. Replace the codes with the ones inside your map Only your map preview will change, you can play the map normally IF YOU DIDN'T KNOW's: • you can open .MPR files by right click -> open with -> wordpad) • All maps and your Final sun maps will be saved In YourDirectory\TiberianSun_Online\Maps\ You can press CTRL+F inside wordpad to find the section you need real quick I meant to put this in tutorials, sorrryy I meant to put this in tutorials, sorrryy
  20. Hi, I'm currently trying to create a map and have problems running it with the desired triggers. After updating Final Sun it's new that the triggers not only don't work, but cause an exception when loading the game with my map in multiplayer (skirmish or online). It only happens on the map I created myself, and only when I use a "change house" trigger on a neutral gdi -tower. As long as the building does not have the trigger, the game does not crash. With both the building and the trigger in the map, but not using the trigger, everything works fine - but as soon as I edit the building to use the tag, it does not load any more. What can I do against that (aside from not using triggers)? How can I debug such exceptions? Error code: EXCEPTION_ACCESS_VIOLATION See the attached except.txt, spawn.ini and spawnmap.ini for details, I'll happily provide further info - what do you need to help me? except.txt spawn.ini spawnmap.ini Edit: Further tests show that a map reaveal trigger does not work either, but at least will not crash the game. Switching the event of the "14 change house" trigger from " 8 any event" to "13 elapsed time" only helps for a second, but then crashes too. The time to crash does not increase with greater values for the elapsed time parameter (tried 2, 5, 10 and 30). Using houses in the mp map as described here works. I don't like the solution though, since the players owning stuff are mandatory that way (crash if their slot is not used). Or will I encouter the same problem with a trigger giving stuff to a non-existant player?
  21. piecesoftheuniverse

    Windows 10 Tiberian Sun Freezing When Starting Campaign

    Alt tabbing out and back into the game will load the game for a second or two before freezing again. I also have the menu freezing bug.
  22. LucasSK

    FinalSun problem

    Hello, i am making map for c&c tiberian sun in FinalSun editor but i have problem. When i place anything from category overlay & special (concrete wall, goodie crate,...) i cant remove it by using delete objects button? How to delete it?
  23. Teide

    New update windows 10

    I update windows 10 to the latest version that appeared in the month of April and now the game does not run well, the game takes longer to load and the game goes slower.Has anyone happened to you?
  24. I followed these two guides to the letter, and have tried adding new units. First I tried adding an "Advanced Hover MLRS" to the game: I copied over all the lines, added Image=HVR (I even tried changing the image to SONIC and the same thing happens) [ADVHVR] ; Image=HVR Name=Advanced Hover MLRS And then added to Vehicletypes 52=ADVHVR It shows up in the build screen on the right as a static image, and when I click on it to build, it starts properly but crashes once the unit finishes building. Any ideas? https://forums.cncnet.org/topic/105-how-to-copy-a-unit-ts/ http://tiberian.iwarp.com/editingguidetots.htm I'm running the latest CncNET on Windows 10. Playing at 720p
  25. daronmal

    2.03 Patch issues

    My 2.03 patch keeps saying Missing or Invalid Registry/INI entry, so I can't install it. I've tried doing older version of the patches too and they do the same.
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