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  1. Hello everyone, First and foremost, I am not well versed in the online multiplayer aspect of this launcher. I played Tiberian Sun back in 2000-2001 and I remember playing people and typing acc all in chat. LOL. But, for some reason when i click play online it cannot make a connection. It says: Looking up your hostname Checking ident Couldn't look up your hostname No ident response And then it tries another server or something. Not really sure whats going on, any help would be appreciated. Have a good day Thanks
  2. So I recently downloaded Tiberian Sun from Origin (bought the UC a few years back) and installed the unofficial patch. However, whenever I try to play the game, it launches with the error message "Unable to create Direct Sound object. Preceding with sound disabled". I am using a set of headphones, so the stereo issue doesn't work. the game works fine it seems, just without any sound. I am running on Windows 10, with the CnCNet unofficial patch already installed. Please help.
  3. this pack should translate voice, mission videos, ingame menu and text/briefings to spanish language, the firestorm videos have subtitles i would give credit but dont know the autor, anyway keep in mind this is just fan´s atempt at adapting the spanish vercion language to this client, it was not maded by the tsclient developers and it may not work online, so install at your own risk. INSTALLATION: just uncompres to your ts client folder and oberride when asked. https://www.mediafire.com/file/5fro3j0hjjw9x4a/traduccion_ts-client.rar/file
  4. Hello people I recently found my physical copy of "Command & Conquer the first decade" in the blue box and i would replay all the campaigns and possibly some multiplayer again for Tiberiun sun and up since i already own the C&C remaster on steam Last time i played it must have been 5 years ago and i had to install an unofficial patch to get it to work on Windows 7 So my question is: Is there 1 patch that makes it all work flawlessly (Im on windows 10) or do i have to manually install a patch for each game ? https://cncnet.org/command-and-conquer#download https://cncnet.org/red-alert-2#download And so forth And do theese patches work for singleplayer / skirmish aswell or is it stritcly multiplayer ?? Im kinda confused And seeing as im mostly here for the Red Alert 2 games are there any good mods you guys would recommend before i start playing the campaigns again ? I play alot of Brood War custom campaigns aswell, is there somewhere where i can find a list of all avaivable campaigns I was thinking something in the line of this Brood War spreadsheet https://docs.google.com/spreadsheets/d/1l_ink-CKwo92syCxJmivfh7zeMZu4U0p_q5Ra7HTF4U/edit#gid=0 Ty for you time Cheers
  5. I've played TS for a long time on LAN. Due to sync issues and the game dropping players, we tried Online and it worked great. However, today I tried and no longer have an option to start a new game. I'm wondering if I'm blacklisted or something. Getting the following message : . [08:45 PM] * *** Looking up your hostname [08:45 PM] * *** Checking Ident [08:45 PM] * *** Couldn't look up your hostname [08:45 PM] * *** No ident response [08:45 PM] * Welcome to the GameSurge IRC Network via NFOServers.com, Z Prothid.NY.US.GameSurge.net- Highest connection count: 2 (1 clients) [08:45 PM] -Global- [users] Notice from ThiefMaster, posted 01:47 PM, 04/09/2015: [08:45 PM] -Global- We've just started cloaking the IPs of all users on connect. This should improve your privacy and also lower the risk of being targeted by packet kiddies
  6. Hello guys, I am having issues with the game. I experience an issue with playing the campaign, if I want to play it, it never loads in. The intro movie plays, and the mission starts to load, but I am honestly sitting and waiting for ten minutes but nothing happens. Overall the menu too feels slow, with my mouse appearing like 10 seconds after I press anything for the first time. Can someone please help, I tried the fix suggested in this site, because I thought it is related to my issue, but it didn't helped. I have a win10, i5 8400, gtx 1050 ti, with 16 gb ram
  7. How do you play on a map you created? i used the cncnet launcher to try and play it but all i get is a black square and can't click on it to select the map to play on it.
  8. tiberuim nothing spicy blue version.mpr So i created this map with finalsun i think it was. i just have trouble starting or letting the game pick it up for me to play it. Is there something im missing? is there something else i also need to do in order for it work?
  9. I'm having trouble getting the maps to show up in the Tiberian Sun Client. From what I can understand, all I do is simply drop the map in the "custom maps" folder and select the "custom maps" game mode to play them but nothing happens when I do this. Oh and the map is in .map format.
  10. Hello, I'm new at modding, and I'm trying to move units between mods. For example, I'd like to add the vanilla Wolverine to Twisted Insurrection. I know that I have to move the Rules.ini and the Art.ini entries, and how those are linked, but I don't know where the graphics are stored and how they're linked to the ini files I know about. I couldn't find a guide explaining how all the various elements of a unit's definition are linked together, is there a chart or guide out there that explains that? Thank you.
  11. Hello, I will be buying the cnc collection once I get my laptop and before that I was wondering where I could find out how to do this? Hard to navigate on my phone so I was hoping someone could point me in the right direction :)
  12. I recently downloaded Tiberian Sun and Firestorm. I was mostly doing so to play the campaign and skirmish modes. I installed them on my laptop and my wasn't told that there were any issues with the installation of either of them. I clicked to play the main game and my user account control pops up and asks me if I want to let an unknown publisher make changes to my device so I click yes. Instead of the menu popping up after loading for a few seconds, literally nothing happens at all. I then, click on the firestorm launcher and the menu the has singleplayer, skirmish, map editor, about options, etc. pops up, but when I click single player, I get the same user account control message. After clicking yes, literally nothing happens AGAIN! Is there something I didn't install properly or need to add to my computer to make these downloads work? I'm fairly new to playing this game this way(my discs dont work because theyre not compatible with Windows 10 😠 ). What possibly could be causing this issue? Any help I receive is greatly appreciated
  13. got a problem. at the end of the summary after nod mission 2 on firestorm expansion, screen goes black, whole computer crashes, and i have to hard restard my laptop. Anyone know a fix for this?
  14. Hello everybody. I haven't been active in the Command & Conquer community for some time, it's nice to see that it is still thriving and that there is plenty of online activity, with that being said, a friend of mine has brought something to my attention that I wanted to query with the current staff. In the Tiberian Sun Client there appear to be some maps that are being used that were maps that I had initially made exclusively for Twisted Insurrection. Some of these maps started off as remakes of maps from other games like Red Alert 2 such as the ones titled Rocky Road, Twinside and Redemption. I am not particularly bothered about these for the reasons stated earlier, despite the fact that they were remade from the ground up, but they are still shamelessly pulled from Twisted Insurrection with minor edits to make them compatible with Tiberian Sun, they even use the same alternative name that I gave them as opposed to the names of the maps they were based on which shows they were directly taken from the mod. My main gripe is that there is also the map Vinifera Valley which has been a Twisted Insurrection exclusive map that I created quite some time ago. It appears that it is in circulation at the moment as part of an official update to the Tiberian Sun Client , yet, no credit is given to myself or to Twisted Insurrection itself for use of the map anywhere as far as I can tell. I have checked with the active members of the Twisted Insurrection team as of the moment and, as far as we know, nobody asked permission to use these maps and no credit has been given. May I ask why this is and what has happened here? Thanks.
  15. Hello everyone! I just found out about finalsun and I'm excited to start trying to map some multiplayer maps. I looked online and in the forum some and the best tutorial I found was by lucasSK. I looked through that but it looked more like definitions of things in finalsun instead of.."you should do this first followed by this etc.." Does anyone know of a more step by step guide? Also, is there a way to start off with a preexisting map like firestorm and edit that map specifically? Lastly, should do I need to download any other files besides finalsun? Thank you for any help y'all can give to point me in the right direction.
  16. Current version: 1.13.3 (2019/03/21 16:28) The project is built on the .Net framework v3.5 Its code is licensed under the WTFPL. Download: Downloads folder Full readme Source code: (C#) Sources folder Full list of supported types / games: WWFont v1: Wargame Construction Set A Nightmare On Elm Street DragonStrike Circuit's Edge WWFont v2: (Note: the save routine for this type is currently set to optimise the size by removing duplicate image data, but I'm not sure if the games support this) BattleTech: The Crescent Hawk's Revenge Eye of the Beholder Eye of the Beholder II: The Legend of Darkmoon WWFont v3: The Legend of Kyrandia Dune II Lands of Lore The Throne of Chaos The Legend of Kyrandia Hand of Fate The Legend of Kyrandia Malcolm's Revenge The Legend of Kyrandia Malcolm's Revenge Installer Command & Conquer Command & Conquer Installer Command & Conquer Red Alert Command & Conquer Red Alert Installer Lands of Lore Guardians of Destiny Lands of Lore Guardians of Destiny Installer Command & Conquer Sole Survivor Lands of Lore III WWFont v4: Tiberian Sun Tiberian Sun Installer Tiberian Sun Firestorm Tiberian Sun Firestorm Installer Lands of Lore III Installer IGFont (Dune 2000 was made by Intelligent Games, not by Westwood) Dune 2000 BitFont: Red Alert 2 (internal developed use only) Unicode BitFont: Red Alert 2 Original first post: As I sort of mentioned a while back, I got tired of the lack of font editor for C&C1, and even more tired of Siberian_GRemlin sitting on his (working) version for about 10 years now. So I've decided to make my own in c#. With the help of the RA++ team (Omniblade, CCHyper & Tomsons26, anyway) I figured out the font format itself, and managed to make code to read it and show it as image. Apparently this format is used for quite a bit more than C&C1 and RA1; we used fonts from Legend of Kyrandia as test material as well, and apparently this should support Dune II too. Fonts have no colour palette of their own. They are 4-bit (meaning, 16 colour) images that, much like SHP files, receive colours from the game at the moment they're drawn. So I started off by generating a simple black-to-white fade for the palette, with black as the background color. This version also already moved the character down according to the extra Y-offset in the file. Next step: making an actual editor. I already had a zooming pixel image viewer from a little C&C-N64 project I worked on in the past few weeks, so that part was no problem (as already seen in the previous image). So the next step: drawing an editing grid on it. Well, I say "on it", but actually I needed three extra image layers positioned both behind and in front of the original image to pull it off, lol. Transparency is a strange thing in .Net controls. Next was getting a pixel drawn on that to indicate your editing position. That was easier than expected, really, and now I had a nifty giant pixel following my mouse around. Also note the fancy program icon; Tomsons26 made that I decided, around this time, to switch to a more colourful palette that would let you easily distinguish the different indices when editing. I just basically went over all hue values and made a nice little rainbow. I also coded in some extra behaviour to allow disabling the grid, and the red frame that shows you which part of it is actually editable. Of course, an editor is utterly useless if it can't actually save files, a little detail Siberian_GRemlin seemed to forget when he released a "demo" of his editor... eight years ago now. So after editing worked, I went into the mess of trying to save the image data back to palette. It took a few tries to get it right. But, finally, I managed to get a saved file! No, wait, crap, that's one of the failed ones. Ahem. Anyway. The pic I linked before shows the final successful attempt. There's a little pixel I made transparent, in the middle, to prove it was actually edited. Trust me, it was orange originally Now, there's just one thing still missing from the editor... and that's, well, the actual editing, more or less. I could only change the colour to one specific one with the left mouse button, and to background (transparency) with the right mouse button. So I dug up another nice control I had lying around for one of my older projects, namely a palette-loading colour selector. Took some time to adapt it, since the original was meant for 256 colours, but, I'm happy with the final result! It's starting to look good, no? At this moment, it's still missing some vital features, though; you can't change the size of the images or their Y-offset, and you can't add new character images to a font. These will come later, but at this moment, I do actually have a working editor. It's obviously still beta at the moment, but to anyone who wants to mess around with it, here it is: Westwood Font Editor v0.4 The source code is in the folder too, for those who are interested.
  17. This topic provides a very simple and fun way for both noob and pro modders to easily insert a mod into your map using Final Sun. Each INI file in this topic is an insertable mod. For the ones who don't know yet: CnCnet has uploaded a pack of the most popular fan made mods. Here you will find a seperate ini file for most of them, and how to add them in your map. Plus other usefull normal mods, like ion storms, reveal map, auto ally, pretty trees, etc. and the rules in each mod is modified to be already playable after inserting. (SEE BELOW FOR ALL GIFS AND MODS) There are 46 new units, 27 new buildings, and 21 map mods provided in this topic. Each are explained and shown with a GIF or image. Each have a single download, and a full category download, and DOWNLOAD All of them here >> MODS v1.3.rar <<<< Extract where ever you think is convenient. NOTE: The buildings and units in this topic are uploaded on CnCnet only! You can share maps with these mods and play this online on CnCnet. How? because they are uploaded on cncnet, if you want to use them on a different client, you can find them inside the mix and ini folders, (or click here to download them) How to add the mods using Final Sun Open Final sun and make or load a map Make sure Beginners Mode is disabled. Click Option > Beginner mode. Now you go to Edit > INI Editing. You can Insert your desired mod simply by clicking "Insert another INI file content" In this Gif i inserted the Big Sam Ofcourse you might want to edit the rules of a mod, when you can build it and how much it costs, how strong. For your convenience, under all the mods in this topic i added Tutorials on how to do this in FInal Sun (see 5th comment), plus a bunch of other tutorials for certain mods that need more doing. See the 5th comments of this topic Other Notes: I did not make any of these images and animations, they're a collection of fan art, publicly released on ppmforums.com. Some of the mods can also be used for any TS client, they will be marked with: (Works on every TS) I have not made a gif and ini for each of the fan made uploaded units and buildings, please see them all here: https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ or view image: (Click to view full image) All little tutorials are in the 5th comments of this topic Some more modding tutorials are found here: Adding a new unit: https://ppmforums.com/viewtopic.php?t=518 Editing weapons: https://ppmforums.com/viewtopic.php?t=28056 My own tutorial on modding: https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/ Some mapping tutorials: Triggers, taskforces, teams, and scripts (***) https://ppmforums.com/viewtopic.php?t=33824 Tunnel Tutorial https://ppmforums.com/viewtopic.php?t=44324 LucasSK's Complete Final Sun Tutorial: https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/ Here we go: VEHICLES (Download vehicle pack: All Vehicles.rar or download individual link) Big Ion Tank Big Ion tank.ini LKO's Scorpion Scorpion.ini LKO's Mechs (just a few of them for now) Small double canon mech exciter.iniSmall Laser mech Kesselbrut.iniSmall sniper mech Umgi bolver.iniSmall yellow laser mech blackhawk.iniSpalters peewee gun n double laser gun.iniBig Mech Thor.iniBig Mechs DAISHIG and DAISHIN.iniCOLOG deployable heavy artillery nukes.iniFatboy.ini Tarantula Tarantula.ini Redeployable Oblisk redeployable oblisk.ini Predator Tank Predator tank.ini Mongoos Mech Mongoosmech.iniMongoosmechdualproton.ini Heavy Assault Mech Heavy assault mech canon.ini Tripod Sleeping Tripod.ini rules.ini
  18. i made a new house called it "militia"....details aside when i start a skermish with it i dont get the multiplayer units? no mcv no nothing... i already placed the new house as the 3rd owner of such things and it all even shows up in the finalsun editor. still no mcv... anything im missing?
  19. Hello I've received an error message Would like to hear how to resolve this problem This is what was inside my client crash log: 02.05. 23:13:23.366 ***Logfile for Yuri's Revenge client*** 02.05. 23:13:23.371 Client version: 2.6.2.6 02.05. 23:13:23.371 Loading settings. 02.05. 23:13:23.483 Initializing updater. 02.05. 23:13:23.485 Update mirror count: 1 02.05. 23:13:23.485 Running from: clientdx.exe 02.05. 23:13:23.487 Operating system: Microsoft Windows NT 6.2.9200.0 02.05. 23:13:23.487 Selected OS profile: WIN810 02.05. 23:13:23.488 Removing partial custom component downloads. 02.05. 23:13:23.489 Checking for the existence of FinalSun.ini. 02.05. 23:13:23.490 FinalSun.ini doesn't exist - writing default settings. 02.05. 23:13:23.493 An exception occured while checking the existence of FinalSun settings 02.05. 23:13:23.496 Writing installation path to the Windows registry. 02.05. 23:13:23.948 Initializing GameClass. 02.05. 23:13:24.066 InitGraphicsMode: 1920x1080 02.05. 23:13:24.425 Checking local file versions. 02.05. 23:13:24.427 Loading maps. 02.05. 23:13:24.459 Map Maps\Yuri's Revenge\Tournament\2_lettherebefight_le_209 doesn't exist! 02.05. 23:13:24.486 Map Maps\Yuri's Revenge\Tournament\sahara_le_v209 doesn't exist! 02.05. 23:13:24.520 Map Maps\Yuri's Revenge\bullrun doesn't exist! 02.05. 23:13:24.534 Map Maps\Yuri's Revenge\Tournament\4_desertisland doesn't exist! 02.05. 23:13:24.548 Map Maps\Yuri's Revenge\Tournament\profrost doesn't exist! 02.05. 23:13:24.557 Map Maps\Yuri's Revenge\Tournament\heckle doesn't exist! 02.05. 23:13:24.648 Map Maps\Yuri's Revenge\Tournament\6_malibucliffs_le_117 doesn't exist! 02.05. 23:13:24.786 Hardware info: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4 cores) | Video controller: Intel(R) HD Graphics 630 | Total physical memory: 16GB 02.05. 23:14:35.733 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.734 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.735 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.736 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.736 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.737 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.738 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.738 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.739 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.740 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.741 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.781 Attempting to parse INI\Battle.ini to populate mission list. 02.05. 23:14:35.782 File INI\Battle.ini not found. Ignoring. 02.05. 23:14:35.782 Attempting to parse INI\BattleE.ini to populate mission list. 02.05. 23:14:35.782 File INI\BattleE.ini not found. Ignoring. 02.05. 23:14:35.800 Saved Games directory not found! 02.05. 23:14:35.810 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:35.856 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:35.858 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:35.891 Reading statistics. 02.05. 23:14:36.076 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.077 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.078 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.079 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.082 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.083 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.084 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.084 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.086 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.086 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.095 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.102 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.234 KABOOOOOOM!!! Info: 02.05. 23:14:36.234 Message: Kan bestand of assembly MapThumbnailExtractor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden. 02.05. 23:14:36.236 Source: DTAClient 02.05. 23:14:36.236 TargetSite.Name: LoadPreviewTexture 02.05. 23:14:36.237 Stacktrace: bij DTAClient.Domain.Multiplayer.Map.LoadPreviewTexture() bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.UpdateMap() bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.set_Map(Map value) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.ChangeMap(GameMode gameMode, Map map) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.LbMapList_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.ListBox_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNAListBox.set_SelectedIndex(Int32 value) bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.set_SelectedIndex(Int32 value) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.DdGameMode_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNADropDown.set_SelectedIndex(Int32 value) bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.LoadSettings() bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize() bij Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) bij Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) bij DTAClient.DXGUI.Generic.LoadingScreen.Finish() bij DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) bij Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime) bij Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) bij Microsoft.Xna.Framework.Game.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) bij Microsoft.Xna.Framework.Game.Tick() bij MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) bij System.Windows.Forms.Application.Run(Form mainForm) bij MonoGame.Framework.WinFormsGameWindow.RunLoop() bij MonoGame.Framework.WinFormsGamePlatform.RunLoop() bij Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) bij DTAClient.Startup.Execute() bij DTAClient.PreStartup.Initialize(StartupParams parameters) bij DTAClient.Program.Main(String[] args) 02.05. 23:14:36.237 InnerException info: 02.05. 23:14:36.237 Message: Kan bestand C:\Program Files (x86)\Origin Games\Command and Conquer Red Alert II\Resources\Binaries\MapThumbnailExtractor.dll niet vinden. 02.05. 23:14:36.238 Stacktrace: bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bij System.IO.File.InternalReadAllBytes(String path, Boolean checkHost) bij DTAClient.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args) bij System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) My OS is WIN10 64bit Could this happen because I had CNC client running while installing Tiberian Sun?
  20. what do i do to take art from red alert and put it into tiberian sun to use for custom units buildings terrain or etc? trying to do some pretty simple modding thats turning out to not be so simple... thanks in advance.
  21. question on how to add the terrain from tiberian sun to red alert....i know how to make "custom units" well...basically from that youtube video thatll pop up when you ask the question "final sun custom units" my problem is that id like to get into red alert 2... (3 was too cartoony) but its too damn slow and the terrain is just terrible to the eyes. it dont flow the same. tiberian suns tiles would blend together and have like a mesh between two tiles (their grass was weird and bushy but it flowed good) ra2 is very high contrast colors...its off putting to say the least.... other than that i could settlle for a way to add red alert units and such to tiberian sun....(im trying to make a new "civilian" or "mob" faction and could use all the extra units and buildings anways...the OS SHP builder and etc is hard to find a realistic tutorial on).... im really interested in the tiles tho....that seems like the easiest thing to do.
  22. Alt tabbing out and back into the game will load the game for a second or two before freezing again. I also have the menu freezing bug.
  23. Hi folks! I was wondering whether or not it's possible to AI upscale the cutscenes in Tiberian Sun and put them into the game? I am absolutely sure that the cutscene files "MOVIES01.MIX" and "MOVIES02.MIX" contains additional data in order for the cutscenes to load correctly and at the right moments, but does anyone of you know how to perhaps modify the files and extract stricly the cutscenes, in order to upscale them and put them back. Of course it wouldn't be anywhere near as great as a proper remaster, but more so just to give the cutscenes a facelift.
  24. Hello all, I've been playing around in FinalSun/Alert and have been messing around with implementing production of teams based on AITriggers. I've seen several topics on the matter however it seems most of them are based around adding additional teams to the global skirmish AI. While I have extracted and had a look at how scripting works for how the AI handles unit production in campaign missions of both RA2 and TS, however my own attempts at implementing this has not been successful. as a step by step I will explain the actions I have done. Note: I have disable global AI Triggers as I do not want the global AI teams to be built 1) I have created a trigger that at 10 seconds after game start it fires off the start AITriggers and Begin Production for the AI side (I am not using a premade house faction) 2) I have created a simple team of 10 conscripts according to how production teams are set up for AI in the campaign missions. 3) I have created the AI trigger specifying that the enemy (Player Faction) possess a soviet barracks Image 4) I have double checked that the AI trigger is indeed present within the maps file Image According to looking through the various campaign map files as well as looking within the AIMD.ini file, it does not seem that the campaign teams and AItriggers are present within the .ini file. While I could get around this issue by simply having a create team on a 60 second loop with a check if the team exists, however I would like to get this working via the AITriggers method. Thanks for any help provided.
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