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  1. Hello everyone! I just found out about finalsun and I'm excited to start trying to map some multiplayer maps. I looked online and in the forum some and the best tutorial I found was by lucasSK. I looked through that but it looked more like definitions of things in finalsun instead of.."you should do this first followed by this etc.." Does anyone know of a more step by step guide? Also, is there a way to start off with a preexisting map like firestorm and edit that map specifically? Lastly, should do I need to download any other files besides finalsun? Thank you for any help y'all can give to point me in the right direction.
  2. This topic provides a very simple and fun way for both noob and pro modders to easily insert a mod into your map using Final Sun. Each INI file in this topic is an insertable mod. For the ones who don't know yet: CnCnet has uploaded a pack of the most popular fan made mods. Here you will find a seperate ini file for most of them, and how to add them in your map. Plus other usefull normal mods, like ion storms, reveal map, auto ally, pretty trees, etc. and the rules in each mod is modified to be already playable after inserting. (SEE BELOW FOR ALL GIFS AND MODS) There are 46 new units, 27 new buildings, and 21 map mods provided in this topic. Each are explained and shown with a GIF or image. Each have a single download, and a full category download, and DOWNLOAD All of them here >> MODS v1.3.rar <<<< Extract where ever you think is convenient. NOTE: The buildings and units in this topic are uploaded on CnCnet only! You can share maps with these mods and play this online on CnCnet. How? because they are uploaded on cncnet, if you want to use them on a different client, you can find them inside the mix and ini folders, (or click here to download them) How to add the mods using Final Sun Open Final sun and make or load a map Make sure Beginners Mode is disabled. Click Option > Beginner mode. Now you go to Edit > INI Editing. You can Insert your desired mod simply by clicking "Insert another INI file content" In this Gif i inserted the Big Sam Ofcourse you might want to edit the rules of a mod, when you can build it and how much it costs, how strong. For your convenience, under all the mods in this topic i added Tutorials on how to do this in FInal Sun (see 5th comment), plus a bunch of other tutorials for certain mods that need more doing. See the 5th comments of this topic Other Notes: I did not make any of these images and animations, they're a collection of fan art, publicly released on ppmforums.com. Some of the mods can also be used for any TS client, they will be marked with: (Works on every TS) I have not made a gif and ini for each of the fan made uploaded units and buildings, please see them all here: https://forums.cncnet.org/topic/8661-ts-the-new-units-and-buildings-expand11/ or view image: (Click to view full image) All little tutorials are in the 5th comments of this topic Some more modding tutorials are found here: Adding a new unit: https://ppmforums.com/viewtopic.php?t=518 Editing weapons: https://ppmforums.com/viewtopic.php?t=28056 My own tutorial on modding: https://forums.cncnet.org/topic/6277-brand-new-tutorial-for-new-map-makers-create-your-own-mods/ Some mapping tutorials: Triggers, taskforces, teams, and scripts (***) https://ppmforums.com/viewtopic.php?t=33824 Tunnel Tutorial https://ppmforums.com/viewtopic.php?t=44324 LucasSK's Complete Final Sun Tutorial: https://forums.cncnet.org/topic/9934-finalsun-complete-tutorial/ Here we go: VEHICLES (Download vehicle pack: All Vehicles.rar or download individual link) Big Ion Tank Big Ion tank.ini LKO's Scorpion Scorpion.ini LKO's Mechs (just a few of them for now) Small double canon mech exciter.iniSmall Laser mech Kesselbrut.iniSmall sniper mech Umgi bolver.iniSmall yellow laser mech blackhawk.iniSpalters peewee gun n double laser gun.iniBig Mech Thor.iniBig Mechs DAISHIG and DAISHIN.iniCOLOG deployable heavy artillery nukes.iniFatboy.ini Tarantula Tarantula.ini Redeployable Oblisk redeployable oblisk.ini Predator Tank Predator tank.ini Mongoos Mech Mongoosmech.iniMongoosmechdualproton.ini Heavy Assault Mech Heavy assault mech canon.ini Tripod Sleeping Tripod.ini rules.ini
  3. i made a new house called it "militia"....details aside when i start a skermish with it i dont get the multiplayer units? no mcv no nothing... i already placed the new house as the 3rd owner of such things and it all even shows up in the finalsun editor. still no mcv... anything im missing?
  4. Hello I've received an error message Would like to hear how to resolve this problem This is what was inside my client crash log: 02.05. 23:13:23.366 ***Logfile for Yuri's Revenge client*** 02.05. 23:13:23.371 Client version: 2.6.2.6 02.05. 23:13:23.371 Loading settings. 02.05. 23:13:23.483 Initializing updater. 02.05. 23:13:23.485 Update mirror count: 1 02.05. 23:13:23.485 Running from: clientdx.exe 02.05. 23:13:23.487 Operating system: Microsoft Windows NT 6.2.9200.0 02.05. 23:13:23.487 Selected OS profile: WIN810 02.05. 23:13:23.488 Removing partial custom component downloads. 02.05. 23:13:23.489 Checking for the existence of FinalSun.ini. 02.05. 23:13:23.490 FinalSun.ini doesn't exist - writing default settings. 02.05. 23:13:23.493 An exception occured while checking the existence of FinalSun settings 02.05. 23:13:23.496 Writing installation path to the Windows registry. 02.05. 23:13:23.948 Initializing GameClass. 02.05. 23:13:24.066 InitGraphicsMode: 1920x1080 02.05. 23:13:24.425 Checking local file versions. 02.05. 23:13:24.427 Loading maps. 02.05. 23:13:24.459 Map Maps\Yuri's Revenge\Tournament\2_lettherebefight_le_209 doesn't exist! 02.05. 23:13:24.486 Map Maps\Yuri's Revenge\Tournament\sahara_le_v209 doesn't exist! 02.05. 23:13:24.520 Map Maps\Yuri's Revenge\bullrun doesn't exist! 02.05. 23:13:24.534 Map Maps\Yuri's Revenge\Tournament\4_desertisland doesn't exist! 02.05. 23:13:24.548 Map Maps\Yuri's Revenge\Tournament\profrost doesn't exist! 02.05. 23:13:24.557 Map Maps\Yuri's Revenge\Tournament\heckle doesn't exist! 02.05. 23:13:24.648 Map Maps\Yuri's Revenge\Tournament\6_malibucliffs_le_117 doesn't exist! 02.05. 23:13:24.786 Hardware info: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (4 cores) | Video controller: Intel(R) HD Graphics 630 | Total physical memory: 16GB 02.05. 23:14:35.733 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.734 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.735 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.736 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.736 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.737 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.738 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.738 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.739 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.740 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.741 AssetLoader.LoadSound: Sound not found! MainMenu\button.wav 02.05. 23:14:35.781 Attempting to parse INI\Battle.ini to populate mission list. 02.05. 23:14:35.782 File INI\Battle.ini not found. Ignoring. 02.05. 23:14:35.782 Attempting to parse INI\BattleE.ini to populate mission list. 02.05. 23:14:35.782 File INI\BattleE.ini not found. Ignoring. 02.05. 23:14:35.800 Saved Games directory not found! 02.05. 23:14:35.810 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:35.856 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:35.858 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:35.891 Reading statistics. 02.05. 23:14:36.076 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.077 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.078 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.079 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.080 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.081 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.082 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.083 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.084 AssetLoader.LoadSound: Sound not found! checkbox.wav 02.05. 23:14:36.084 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.086 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.086 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.092 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.093 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.094 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.095 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.096 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.097 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.098 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.099 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.100 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.101 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.102 AssetLoader.LoadSound: Sound not found! dropdown.wav 02.05. 23:14:36.234 KABOOOOOOM!!! Info: 02.05. 23:14:36.234 Message: Kan bestand of assembly MapThumbnailExtractor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null of een van de afhankelijkheden hiervan niet laden. Het systeem kan het opgegeven bestand niet vinden. 02.05. 23:14:36.236 Source: DTAClient 02.05. 23:14:36.236 TargetSite.Name: LoadPreviewTexture 02.05. 23:14:36.237 Stacktrace: bij DTAClient.Domain.Multiplayer.Map.LoadPreviewTexture() bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.UpdateMap() bij DTAClient.DXGUI.Multiplayer.GameLobby.MapPreviewBox.set_Map(Map value) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.ChangeMap(GameMode gameMode, Map map) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.LbMapList_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.ListBox_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNAListBox.set_SelectedIndex(Int32 value) bij Rampastring.XNAUI.XNAControls.XNAMultiColumnListBox.set_SelectedIndex(Int32 value) bij DTAClient.DXGUI.Multiplayer.GameLobby.GameLobbyBase.DdGameMode_SelectedIndexChanged(Object sender, EventArgs e) bij Rampastring.XNAUI.XNAControls.XNADropDown.set_SelectedIndex(Int32 value) bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.LoadSettings() bij DTAClient.DXGUI.Multiplayer.GameLobby.SkirmishLobby.Initialize() bij Rampastring.XNAUI.XNAControls.XNAControl.AddChildImmediate(XNAControl child) bij Rampastring.XNAUI.XNAControls.XNAControl.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddChild(XNAControl child) bij ClientGUI.DarkeningPanel.AddAndInitializeWithControl(WindowManager wm, XNAControl control) bij DTAClient.DXGUI.Generic.LoadingScreen.Finish() bij DTAClient.DXGUI.Generic.LoadingScreen.Update(GameTime gameTime) bij Rampastring.XNAUI.WindowManager.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.<.cctor>b__19(IUpdateable updateable, GameTime gameTime) bij Microsoft.Xna.Framework.Game.SortingFilteringCollection`1.ForEachFilteredItem[TUserData](Action`2 action, TUserData userData) bij Microsoft.Xna.Framework.Game.Update(GameTime gameTime) bij Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) bij Microsoft.Xna.Framework.Game.Tick() bij MonoGame.Framework.WinFormsGameWindow.TickOnIdle(Object sender, EventArgs e) bij System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) bij System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) bij System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) bij System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) bij System.Windows.Forms.Application.Run(Form mainForm) bij MonoGame.Framework.WinFormsGameWindow.RunLoop() bij MonoGame.Framework.WinFormsGamePlatform.RunLoop() bij Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) bij DTAClient.Startup.Execute() bij DTAClient.PreStartup.Initialize(StartupParams parameters) bij DTAClient.Program.Main(String[] args) 02.05. 23:14:36.237 InnerException info: 02.05. 23:14:36.237 Message: Kan bestand C:\Program Files (x86)\Origin Games\Command and Conquer Red Alert II\Resources\Binaries\MapThumbnailExtractor.dll niet vinden. 02.05. 23:14:36.238 Stacktrace: bij System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) bij System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bij System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) bij System.IO.File.InternalReadAllBytes(String path, Boolean checkHost) bij DTAClient.Program.CurrentDomain_AssemblyResolve(Object sender, ResolveEventArgs args) bij System.AppDomain.OnAssemblyResolveEvent(RuntimeAssembly assembly, String assemblyFullName) My OS is WIN10 64bit Could this happen because I had CNC client running while installing Tiberian Sun?
  5. what do i do to take art from red alert and put it into tiberian sun to use for custom units buildings terrain or etc? trying to do some pretty simple modding thats turning out to not be so simple... thanks in advance.
  6. question on how to add the terrain from tiberian sun to red alert....i know how to make "custom units" well...basically from that youtube video thatll pop up when you ask the question "final sun custom units" my problem is that id like to get into red alert 2... (3 was too cartoony) but its too damn slow and the terrain is just terrible to the eyes. it dont flow the same. tiberian suns tiles would blend together and have like a mesh between two tiles (their grass was weird and bushy but it flowed good) ra2 is very high contrast colors...its off putting to say the least.... other than that i could settlle for a way to add red alert units and such to tiberian sun....(im trying to make a new "civilian" or "mob" faction and could use all the extra units and buildings anways...the OS SHP builder and etc is hard to find a realistic tutorial on).... im really interested in the tiles tho....that seems like the easiest thing to do.
  7. Hi folks! I was wondering whether or not it's possible to AI upscale the cutscenes in Tiberian Sun and put them into the game? I am absolutely sure that the cutscene files "MOVIES01.MIX" and "MOVIES02.MIX" contains additional data in order for the cutscenes to load correctly and at the right moments, but does anyone of you know how to perhaps modify the files and extract stricly the cutscenes, in order to upscale them and put them back. Of course it wouldn't be anywhere near as great as a proper remaster, but more so just to give the cutscenes a facelift.
  8. Hi, Hope you can help! I am still new to playing this game (used to play it years ago but wasn't the same as it is now), and when my friend joined, I didn't realise you could create a private game so I kicked the people who joined so it was just us two. I have been kicked out games before as soon as I joined so didn't realise kicking people was against the rules. Shadow777 was my first username and then someone made a comment amount the numbers 777 so I changed my username to visionary. I didn't realise at the time that this was also an offense. Anyway I am now unable to play the game as it says I am banned. Please unban me! This is literally what I look forward to every night after work!
  9. i get this error when i try to download extra componets for CNC tiberian sun i am currently using linux mint 20.1 "Ulyssa" can anyone help?
  10. Hello, Would you consider adding a link to Mole40k's Tiberian Sun Guide to the tips shown in each game room?? When new players start, it would be really helpful to them. >> Lots of information vs. one tip. Mole40k getting me the link... Thank you!
  11. Hello, I'd like to report a bug that maybe others know about. Me and several others are noticing an issues where: after setting up two opposing Teams (e.g., A vs B) in the game setup screen, as soon as the game begins, some subset of players will instantly hear "alliance formed" and discover that they can see opponents map discovery, as though they are on a team. (When working properly, we will not hear "alliance formed", and the Teams will work as expected.) We then cannot declare war on the player. We must abort the game and try again. What I've found so far: Inconsistent. Sometimes this will happen, other times we will not. The problem doesn't consistently happen to any player. Sometimes just me, other times just my friend, other times both, and other times neither. After experiencing the issue, having a different person setup the exact same game may avoid the issue. We don't know if this happens when battling other human players (we only play against AI). It may be that it only occurs on [Val.Bal.2.49] maps, but not always, and we are not certain of this. If anyone knows how to avoid this issue, I'd be grateful to hear of a solution. Thanks,
  12. Does anyone have any tips on how to get Tiberian Sun to scroll smoothly when setting scroll to keyboard keys? I set scroll to wasd and the arrow keys and both times it will only scroll the screen a small amount and then stop.
  13. Hi All, I recently purchases CC Tiberian Sun on disk having played it as a kid some 15 years ago (ehhh). I Have tried the disk on 2 laptops. On my mums older laptop the game downloads but just doesnt work when I load it up. It asks for me to update however nothing happens. When i try on my newer laptop i get a OLEAUT32.DLL error which after a quick google i download an updated .d.ll however this hasnt helped. Does anyone know how to get round the error? Do i need to configure anything on my laptop? I have downloaded the game from this website however it only partially fills the screen i would prefer to play through the disk. Thanks
  14. tiberuim nothing spicy blue version.mpr So i created this map with finalsun i think it was. i just have trouble starting or letting the game pick it up for me to play it. Is there something im missing? is there something else i also need to do in order for it work?
  15. Finnaly learned to use SHP. editor and after cople of days of hard work made some new skins for Tiberian Sun They could be used on cncnet even after modifying files you will still be able to play multiplayer Download: GDI sidec01.mix - Nod sidec02.mix Put them in "...TiberianSun_Online\MIX\put_here" replace "sidec01.mix" and "sidec02.mix". Backup files before in case you change your mind to use old ones after again. Enjoy! ____________GDI____________ ___________Nod___________ Note: I found sample templates online all I had to do was photoshop for some time.
  16. How do you play on a map you created? i used the cncnet launcher to try and play it but all i get is a black square and can't click on it to select the map to play on it.
  17. I little issue, i got the MOD Warzone and some times in one mission or another, when i edit something (even put a 1 tree and save) When i start the mission, appears "Mission Failed" there is a way to fix this problem?
  18. Hi everyone, I know there several posts out there on Virtual Machine LAN networking, but I haven't come across any referencing VMware ESXi. Was hoping I could start one. Here's what I'm trying to do... I have a ESXi host running vSphere 6.5. On it are several VM guests running Windows 10 (build 1903). All VMs are using VMNET3 virtual NICS, w/8GB RAM, and quad core vprocs. I'm having a heckuva time getting LAN networking to run for any CNC game (Dune 2000, TD, TS, RA - doesn't matter, symptoms are the same). On the VM, all games install successfully using the latest builds. All will run without error too. On the example below, I'm running Dune 2000. As you can see in 'screenshot 1', it does not allow me to join or create a new game. What's interesting is that the IRC client does not appear to load despite being previously installed. The Windows firewall is turned off. Now, by contrast, on a regular laptop - the same game installer will allow me to create a new game or join an existing one. I welcome your thoughts.
  19. A little help, im trying to do this situation: A have 2 bases for the AI, NOD1 and NOD BASE After i destroy 3 power plants, 1 obelisk of light will supercharge and explode. (in NOD1) On final sun how can i make this happen?
  20. Stukade

    ESC button

    I read the post about the "Esc button bug" but it wasnยดt helping me. When i press by mistake "Esc" in a game the menue pops up and the mouse is missing. So i have no chance than killing the game by Ctrl+Alt+Del (whats often kills the game for others). - Tiberium Sun -Win10 Are the "Renderer" settings the reason? Iยดm using "automatic".
  21. Hi. I'm playing CNC TS single player campain and loading saved game takes about 65 seconds on my system (Win8.1 64bit; Core i7 5820K; SSD). For such an old game waiting for more than a minute looks to me like something is wrong. What can i do to speed it up? Thanks!
  22. Want to change the units colours to GDI or Nod palettes but i can't find a way to in XCC Mixer and SHP Builder only seems to have RA2 stuff so i don't know. Is there anyway to do this, i just want to have accurate campaign unit colours.
  23. Currently migrating a mod from an old (10 yrs-ish) version of TibSun. Most stuff are working, except for some sounds (some working, some not). Sounds work on the older game.exe though. I have tried the following: extracting the aud files from the mix and placing them in root and MIX packing the aud files into a new MIX file So far some sounds play while others don't.
  24. Hi Everyone, I've got kind of a weird issue that i saw mentioned online many times, but no fix or solutions for it. So, in order of steps, i installed C&C Tiberian Sun (which says includes Firestorm) from The First Decade collection, installed the First Decade Patch v1.03 Revision 4, then installed the TSPatch (from http://downloads.cncnet.org/TSpatch.exe ) and was able to get Tiberian Sun to work via the TSLauncher However, i finished the Tiberian Sun campaign and just went to try Firestorm and for some reason am getting the message "Unable to read scenario" when trying to start any campaign, GDI or Nod. I'm not sure if I'm missing any files or there's some other issue going on. Any help would be appreciated. ๏ปฟ
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