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About Me

Found 209 results

  1. How do you play on a map you created? i used the cncnet launcher to try and play it but all i get is a black square and can't click on it to select the map to play on it.
  2. I little issue, i got the MOD Warzone and some times in one mission or another, when i edit something (even put a 1 tree and save) When i start the mission, appears "Mission Failed" there is a way to fix this problem?
  3. Currently migrating a mod from an old (10 yrs-ish) version of TibSun. Most stuff are working, except for some sounds (some working, some not). Sounds work on the older game.exe though. I have tried the following: extracting the aud files from the mix and placing them in root and MIX packing the aud files into a new MIX file So far some sounds play while others don't.
  4. Hi. I'm playing CNC TS single player campain and loading saved game takes about 65 seconds on my system (Win8.1 64bit; Core i7 5820K; SSD). For such an old game waiting for more than a minute looks to me like something is wrong. What can i do to speed it up? Thanks!
  5. Hi Everyone, I've got kind of a weird issue that i saw mentioned online many times, but no fix or solutions for it. So, in order of steps, i installed C&C Tiberian Sun (which says includes Firestorm) from The First Decade collection, installed the First Decade Patch v1.03 Revision 4, then installed the TSPatch (from http://downloads.cncnet.org/TSpatch.exe ) and was able to get Tiberian Sun to work via the TSLauncher However, i finished the Tiberian Sun campaign and just went to try Firestorm and for some reason am getting the message "Unable to read scenario" when trying to start any campaign, GDI or Nod. I'm not sure if I'm missing any files or there's some other issue going on. Any help would be appreciated. 
  6. I am on windows 10 and 1 of 3 tiberian sun games is freezing and auto rebooting my computer, no other game on my computer does this, please respond only with known working solutions, thanks.
  7. Hi, I installed cncnet_1.0_all.deb successfully however when it tries to run the initial setup/update it gives an error: Download failed: Success. In the window behind it seems that it is trying to download dotnetfx.exe and failing with the error "Cannot connect". Subsequent attempts to launch cncnet give the following error: 0009:err:mscoree:CLRRuntimeInfo_GetRuntimeHost Wine Mono is not installed However, if I run rm -rf ~/.local/share/cncnet then run cncnet it will open the cncnet window with the same "Download failed: Success." error while trying to download dotnetfx.exe I am running Pop! OS 20.04 which is based on Ubuntu 20.04. Any help is appreciated.
  8. I just downloaded the Tiberian Sun: Firestorm game from the site and I was so excited to get to play this game again. Then when I went to click on the icon to start playing, I received a notice that the extention 'Game.exe' had been moved or was deleted and I have no way to play this game that I just installed. Can anyone help tell me why? Windows 10 x64 OS.
  9. CnCNet Client The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5 Tiberian Sun A bug was fixed that could give players an unfair advantage 2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8) Red Alert The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150 A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again 2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)
  10. Hi there just downloaded and installed Tiberian Sun Online from here. Whenever i want to start a game (TSMPLauncher.exe) (for instance i select Skirmish and then just Launch Game (with the default Map & AI Opponent)) i get "Unable to read scenario" Message and after clicking the ok button the game just hangs on a black screen. The same happens when i download Red Alert Online from here. Happened a few month back on Windows 10 v1809. Now happens on a clean, fully patched Windows 10 v1903. Hardware is an HP Elitebook 840 G5 with an Intel i7-8650U, 32GB RAM & NVMe SSD. No compatibility mode on any exe. Default Graphics settings: Automatic (DDrawCompat & ddwrapper doesn't work). pleas help! thanks Note: Separate Single Player installation of Tiberian Sun 2.03 works (classic & firestorm) so the hardware & os clearly can run tiberian sun.
  11. Hi Guys, I'm fairly new to this, but I wanted to make some slight changed to the veterancy settings in the rules.ini and firestorm.ini. I was using the guide from this website: http://tiberian.iwarp.com/editingguidetots.htm to get me started. There are a few things I don't understand. There are VeteranAbilities and EliteAbilities, as well as a bundge of multipliers for veterancy bonuses (veteran factors). I figured out that to make the veteran factors work, they need to be in correspondence with the VeteranAbility or EliteAbility it corresponds with (e.g. "VeteranCombat" factor corresponds with the "FIREPOWER" VeteranAbility that is to be added in the unit characteristics under VeteranAbility or EliteAbility (if I'm off somewhere, please correct me). What I want to achieve is a veterancy bonus for FIREPOWER for example when the unit gains veterancy and I would like to give it another bonus when it turns elite. The sample below is how I tried to achieve that with the Hover MRLS: --- Name=Hover MLRS Category=AFV TargetLaser=yes FireAngle=32 Prerequisite=GAWEAP,GARADR Primary=HoverMissile TooBigToFitUnderBridge=true Strength=230 Armor=wood TechLevel=7 CrateGoodie=yes Sight=7 Speed=7 Owner=GDI Cost=900 Turret=yes Points=30 ROT=5 Crusher=no Crewed=yes Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60 VoiceSelect=25-I000,25-I002,25-I004,25-I006 VoiceMove=25-I012,25-I014,25-I016,25-I018,25-I022 VoiceAttack=25-I014,25-I022,25-I024,25-I026 VoiceFeedback= MaxDebris=4 SpeedType=Hover Locomotor={4A582742-9839-11d1-B709-00A024DDAFD1} MovementZone=AmphibiousDestroyer ThreatPosed=25 ; This value MUST be 0 for all building addons DamageParticleSystems=SparkSys,SmallGreySSys VeteranAbilities=FASTER,STRONGER,FIREPOWER,ROF,SIGHT EliteAbilities=SELF_HEAL,FASTER,STRONGER,FIREPOWER,ROF,SIGHT --- When I test this, I found it only get's the bonus on first veterancy, but not a second time when going to Elite (even though that is what I put in the rules.ini). Can someone tell me what I am doing wrong and how should I achieve this? It is simply meant to make the whole deal of gaining veterancy and elite status more gratifying. Thanks!
  12. We have a private discord server for Tiberian Sun ladder players set up now as well! Players can suggest maps in there and we're also going to have polls. Everyone who played at least 10 ladder games can join. Post here if you want to join or send me/xme a message on cncnet OR discord OR post here in the forums and tell us the nickname you used to play the 10+ games. Example: Here is how it looks like on the Red Alert 1 ladder discord: It will be similar on the Tiberian Sun discord.
  13. Hello admins, My Problem is Centered Around Networking... I have one computer that is "split" into two separate computers by using Softxpand, a multiseat gaming software: Softxpand link: http://miniframe.com Youtube "demonstration" video: https://youtu.be/Z1OFJtXSWHU I am trying to play by LAN server. Using station #1, CnCnet starts the lan server using the internal ip address and hosts a game... On station #2 CnCnet starts up the LAN lobby but doesn't startup the lanserver program because it is already running elsewhere on the computer (station #1). Station #2 can see and join station #1's game in the lobbie, but gets kicked due to connection error... Somehow cncnet must be able to host and join on a multiseat computer setup...Perhaps: .Fix cncnet and using ip address .edit the values in the cncnetlanserver.exe config file .make an update for cncnet in make it compatible with multiseat software Thank you Sirs, Noddynod443
  14. I got the complete whatchawhatever from Origin and I'm trying to relive the wonderful days of my introduction to RTS, but it seems as if none of the games are functioning. For Tiberian Sun, clicking anything in the menu freezes the whole program. For C&C RA2/YR, the mouse is invisible. And so on. Is it really necessary to download third party patches for games that Origin (Electronic Assholes) are charging money for? You have my thanks and best wishes, Me
  15. I Am unable to Update Tiberian Sun after installation, i turn off Windows Firewall and still message with timeout while trying to download updates, can i download the update manualy?
  16. https://drive.google.com/open?id=1w-50ge0eQdvbfTHmKH5n-aQm-gno3B0s I have been receiving this error code when I try to download the movies from the installer or using the component installer. Does anyone know what this is?
  17. was fine yesterday, exited, when finished, caused graphics crash now trying to play nothing happened when i opened it from the launcher, went to the folder launched from game.exe and got it in a small window, its now doing this for everything... its ignoring all the settings in the C&C.NET launcher
  18. Hello guys, im a Tiberian Sun player for the ones who don´t know me and i recently tried to install OBS program to have some fun and stream what ever i want in Twitch or Youtube, but can´t put it to work. So , i created a "scene" and added all sort of "sources", game , display and window capture, the last one is the only one that shows anything, if i use the window capture i can only stream the Cncnet lobby and if i launch a game nothing happens and the OBS keeps streamming the game channel , all other options dont work. I tried to stream throught Twitch and worked but i installed OBS since everyone was using and gave good input about it. All help is appreciated, if not thanks anyway! My Pc runs Win 10.
  19. Hello everybody, Every Tiberian Sun player probably remember the 2 missions of GDI "Secure Crash Site" and "Defend Crash Site". These 2 missions occures in the same geographical area. I want to merge these 2 maps into a one multiplayer map. I've found the map files of these 2 maps and I tried to merge them, in some way, but I didn't worked out. Does anyone know how to do this, and can guide me please? I think this map will be a great multiplayer map Hope for help 🙏🙏🙏🙏🙏
  20. Custom map previews are enabled again! This gives a great advantage to specialty maps, you can actually make it stand out so players will actually stay and try it out, and also list the required map options in the image Funky even made a little tool that creates the code, to put in map. A simple drag image on top of the tool and voila, Create custom image (256x256 pixels max) Drag image on top of CnCNetPreviewGen.exe Download copy code of created file into your map save map, restart cncnet, pick map, click on blue WARNING button, give me your checksum+map name Reply with checksum and map name here, or pm me whatever u want Then i'll whitelist it!! Give it to me like this example: 5e5af5ae6491ad645de88ca03e8f636bbf78557b=TowerDefense Rally RACE! Jungle [V2] @Agrathore @A3H-Hitman @PTapioK @eliteGi @bk57 @Humble plz let other map makers know too, can't think of them all atm, ty.
  21. Hello everyone, I was wondering if there's a way to slow down the first AI attack on Skirmish mode. I want to slow the AI because I want to build my entire base first, and only then to start fighting them. If it is important to note: I'm always playing against AI armies on level "Hard". I tried to set the values of "TeamDelays", "AIHateDelays", "AttackInterval" and "AttackDelay" (file: rules.ini), but none of these solved the issue. It is possible to control this? maybe with the "rules.ini" file? If so, I would like to know what values to change in order to delay the first attack of the AI. Hope for help
  22. I'm playing on a high resolutions screen and with Red Alert 2, I can specify ClientResolutionX/Y in the RA ini file. I tried doing the same in SUN.ini to no avail. Is there another way to achieve the same result?
  23. Hayley27

    Runtime error

    Played twice with my sister tonight and both times it crashed and came up with this: Runtime error. R6025 - pure virtual function call. Any ideas? I'm not very tech wise so please answer in simple terms. Thankyou
  24. You added a change three months ago - "q" key is now use for multiple movment ability. The point is, we used to use "q" for attack + move with titan, hover ro dizz. Because of the change, it becomes very difficult to control movement + attack together. Can the keys be separated? Leave the "Q" key as it used to be, and add another key for multiple movements.
  25. 1:48 - Converting RA2 map to TS map 2:51 - Repairing map 3:36 - Enlarging the map 4:34 - Copy pasting water 4:55 - Copy pasting cliffs 5:33 - LOVE BABY (lol) 5:54 - Placing small natural cliffs 8:18 - Copy pasting difficult terrain 10:33 - Copy pasting terrain from different map 13:01 - Inserting red tib tree 13:33 - Inserting new Civilian buildings (xtx) 13:37 - Inserting and editing the big GDI Canon Part2: 0:01 - Fixing weapon mistake 0:37 - Search tool 0:50 - Edited INI mod (for any possible errors) 1:55 - Explaining trigger system: Steal 2 buildings 2:28 - Turning all desired buildings a specific house in notepad++ 4:00 - loading backup from np++ trick 4:21 - Replacing new ini on top of existing saturn canon mod 5:50 - Creating trigger system: Steal 2 buildings 10:20 - Testing Triggers 10:46 - Cloning triggers for all spawns 11:15 - Using 2nd view in np++ 11:43 - Organizing Trigger and Tag Lines for editing purposes 12:14 - Using Ctrl+F in np++ to make quick edits 12:46 - Hold Left Alt to column select and edit multiple lines 13:04 - Column select and use column editor (alt+c) 14:39 - Same technique for spawns in events and actions part 3: 0:04 - Manually editing Actions (organizing codes) 1:17 - Column editing spawn's (This can be done in TSWaveMaker too, which i show you in later parts) 2:45 - Making all triggers disable themself 3:50 - Checking my manual work 6:12 - Continuing finalsun changes in np++ 7.00 - 10.00 - checking everything 10:15 - resolving mistakes 10:52 - Found mistake 12:13 - testing if trigger works for all spawns 12:28 - Creating Ai script to fully test re-capturing with all spawns 13:43 - typing backwards in taskforces lol 14:06 - ai's engineer script to capture building part 4: 0:56 Delaying ai engi attack 1:42 - Cloning the trigger system for all 8 buildings and spawns (ini file and notepad++trick) 03:40 - Copying all trigger related tags into an INI file 4:20 - Copying file 4:57 - Renaming all ID's, copying 6:14 - renaming the copied one 6:40 to 8-50 - Copying it as many times as needed ( total of 9:13 - Multiple file selecting trick in windows 10:17 - Renaming the first 2 triggers for the entire system 11:00 - Adding all the INI files in a map 12:00 - Finalizing them all in a single ini file 12:58 - Inserting it in the map 13:32 - Awh yeah look how fresh part 5: 0:15 - Repairing ini file and reinserting (all will overwrite) 1:13 - attaching the triggers to the buildings w finalsun (with copy paste ofcourse) 1:35 - using the system trigger (leftovers) to mutant barracks with big sams 3:13 - Inserting big sam & editing its weapon 3:50 - adding mutant barracks too 4:46 - BIRD (flybug) buildable with mutbar 7:05 - Make tunnels in your map (seperat vid: part 6: 0:25 - Using np++ Multi clipboard (handy addon) 0:53 - Giving Oil Tanker a crate 1:45 - Editing Crate rules 2:18 - saving map, reloading in np++ and pasting rules 2:33 - Turn traincrate and truck to Yes under [Basic] 4:50 - 1 Adding OilTanker to Tasforce 5:24 - 2 Placing waypoints 6:15 - 3 Making it loop around with a Script 7:01 - 4 Combing all above with TeamTypes 7:42 - 5 Making a trigger to activate team 9:14 - Copying the ^^ loop with TSWaveMaker 12:45 - Testing Tanker 14:25 - putting water ripples behind the floater (locomotor) Part 7: 0:27 - Testing if crate appears on shore 2:08 to 5.20 - Going through an ini mod, deleting tags i don't want 6:00 - Starting with Little machine gun boat 9:14 - Placing organized waypoints on map 11:30 Scripting boat attacks Part 8: 0:00 - Continu scripting ai boats 1:05 - Cloning+ editing scripts with TSWaveMaker 3:47 - Making taskforces and teams for ai boats 5:03 - Cloning Teams with TSWaveMaker 5:55 - Creating the trigger for the teams 8:49 - map error while testing 9:14 - Checking weapons (weapons wrongly coded always cause errors) 10:37 - Testing again, haha there they are. Original topic: ___________________________________ As much as I enjoy being creative, spending too much time in maps have to come to an end for me. I'm spending the same time now, on making tutorials on what i've learned along the way. I made a bunch of tutorial video's already and two of them already uploaded on youtube. I just really want people to know how great Tiberian Sun is! The way they made C&C is incredible: So much is edit-able, mod-able, so many idea's are born cuz of how well they structured all of it. Even tho its pretty old by now, I'm still impressed! I don't see this type of editing possible any where else! And I enjoyed making maps so much, it always gave me such joy because every idea always works and for people to play it online makes me so happy! There is so much too it! Also, the tutorials on ppmsite are often for advanced map makers, so I want to simplify everything and really get into the basics. I really hope more people would make maps and are not afraid to explore whats beyond terrain editing. Just ask for help! So far I made an Intro video and only a "how to properly make cliffs" video. I really suggest to find the proper way of editing! Cuz you can lose a lot of time by not knowing the short cuts. And thats the second reason i'm making tutorials: Know what works and more importantly what Doesn't! CnCnet TS MAP MAKING TUTS: Intro: What you can create https://www.youtube.com/watch?v=bAsJmFJ_kRA FinalSun Tutorial: Update & How to properly make cliffs https://www.youtube.com/watch?v=mhIorPyiCek More video's are coming up!!!
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