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  1. Hello ladies and gents, I have read through a few of Grants ideas about making some new player tutorial maps, quite like Q master in their implementation. (Ie; it would be nice to add the text on the chat area for hints or tips.)(even W,E,R too) So, first things first, I need your help, and will do anything I can. But we know there are problems, firstly, is this ally tutorial map MP or single player? Since the ai limitations are different I'll try and explain the first one, now called * AllyIntro * . So new player starts the game, he spawns in as Mcv, in a 104 x 32 parallell map. The shroud is there, or not (reveal can be a trigger ofc) . I was thinking of having him scout for his ally (comp) or even better the comp tries to scout him too, (too difficult?), anyway, he finds the comp, allies, and then they both beat an easy enemy. thats it. i had some crazy ideas of having tanyas run in at start and blowup some buildings to reveal cncnet text before begin, but idk lol. So thats the first map, there are four intros, ally intro, walking/crawling, crawl defence, tanking (Q). but i think this first is a good start. So ive tried to make this map for a looong time, about a day all in. but like ive read, im having trouble with the ai building, deploying, and ive tried all the usual autocreate, iq, house, elapsed time, prebuild etc, and absolutely zilch. i put cell triggers on one map i tried, but tbh that isn't needed for a new player, and have since read that cell doesnt work on MP. I managed to make the mcv's deploy, but they do nothing even tho ive added ore to havest etc. I also cant seem to find anything on what is the difference between adding structures or base(s) . one has the ability to attach to a team, while the other doesn't. and even after linking structures to a country, they do nothing. I'm hoping this will become something people can practice on, for instance, shift shooting teslas versus an underpowered enemy tesla walk would be invaluable to new players.... all and any help greatly welcomed, thanks... First would be to define what this map type is? single player, multi or campaign, and what are the limits of that type? looking forward to get started, thanks again
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