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Poll for balance changes (Community Balance Patch)
By
Lovehandles, in C&C 1
Choose which change(s) you largely disagree with; further feedback/criticism can be posted in the comments below.
9 members have voted
This poll is closed to new votes
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1. I largely disagree with these changes:
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Apache: Ammo reduced from 15 to 12
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APC: Cannot crush infantry anymore
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Stealth Tank: HP increased from 110 to 125
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Stealth Tank: Cost reduced from 900 to 700
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Humvee: Health increased from 150 to 185
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Artillery: Turn rate increased from 2 to 5 (same as MLRS and SSM Launcher)
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MLRS (Rocket Launcher): Health increased from 100 to 125
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MLRS (Rocket Launcher): Tech prerequisite changed from Adv. Communications Center to Communications Center (radar)
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MLRS (Rocket Launcher): GDI only unit
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Chem Warrior: Tech prerequisite changed from Temple of Nod to Communications Center (radar)
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Rocket Soldier: Health increased from 25 to 50
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Engineer: Health decreased from 25 to 20
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Engineer: Movement speed decreased from 8 to 7
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Temple of Nod: Cost reduced from 3000 to 2000
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Advanced Communications Center: Cost reduced from 2800 to 1850
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Weapons Factory: Health increased from 400 to 480
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Construction Yard: Armour type changed from Wood to Light
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Construction Yard: Sight radius increased from 3 to 6
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Ion Cannon: Damage increased from 600 to 640
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Mobile Construction Vehicle: Sight radius increased from 2 to 4
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