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Banafrit

How to counter Battle Fortress with Guardians + SEAL/Sniper?

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I'm a noob when it comes to the online, and was wondering: what's the best way to counter the battlefortress, and its infamous (yet very effective) Guardian G.I. + SEAL/Sniper combo? The only strategy I've seen that is viable is to make sure they never build the battle lab so they can never build the fortress. However, I can only really seem to pull this off as Korea (since you can send black eagles to bomb the battle lab), but never as Soviets. If possible, can I get a method for each faction? I can never seem to counter these, and the tips would be appreciated.

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SW off, soviets, allied enemy built BF with GGI: gg, you'll never win that. Allies OP.

SW on, soviets, allied enemy built BF with GGI: use iron curtain.

Use Yuri faction.

Allies vs allies: use mirage tanks, chonosphere and prism tanks. Use rocketeers as fodder to distract BF missiles. Hospital makes rocketers very resistant to GGI attack.

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Nah, Soviets can win without the ic, but you can't let the game drag on. Sandwich the bf, or use chops to redirect fire temporarily.

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On 8/6/2019 at 12:54 PM, Ezer_2000 said:

SW off, soviets, allied enemy built BF with GGI: gg, you'll never win that. Allies OP.

SW on, soviets, allied enemy built BF with GGI: use iron curtain.

Use Yuri faction.

Allies vs allies: use mirage tanks, chonosphere and prism tanks. Use rocketeers as fodder to distract BF missiles. Hospital makes rocketers very resistant to GGI attack.

It bugs me that the Soviets are the weakest out of all the factions without their SW. Its possible to win, but very hard against the BF, due to the big range on them, going as far as to outrange garrisoned buildings and base defenses.

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Support Red Alert 2 ,its just the better game.

No bs with BF , no yuri faction which is fucking retarded,super gi's they were good enough in Red alert 2

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50 minutes ago, Thanos said:

Support Red Alert 2 ,its just the better game.

No bs with BF , no yuri faction which is fucking retarded,super gi's they were good enough in Red alert 2

Red alert 2 is too basic. Basic tanks  alert 2

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On 8/8/2019 at 11:06 AM, FlyingMustache said:

Red alert 2 is too basic. Basic tanks  alert 2

From my experienve there are always kind of people who prefer moer complicated and even more imbalanced games at the same time some of them are complaining about imbalances. Looks like kind of internal conflict in the head they won't get rid of. Others of them have many other reasons of their preferrences.

And yeah, your opinion is good.

On 8/8/2019 at 10:17 AM, Thanos said:

Support Red Alert 2 ,its just the better game.

No bs with BF , no yuri faction which is fucking retarded,super gi's they were good enough in Red alert 2

Not to mention how difficult to catch BF with rhino tanks. If your enemy is experienced player this is almost impossible. Tank control takes way more brain activity for making momental decisions compared to just runaway + mirage cover tactic which available to every noob (TOE players with their 20 min no-attck usually take allied fractions and camps with BFs, but they are bad at other maps). Complitely agree with your comment.

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7 hours ago, Ezer_2000 said:

From my experienve there are always kind of people who prefer moer complicated and even more imbalanced games at the same time some of them are complaining about imbalances. Looks like kind of internal conflict in the head they won't get rid of. Others of them have many other reasons of their preferrences.

And yeah, your opinion is good.

Not to mention how difficult to catch BF with rhino tanks. If your enemy is experienced player this is almost impossible. Tank control takes way more brain activity for making momental decisions compared to just runaway + mirage cover tactic which available to every noob (TOE players with their 20 min no-attck usually take allied fractions and camps with BFs, but they are bad at other maps). Complitely agree with your comment.

Yr balance better in sw meta. It's imbalanced without sw. 

Ra2 balance pretty similar to yr, but ra2 is more basic for my taste. Dealing with forts and Yuri units causes more caution from sov players rather then face rolling

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As Soviet you have a spy plane.... just time it right. Or Kirov, and use your brain when it comes to timing. And never click on the bf, click your rhinos way past the direction he will run. Also try to bait him by sending tanks away so he comes at you, then quickly head towards his bf. However if he’s good, he will have other tanks and all you can do is split and use your mobility as an advantage. With allies, Rockies all day as fodder....

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As soviets you are much stronger early unless your playing vs a god. You should never let allies tech up, anything to stop it and you will win most of the time. Rhinos >grizzlies. Also superior tank control will beat a bf in most cases.

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ezer 2000 seems very experienced player

Edited by asd

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On ‎8‎/‎5‎/‎2019 at 7:21 PM, Banafrit said:

I'm a noob when it comes to the online, and was wondering: what's the best way to counter the battlefortress, and its infamous (yet very effective) Guardian G.I. + SEAL/Sniper combo? The only strategy I've seen that is viable is to make sure they never build the battle lab so they can never build the fortress. However, I can only really seem to pull this off as Korea (since you can send black eagles to bomb the battle lab), but never as Soviets. If possible, can I get a method for each faction? I can never seem to counter these, and the tips would be appreciated.

as sov you either

-go straight iron curtain

-pump wars and split rhinos

- one big attack at the right place at the right time (i,e, near there miners or mcv right after they teched but before BF is loaded and in position)

 

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if you had iron curtain, just camp till it’s ready and kill the bf(s). Deso the rest of his shit and call it a gg 

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