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xXOsMagnusXx

The State (2-8) Urban City Map for Yuri's Revenge

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Posted (edited)

Hey everyone!

I'm new to the forum, but wanted to add a very detailed city map to the community. I have over +20 hours detailing and strategically balancing the deploy positions for each location mark. This is a 2-8 player map with a width= about 180 and height= about 200. I haven't test on multiplayer, but I have tested the map on 7 brutal skirmish and I am excited to see how challenging it can be on multiplier. STRATEGY IS KEY! It has a low ore rate per starting location, but a dense population of oil refineries to entice players to occupy key locations in the center city. Also "attempted" to design a dam (which is a tad cheesy IMO) with nuclear reactor power plants at the top of the map guarded by AI conscripts, and if you want the paratroopers you will have to earn it :-) I thoroughly enjoyed designing and perfecting this Yuri's Revenge Map. PLEASE LEAVE FEEDBACK ONCE PLAYED TO HELP BETTER MY MAP DESIGNS. Thanks all and I hope you enjoy!

*Yuri's Revenge Needed

*Please leave feed back! (Constructive Criticism Approved)

****The map has been updated since the below issues were brought to my attention.****

the_state_rendered.jpg.e69e8bfb7e4e75181c735894a74d3088.jpg

the_state_rendered2.thumb.png.c4cacd2cf1a89feda29c4784183e1662.png

the_state (2-8) by_andrew_dalton.yrm

the_state (2-8) by xxosmagnusxx.yrm

Edited by xXOsMagnusXx
updated map
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at first i though "wow this looks good" then i looked at it closely. 
posted imageposted image
im pretty sure placing buildings over cliffs causes nasty issues
posted imageposted image
these will break pathfinding and kill any AI on the map
posted imageposted imageposted image
there ARE lat pieces in the editor for these...
posted image and this....

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I will edit these asap and upload again. I actually meant to go back and fix the section on the last image and it totally slipped my mind lol thanks for the info on the cliff edge also. I was unaware of the situation with cliff edges. I appreciate your time and effort to help me improve this. 

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First of all - good work! It looks fantastic!

One point in general : Certain buildings like a nuclear power plant f.e. destroy the balancing of the game and I don't like to see them on maps at all. But some people like it....so I guess it's a matter of taste in the end....

Can you explain the balancing and tactical thoughts a littlebit?

The city seems unbalanced to me, one side has 3 oil, the other 1 etc.. I can't see the thought about some buildings, f.e. the outpost at the bottom.

There seems to be no "contested" area where players can expand in order to get more ore or sth. like that ?

 

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