Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Grant

Remasters - New Mission select screen

Recommended Posts

Yeah, looks really good. Great QoL change, as you don't have to reload missions and such to play the alternate missions.

The only thing that this may have an issue with is that some missions allow funds to carry over form previous missions... it was already an issue that you lost those extra funds if you hit "restart mission", so I'd like to know how they're going to deal with that feature in particular, or at least bring it to their attention that it could be an issue to look at.

Other than that, it looks really nice. It's something that SCII and SCI both had, and I think it's a great addition. It doesn't really take anything out of the game and just lets people get in there and play ALL the missions without having to save near the end of missions or replay missions.

Share this post


Link to post
Share on other sites

It's interesting to see the C&C3 font used for this UI.

My feelings are the same as my sidebar feedback:

- The black metal material is too generic. Again, I suggest using a black granite theme for these solid object-style UIs in TD, supplemented by more EVA-style, electronic HUD UI. That will be actually true to the UI art style of TD Gold Edition.

- The campaign button icons are too finely detailed for their very tiny size. They should be designed to be recognizable from a distance.

- The campaign buttons' oblong shapes are not a natural fit for the round logos. Consider either making them taller and more square, or if you are to keep their oblong shape, representing the icons using their "middle sections", i.e. instead of the full logo, only the middle part of the GDI & Nod logos are in the button, enough for us to see the eagle's head and the scorpion tail's tip, while the top & bottom parts are cut off outside the frame.

- For this UI, since they signify different campaigns, the icons can also have different colors: GDI yellow, Nod red, Ops green, Dinosaur orange or brown, for example.

- OTOH the "camera" icon, along with the Intro & Completion cinematic buttons, are too large for their supporting role, especially compared to the much more important campaign buttons and Back/Start buttons.

Edited by Sutare

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By XGalaxyZ
      Here. is another Suggestion. For C&C Remastered let me know if you want to see C&C Remastered. Remove the limit on Units/Buildings. Or Keep both having a Cap. Like on the original TD/RA1 Titles.
    • By XGalaxyZ
      As C&C Remastered. Is coming in a few weeks. Here is a suggestion. for it Let me hear your thoughts. on this Have the way how walls are build changed? Or remain the same as the originals? The way to change it is. Where you can build multiple Walls. Like how Tiberian Sun Increased. it. That way. It would make building walls. In C&C Remastered have atleast a purpose. :)
    • By futurama53406
      So i bought the command and conquer ultimate collection and installed generals and zero hour and everytime i play zero hour it just randomly crashes and exit's and gives me a you encountered a serious error which ive seen it a typical thing but nothing ive tried has fixed it and it just keeps crashing randomly. Any other suggestions? Ive tried uninstall and reinstall, options.ini,windows service pack3, run as admin, direct x install. What else can I try to fix it for windows 10?
    • By Finalzero
      Hello there,
      could you please add in the feature to scroll with the right mouse button? It is one of the most comfortable features that came out of this series and I can't believe that even today, many RTS games doesn't include it. So yeah please add it in. 
      BR
      Finalzero
    • By Grant
      The latest regarding the C&C Remasters, a multiplayer overview.  Full announcement here!

       
      Chat below or discuss on Reddit - https://www.reddit.com/r/commandandconquer/comments/eyb4ig/remaster_update_and_multiplayer_overview/
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...