For the past few years, I've been coming up with a strategy game that fit well for a mod using the Command & Conquer games' engines. Resistance is not the official name but something I'll still use when referencing this project, and Red Alert 3's game engine was the best option for me. After acquiring many ideas, I'm close to having something workable save for a few details.
Resistance is something that is completely separate from the C&C franchises, actually based on a universe I personally conjured for the past eight years, which features a conflict between magic versus science. Well, it's more of a faction using magic-based technology fighting another that uses more modern and conventional weaponry. Both sides have different ways of building, unit production, unit composition, and tier progression. Nonetheless, the unique experience coming from both factions would be balanced with no side having an advantage over the other.
Now for the issues that I have so far:
* Currently, I have Red Alert 3 on Steam, which I believe is preventing me from using the World Editor. Can someone help me get around this?
* While the gameplay works very much like RA3, there are some instances of Tiberium Wars, such upgrades at tech buildings and units having more than one ability to choose from. If anyone could help with that, even if it means suggesting another mod with this kind of thing, I'm all for it.
* Finally, I have another set of ideas that'll differ from other C&C games. If anyone is willing to hear these new features I plan to put into a mod, as well as the faction's units/tech trees I've made, I'm all for it.
It may be tough, but hopefully, it'll be able to worth it in the end.
In playing through the NOD missions for C&C95, I do not have any way to build SAM sites to accomplish the mission (roughly the fifth mission or so). I can take over or destroy all enemies/buildings, but then nothing happens, presumably because I haven't built the SAM sites.
Is this a glitch? Can someone help out here?
I think the forum sections are divided placed in a weird and confusing manner.
The Communication Center & Repair Bay looks to me like a feedback category for CnCNet and should have the section CnCNet Discussion under it.
The section In the Community looks to me like a general game universe thing that should be under The Power Plant.
The thread "Welcome, New Members!" should be moved to somewhere in the Communication Center & Repair Bay category, tentatively to the moved CnCNet Discussion section, as it revolves about CnCNet rather than the C&C world in general. Many people seem to have missed it over the years, and I was surprised to find it under General Discussion.
There are several threads in the General Discussion section that I think should be moved to other sections. Actually most of them on the first page I think. People ask about CnCNet or troubleshooting about a specific game.
The thread "CNCNetOfficial YouTube Video Submission Thread" should be moved to either CnCNet Discussion or In the Community.
Info about the Mac version's whereabouts is perhaps better suited in CnCNet News, as it wasn't really inviting to a discussion. I first looked there, and it took me a while before I found the infothread. In any case it should be under the Comm Center category, which it will be if that section gets moved as I suggest. Obviously I'm not the only one thinking like this as evident by these threads https://forums.cncnet.org/topic/10569-mac-use/ https://forums.cncnet.org/topic/10573-mac-version/ https://forums.cncnet.org/topic/10571-mac-use/ https://forums.cncnet.org/topic/10373-red-alert-1-on-mac/?tab=comments#comment-77737
In general there are a lot of threads in unintuitive places. Overall I think it's a bit of a mess.
Why does this CnCNet Discussion section have a tag selector for new thread, but not General Discussion? It doesn't make sense to me. If anything should the latter definitely have it, but not necessarily the former as that is about CnCNet and not really the games as such. Maybe I'm thinking that wrong, but I think at least that the tag addition should be available in the General Discussion as an option.
Member rankings/titles are underutilized. There seems to be only 3. How about having some more? Or can the forum not handle more than 3? This is not important of course, but it's a fun addition to any forum in my opinion I'm a bit fond of technicians, so how about raising the limit to Rifleman to 20 posts? Or is that perhaps linked to the approving requirement for posts? If it works with Technician to 19, then have Rifleman to 59 and then Grenadier to 99, Rocket Soldier to 199, Engineer to 299 and finally Medic starting at 300 and being the top if we're to keep it at infantry units. Considering the low average activity of regular member I think it's not necessary for more, but there can be of course.
Concurrently I think the number of posts shouldn't be displayed alongside every forum post, only in the profile. That makes title more useful and exciting and creates a slightly bigger urge for people to check out ones profile.
Also I haven't found any rules. Edit: Oh, actually I just found it when I edited this post for other things. Well, that should definitely not be in its own section "hidden" under Support. Move it to CnCNet Discussion or CnCNet News. And you should consider adding a direct link to it at the top or bottom of the web page.
And the forum clock runs about 7½ minutes late.
Thank you for all your hard work on this
could you please add in the feature to scroll with the right mouse button? It is one of the most comfortable features that came out of this series and I can't believe that even today, many RTS games doesn't include it. So yeah please add it in.
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