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CCCP84

- - - BLACK SEA - - -

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Posted (edited)

                                                                                          - - - BLACK SEA - - -

Variety of map Treasure Island.

Best for 2-2-2-2 games.

This map is a little smaller than Tsunami.

[8] Black Sea v1.1.jpg

[8] Black Sea FOR PREV oregem+BASE SDELANO 1x1.jpg

 

[8] Black Sea v1.5 (CCCP84).map           

 

 

The above pond is contested by the following sides:

In the lower left corner there is a totalitarian mordor, the embodiment of universal evil and the bloody devourers of children - damned communists:

SU1.jpg

SU2.jpg

 
In the neighborhood there are simple guys, lovers of bavarian(*i mean beer)) and sausages with stewed cabbage:
 
DE1.jpg
 
DE2.jpg
 
 
Above right is a shining empire of kindness and justice, which carries the rays of democracy and love to the rest of the unenlightened world:

US1.jpg

US2.jpg

 

In the topleft - Greenpeace:

GP1.jpg

GP2.jpg

 

In the center of events - Crimea, which with by easy movement of the artist’s hand turns from a peninsula into an island )

CRI.jpg.bdd140edc6b766e986a49caf0cbfcd5e.jpg

       Speсial thanks to McPwny

 

Edited by CCCP84
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astounding detail on this; from the hand placed shores and cliffs to the hand placed walls and units to the scripted units to the little ini mods on the civilian units. 

i see that the image file inside the map file is really big and makes the file over 800kb. if you have problems transferring the map over cncnet, try using a smaller image.

great work.

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Thanks

Image file is big. But i found out that maximum size of map file which can be transmitted in cncnet is 896KB

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Good one, but there is not much space to build up a base

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you can build from the oil derrick to the corner. there is enough space

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Posted (edited)

I had to cancel the trigger, which constantly acted, turning the sniper into your property when exit the IFV (inside the IFV, it cannot turn into your property). this often caused an reconnection error. So, you have manually send it to IFV now.

+ made it impossible to earn money by building and selling infantry in a clonator (in RA2 mode).

Added new map file.

Edited by CCCP84

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Posted (edited)

i played this a bunch of times today and everyone loved it. recon errors were a problem though. i think you could make it so that the sniper changes house after it gets the order to enter the IFV, but before it gets to the IFV to solve your problem.

EDIT: also, the 1 tile wide slopes going to the higher area in each corner always had the problem of getting jammed with units, especially miners.

Edited by McPwny

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Posted (edited)
12 hours ago, McPwny said:

i played this a bunch of times today and everyone loved it. recon errors were a problem though.

Did you play v.1.4? Now you have manually send sniper into IFV. 

12 hours ago, McPwny said:

 i think you could make it so that the sniper changes house after it gets the order to enter the IFV, but before it gets to the IFV to solve your problem.

 

I tryed. Doesnt work. Sniper doesnt sit into IFV.

12 hours ago, McPwny said:

EDIT: also, the 1 tile wide slopes going to the higher area in each corner always had the problem of getting jammed with units, especially miners.

Thats why i changed some slopes. 2 of original slopes are 1 tile wide. But i didnt change this 2 slopes because of bunkers.

Edited by CCCP84

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Thanks. Now i got it ) Later i will return IFV to its fire position )

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Made all good )    v.1.5 added

One more special thanks to McPwny )

 

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Posted (edited)

P.S. The wishes with the wall on the slope are taken into account.
But it must be understood that the slopes located back to the observer have a bandwidth of 1 tile, and those located in the front to the observer have 2 tiles.
This is the reason why I use the slopes of my own design.
But here in the corners, because of the bunkers, I did not use my slopes and they have a bandwidth of 1 tile. Therefore, the slopes on top islands are wider.

Edited by CCCP84

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Awesome map dud I will test it soon to see it on my channel 😀

 

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Thank you colleague! Nice to hear compliments )

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