Your client might crash sometimes, and you might get an error message whenever you try to host/join a game.
It happened to me, so I figured out a way to fix it, and I thought it may help you as well, in case you experience the same thing.
Just go to "RA2\Client" (where your game is installed) and delete these files:
"friend_list", "ignore_list", "recent_list" (the client would create new ones).
They could get messed up, which would prevent you from playing.
If you really care about these lists, you can copy them to another location.
Deleting only one or two of them might solve the issue, so you can try that (Quit, delete, restart and test, one by one), but for a guaranteed quick fix, delete them all at once.
That would wipe out your lists.
To restore them, you can either edit them the old-fashioned way (copying info from the old files to the new empty ones), or make new lists from within the client, as you'd do normally.
Good luck! 🙂
Good day, everybody! 🙂
There's a necessary feature that must be included, which is to link the nickname to the player's ID, so that your friends would still be on your "Friend List" even if they change their nicknames.
As of now, that is not the case, so any change to your friends' nicknames would make it seem like they've gone offline, even if their nicks just got an automatic underscore for a short disconnection. So you'd have to re-add every friend whenever they use a different nickname! or else they won't show up as "online" on your list, which makes it useless.
You wouldn't even know whether that's your real friend or someone else using the same nick!
It's ridiculous to have an imposter on your "Friend List" 😀
When a host selects a map, other players in the room are asked to download it to be able to see and play it, if they don't already have it, and often times, undecided hosts keep picking different maps to preview them before selecting one.
So, players are left with 2 not very good options. Either to download the maps that the host picks, cluttering their clients with so many unnecessary maps that they probably would never play, OR to not download the maps, and not be able to preview or play them either.
You can download, but you can't delete!
This is especially irritating with cheat-maps; fake maps which look totally identical to original ones (same pic, title, everything) but with unfair edits.
You can't easily tell which one is which, and even if you can, you won't be able to get rid of the fake ones, and you may also "distribute" it to others, unknowingly.
My suggestion is to add two useful options which were available back in the day in the original client:
1- Enable players to preview the map before downloading it (makes sense).
2- Add a "Delete" button which would make it much easier to remove clutter maps, with the ability to multi-select them (Ctrl + Select) & (Ctrl A + Unselect) to delete all but the ones unselected.
You can also add a "Select" button, so that just clicking the map would only preview it, and not require others to download it until the host decides to "Select" it.
I only play a few maps (about 10), but I have over 1,000 maps which I don't want, and the only way to delete them is by going to the game files, and it's not that easy either, because map names are encrypted, so I don't know which ones to delete and which to keep.
I'm really surprised that the "Delete" button is not yet available.
The client's been created about 6 years ago. This is a key feature, and it's relatively simple to add, compared to the many less-important features that have already been added.
I'm not complaining. Just expressing my shock 😲😀
Will attach crash Log file to this thread as well.
I've just installed the new update and my client is now crashing. I've uninstalled and re-installed CNC-net. my client opens but after the recent 53MB update it then crashes my client with this error code.
I would also like to note that I have turned off my antivirus and such to ensure nothing is blocking the program from actually starting and ran it with admin roles.
Hello, I tried to play LAN with my friends then it appear an error and I dont know what to do. Here's the crash log.
It says "Unable to cast object of type 'DTAClient.Domain.LAN.HostedLANGame' to type 'DTAClient.Domain.Multiplayer.CnCNet.HostedCnCNetGame'."
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