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dkeeton

July Ladder Change

What to do about the July ladder?  

10 members have voted

  1. 1. What to do with the map pool?

    • Keep the vet maps and update them to latest version if needed.
    • Switch to Firstorm.
    • Switch to only vanilla Tiberian Sun maps.
    • Some other idea


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June was a bad month for the Tiberian Sun ladder.

What needs to be done to get activity up?

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hmmm.... who would have figured this is how it would turn out when you replace all of the actual tiberian sun maps with someone else's idea of what they want ts to be?

oh wait, I did and nobody listened.

 

1. One Ladder Name

2. Enforce ladder bans/point resets for those who try to cheat with more than one account.

3. Official standard tiberian sun maps with omissions of maps that have proven glitches (ie Super Bridgehead Redux having a glitch that disables multiple harvs when the tib fields are low) along with a number of rejections.

4. Enforce banning/warns for users who post inflammatory remarks or insults on the forums.

5. Incentivize the ladder with occasional tournaments.

6. If possible allow a spectator-type of thing for people to be able to tune in and watch ladder games or have a cncnet twitch channel that broadcasts live ladder games (nobody should have access to this aside from trusted, objective cncnet staff).

 

 

I know this won't happen from previous discussions with cncnet admins, but i can 100% ensure that ts would be exponentially more active with CLANS and a clan ladder. I have a few other thoughts if cncnet admins would like further contribution. 

Edited by c0rpsmakr
  • Confused 2

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35 minutes ago, c0rpsmakr said:

 

3. Official standard tiberian sun maps with omissions of maps that have proven glitches (ie Super Bridgehead Redux having glitches that disable multiple harvs when the tib fields are low)

There are fixed versions around for these maps. "caseys canyon" and "a river runs near it" both have this problem and I would hate to lose some of these good maps to easily fixable glitches.

Edited by Sol

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14 minutes ago, Sol said:

There are fixed versions around for these maps. "caseys canyon" and "a river runs near it" both have this problem and I would hate to lose some of these good maps to easily fixable glitches.

If the only thing changed about those maps are the glitches, then those reworked maps would be used in place.

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Fact of the matter is TS players don’t care about 1v1 games outside of a sub 1% minority.

There is really nobody left playing TS except for the hater community and a small amount of low/mid level players that don’t know any better. I personally don’t think they should be catered to whether or not the sane community is active.

XWIS is available for anyone who wants to play unfair competitions. 

The QM ladder in its current state is fair outside of allowing multiple usernames per player. 

Stock maps are unbalanced with or without VET. Having unbalanced playing environment in a tournament is a mockery to the concept of competition and it shouldn’t be allowed even if a handful of insane people advocate for it.

The only way activity is ever going to be increased is to support multiplayer competition features. And your also going to have to advertise for new player base since the sane community is burnt out from dealing with the insane players plaguing the game for the last several years. Your also going to have to split the tournament into tiers so that people like WeaponX aren’t matched up against people like johnzpro. Obviously this requires effort and financing which makes it a unacceptable solution. 

Therefore, with the consideration that your asking for changes that won’t require effort, financing, continuous monitoring/support etc. The QM ladder in its current state is in the best and fairest condition it can possibly be in. 

Id make the suggestion again of limiting usernames to 1 per player in the interest of fairness. But all that will achieve at this point is de-incentivizing additional players from participating that previously depended on that unfair advantage. 

tl:dr... The only way to get the remaining toxic player base to participate in competition is to increase their ability to play unfairly. Increase usernames per player, provide them with unbalanced glitchy maps, and disable anti-cheat so they can use their map/tech cheats. The real reason they don’t want to play is they don’t want to have to play without a built in advantage or built in excuse of being at a disadvantage. There’s really nothing more to it.

Edited by Avesta
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back to OG maps please, best all round for a ranked TS game, fix glitches fine, but don't mod the units further than the bare necessity... allow the mod maps but not the mod units/buildings... everyone knows what their dealing with then, no extras... just reject the ones you don't do...have we tried it with just one log? we probably should trial at the very least a month or 2

 

is a monthly ladder too long?

 

what about a fortnightly/15 or 16 days depending on month type ladder?

 

 

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2 hours ago, Tibermach said:

 fix glitches fine, but don't mod the units further than the bare necessity...

 

Quote

 

 

So basically you want VET then?

Edited by Avesta
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First of all: All the 3-5 crybaby vanila pharisees hoped for the day to come, when less players use the ladder. But its normal for summer time. We dont need high activity any month. Looking from this day, the ladder is still a success.
 

But if you want more people to play it, you have to factor in the reasons, why people wouldnt want to play, and "terminate" these reasons.

1) Noobs are scared to face a tough competitor. This remains true even for the highest ranks: I guess Black wouldnt enter the ladder game, when he knows or thinks Mola is in there waiting for him lol (😗).

2) You have to wait hours to get someone else. People get games much easier in regular game lobbies, and the games are more fun there (team games).

3) Most noobs play Giants only, but is Giants even included in the ladder?

4) A very very small group of 3-5 people cry for "BUG+ maps only" in the Ladder.

 

Possible Solutions:
 

1) Make teamgames on the ladder possible .

2) Make 2 leagues: League A for the pros/middle tier and League B for the noobs. People can select what they are before they start. If noobs are blind and think they are pros, they will get roasted and leave League A very fast. Some of League A would be relegated after a "season" to League B, and the winners from League B come to League A. The WInner of League A could earn a special medaillon and a special name ("Champion-XY") after the season. 3 points/win, 1 point/wash or draw.

3) Let GIants be part of it, if it is not yet, so noobs use it.

4) Dont cave to the very, very small fraction of Vanila Pharisees. If you go back to Vanila you would lose all the people you got by bringing in fair and balanced maps (like Mola, NME or me for instance). But you could bring in Vanila maps in the pool, too. I understand the reasoning tho, not to do that.

5) Change the settings from Month to Month to give it a special note. Maybe Firestorm? 9999 $ instead of 10000 $ (lol)? Fog of War?

 

 

Edited by Hungry Mike
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Keep vet maps.

Keep ladder as it is, ts has been overall slow, changing ladder wont change it.

Also you saw how active it was all the previous months since the vet patch came.

Also everything Avesta said is on point, no need for me to repeat that.

** Note red alert etc remaster have just been launched, taking some players to that.

Edited by Weaponx
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Lol at those arguing about the maps

The reality is, even if 100% of people agreed on types of maps, there are still only 5-10 players willing to play the ladder.
This is how it is, this is unlikely to change.
95% of the player base are pure trash and only play Giants, and have absolutely 0 interest in 1v1 on WW maps and likely getting demolished.

Change my mind.

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4 hours ago, Phenomena said:

95% of the player base are pure trash and only play Giants

exactly.    how is excluding them working out for you guys?

 

Edited by amokk

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1 hour ago, amokk said:

exactly.    how is excluding them working out for you guys?

 

At the risk of asking you a serious question (given your history of responding with nonsense).. Do you think that the giants players would compromise by accepting a version of their map that does not have fast harvesters, super power plants, etc?

I wouldn’t be opposed to having giants on the ladder provided that the units and structures are set to VET patch standards. 

Edited by Avesta

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On 6/29/2020 at 1:18 PM, dkeeton said:

June was a bad month for the Tiberian Sun ladder.

What needs to be done to get activity up?

What needs to be done is allow all maps to be included in the tourney games to get more activity. Modders can't compete on WW maps that's a fact, but modder's might stand a chance if the WW player plays on the mod map to prove his skill.

I haven't played the tourney with vet maps and never will with those edits done. Once there is change I will participate.

 

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