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mightywindr

Could the GDI faction become balanced with ONLY a weapons factory buff? Can other users have their own balance mod too?

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What happens for example if you make the weapons factory as strong as a construction yard or even the airfield, does that make it a hands down win for GDI players? 

If so why make lots of different balance changes when you can just make one change and so keep in tact the true identity of the game as much as possible while also making it function properly for faction balance?  

The remasters took out the APC and made Orca's target Apaches mid air, slowed it down to a snails pace and made lots of ugly little changes that ruined the identity of the game, made it simple less intelligent less exciting and less varied. 

Could you do what is perhaps a less sophisticated balance that still basically balances the game without ruining the identity of the game? Like the sped up air planes for nod but this time GDI players get a large buff to their weapons factory  to counter the obvious nod advantage. Then you keep the identity of the real game intact balance the game and while the balance is less sophisticated you gain an advantage in staying true to the original, an identity advantage where the character and previously mentioned pro points of the original TD game isnt affected, and the long honed skill of the players isnt either. Also another point, the uneven way the game balances under different tactics and timed points in a game is something I really love about this classic iconic game,  it makes it complex and exciting rather than simple and mindless - like how the remasters has become. 

Is that possible to have that as a tick box I saw 3 people got their own mod which no one uses, well more of us about 12 players want this as a mod can we get our own tick box mod as well? 

Im not against their mod, a mod that introduces the unused units while NOT balancing the game,  is a nice idea but it  will never be properly balanced because its too complex for 3 untrained people to do, also I just dont like the way 3 people get to decide for everyone how that mod will be, the polls didnt ask the community playing the game and not using the forum which is most of us, and the polls dont affect enough what the mod will look like either anyway, its basically up to 3 players to decide and tell us what we all want. 

 

 

 

Edited by mightywindr

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I know engineers and the APC are a problem for GDI players, but they can do it back mirror do a better engineer rush themselves, they can counter with guard towers and Humvee or a grenadier rax spam, guard with many soldiers, protect grenadiers with tanks and vice versa making the APC useless for crushing,  or go an all in. This game is more addictive and exciting with that danger grief and variety. 

Also  the boost to the weapons factory would make Apache's buggies and bikes less dominant. The grenadiers are very powerful but also very in jeopardy due to the APC and Apache this is a nice balance thats in nods favour but the net effect of a stronger weapons factory would in a round about way balance the game without changing it, thats what im proposing. So while the grenadiers are still in  trouble you no longer have to use a map that gives GDI players a protective cliff its like they have their own cliff now inbuilt, it solves the mapping problem. The GDI player will be able to hold on better till late game so it kinda does balance the grenadiers- APC/Apache in an indirect way, do you know what I mean? 

So it changes little to nothing about the real game while balancing the factions , but over at remasters they tried to balance in a more detailed  multiple-specific way, not a round about way,  which reduced the identity of the game and the thrill complexity drama and variety , in order to get that faction  balance

 

 

Edited by mightywindr

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There is nothing to change. GDI will always be weak bro. JOIN THE BROTHERHOOD! SEE THE LIGHT! Or get eaten by my hungry engineers :)  

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2 hours ago, Hungry Mike said:

There is nothing to change. GDI will always be weak bro. JOIN THE BROTHERHOOD! SEE THE LIGHT! Or get eaten by my hungry engineers :)  

Haha! 

 

Another point id like to add is this would balance in a more asymmetrical way which is how the game is already but thats better because... 

 

1 it sorts the map problem out, you wouldnt have to make the map an attempt at balance you could just make it a map for game play exclusively, alot of the nod bias maps would become GDI friendly and that doesn't happen when the game is balanced the other way so well because the weapons factory is still weak 

2 it keeps the identity of the game, (its a classic, historical  a winning formula)

3 it keeps the game complex varied intelligent 

4 it keeps the game exciting/drama filled which Mike here likes especially and that is part of the fun even though its not strictly the game. EA gave into the weak boys that got upset over engineer rushing, and they took away the banter in the lobby after a game the friendly community and human interaction period

5 we already have mirror balance when you both choose the same faction its more boring  to make the opposing faction more symmetrically balanced  like they have at remasters, there less twists and turns excitement and options for tactics  (so while is more symmetrically balanced that TAKES AWAY from the game rather than adds to it they are adding boredom simplicity taking away high emotion, its more symmetrically balanced but also more bland samey dull unintelligent .

So obviously they have still maintained asymmetric balance in the strengths and weaknesses of each faction but because it was balanced in multiple ways with multiple units and structures, not only does it lose identity with that way of balancing it loses what ive mention above , it becomes generic play, the same every single game, everyone plays the same way, has the same style does the same thing, its the same match over and over again , its terrible. 

 

 

 

Edited by mightywindr

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I appreciate its not in line with the way modern games are balanced but this isnt a modern game and when you balance it in a modern way you take the soul of the game away,  along with the depth variety and emotional highs, its a winning formula a classic, the tampering should be a bare minimum, like art or building restoration.  Or a classic food recipe that everyone likes, a variation on it tends to be worse not better. 

You cant leave it entirely alone because its slightly broken thats what some people want,  but you cant change it too much either like s others want because it becomes someones mod or it becomes more balanced but SURPRISINGLY WORSE, a mix  of the two perspectives I feel is just right. Do JUST enough to fix it, and less is more.

 

 

Edited by mightywindr

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