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fl3nd3r

Using trigger/waipoints/Taskforce on cnc?

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Hello,
I am creating a map to play in normal multiplayer, but I am also adding units following waipoints etc.
The map crashes a few seconds after loading.
I was wondering if they can't be used here, or maybe I have something wrong.
Thanks so much.

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9 hours ago, McPwny said:

send the map and ill look quick

Thanks for the reply.
I have now made several changes in hopes of fixing the error, and currently I don't have a map to post.
For the moment I just wanted to know if it is possible "for example" to play a multiplayer map where there are AI units that follow waypoints like simple patrols that are put into singleplayer missions.
Of course I created the map with final alert, I saved it in .yrm format and then renamed it to .map as it says manual.
Thank you.

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oh yeah definitely possible. there are some restrictions to skirmish maps though; for example, one is that if you spawn a unit with a multiplayer players house but that player isnt in the game, you get a crash.

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Then it could be, cause I gave the house "civilian" believing to do well. I'll try again  and let you know.
Thanks a lot.

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I have made a lot of progress :)
Now I only miss one last thing that I will try to do tomorrow, if I can't I will still take advantage of your precious help if I can xD

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If you add player presence check, you can spawn everything you want in any moment of game.

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On 1/4/2021 at 8:33 AM, Ezer_2000 said:

If you add player presence check, you can spawn everything you want in any moment of game.

What is it?

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