Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
YosefAnan

How to fix this issue?

Recommended Posts

Posted (edited)

Many times I go to play with AI then suddenly the game freezes and stops working, I lose the game and time to record it!

what can I do and how to fix it? 

Edited by YosefAnan

Share this post


Link to post
Share on other sites

I had this, I fixed it with a file. I try to remember how. Will pm you on Facebook

  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)

I think I tried one of these

Try your luck https://www.solemnwarning.net/ipxwrapper/

If this doesn't fix it i think there's another solution I think i tried this

https://aikhaliveta.wordpress.com/2017/12/23/problem-fixed-red-alert-2-on-windows-10/


For me, I've always tested skirmishes on cncnet, but one time i wanted to show someone the campaign and it kept freezing - really badly btw

One of these solutions fixed it for me
Can't speak for skirmish

Cncnet never had problem for me 😉

Edited by bbglas007
  • Like 1

Share this post


Link to post
Share on other sites
Posted (edited)

Hi Yosef, I found that my map would become very laggy and sometimes crash with the default AI settings, because I had spawned hundreds of units that were still alive.

You can try changing the [AI] and [General] sections:

Quote

[General]
DissolveUnfilledTeamDelay=300 ; pick a low number to decrease "unfilled" teams, in survival maps or other maps where AI gets reinforcement teams it's very helpful
AIMinorSuperReadyPercent=.9 ; to decrease "hanging around" by multiple teams e.g. if you have iron curtain me script action
; the next ones just make AI more happy with not reaching the waypoint directly, e.g. in high traffic situations
CloseEnough=5.25
GuardModeStray=3.0
Stray=3.0               ; radius distance (cells) that team members may stray without causing regroup action
RelaxedStray=5.0 ;gs Gather commands will use this number instead, allowing for bigger teams in AIT

 

[AI] ; this one makes biggest difference
PatrolScan=.136         ; minute interval between scanning for enemys while patrolling. (default 0.016)

 

Edited by throstur
  • Like 1

Share this post


Link to post
Share on other sites
On 4/20/2021 at 7:08 PM, throstur said:

Hi Yosef, I found that my map would become very laggy and sometimes crash with the default AI settings, because I had spawned hundreds of units that were still alive.

You can try changing the [AI] and [General] sections:

 

Thanks, I will test that soon.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...