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CCCP84

CNCNET client crashing when 9 players enter the game lobby.

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Quite often I come across a problem when 9 players enter the game room at the same time, and the client immediately closes with an error.
This is quite annoying considering that the fully manned room is crashing.
It is necessary to somehow solve this problem.

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And this shit happens too often..

[20:06] ERROR :Closing Link: CCCP84 by TAL.DE.EU.GameSurge.net (Excess Flood)

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[20:20] ERROR :Closing Link: CCCP84 by Burstfire.UK.EU.GameSurge.net (Excess Flood)

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[21:31] ERROR :Closing Link: CCCP84 by TAL.DE.EU.GameSurge.net (Excess Flood)

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[22:58] ERROR :Closing Link: CCCP84 by TAL.DE.EU.GameSurge.net (Excess Flood)

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Posted (edited)

We design the maps for a maximum of 8 players

[Header]
StartX=181
StartY=85
Width=150
Height=71
NumberStartingPoints=8
NumCoopHumanStartSpots=4
Waypoint1=187,141
Waypoint2=189,99
Waypoint3=210,91
Waypoint4=210,146
Waypoint5=300,151
Waypoint6=294,92
Waypoint7=322,96
Waypoint8=324,142

also

[Basic]
MaxPlayer=8
MinPlayer=2

and


[Waypoints]
0=210072
1=165032
2=136045
3=192100
4=107195
5=54130
6=30162
7=74210

if we make the maps for 9 then add a new spot 8 which is 9 I think it could be work.

Edited by YosefAnan
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Posted (edited)
35 minutes ago, bbglas007 said:

Would be great if it would be possible to spec 8 player games

That is possible already. If any of the players is streaming the game, an unlimited number of spectators would be able to watch it (without added lag) :)

Edited by Sam-I-am
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32 minutes ago, Sam-I-am said:

That is possible already. If any of the players is streaming the game, an unlimited number of spectators would be able to watch it (without added lag) :)

... There's a big difference of having an observers viewpoint vs having a players veiwpoint
Using your logic, we should just disable the spectate side option.... 

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