Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

recent patch problems.


McPwny
 Share

Recommended Posts

this latest patch seems to have broken my mod setup since now it seems to insist on using rulesmd from the cncnet mix over the one in my folder. that said, it still reads artmd from my folder.

also, i noticed that it dumped a bunch of raw files directly into my ra2 folder like these crate images.image.png.a0097d6c28632411f4d767118cf488f5.png

first of all, how are you going to patch these out after haloween if they are raw files? second of all, dont just dump raw files into my folder. thats what your expandspawn mix files are for.

  • Like 1
Link to comment
Share on other sites

Thay will make updater which deletes crate image from your folder (nice if thay check the checksum). Client version v2 was deleting all mod files from game folder if they wasn't match to original unless you have AllowMods=yes in some client ini file.

Btw this image a little uncentered in game so it's hard to pick up. client 8.6 still has all the problems of 8.5.

Link to comment
Share on other sites

client version 2 must have upset a lot of people.

it looks like the client doesnt read the rulesmd from its expandspawn mix anymore. could it be reading the file straight from the server as a cheat countermeasure? at any rate, i just need to be able to have it read my own rules file again.

Link to comment
Share on other sites

Back to 2015 it wasn't "upset a lot of people". The ones who wanted to mod their game just switched settings. File check was part of checking game version system to prevent reconn errors I guess, because sometimes 2 copies of YR game v1.001 installed from different installation packages was giving a reconn error. Since CnCNet Client usually changing game files a lot I suggest you to avoid keeping your unique mod files in this game folder, becasue you may lose them in any moment if you have auto-update enabled.

Link to comment
Share on other sites

running through cncnet is what enables ares/phobos, so running my vanilla game would just result in a crash. it does crash though, meaning that vanilla does try and read the modded rulesmd.

 

Link to comment
Share on other sites

i found that the problem was derived from the cncnet update patching over my modified clientdefinitions.ini. why it is set up to only overwrite rules.ini and not art.ini is still a mystery of the cosmos.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...