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BRDM-2 Tank Destroyer (RA)


AchromicWhite
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I have SHP builder... it sucks, but I rock enough to be able to use it.

I see. Oh and judging from the unit's appearance this appears to be self-made not replaced. I'm impressed and I know it takes ages to make such units like that. Nice job! I have to say 5/5 for this. Keep up the good work! ;)
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I never left... just takes me ages to make things xD

 

Yeah, I wish I'd got to play more DC really... was a cool mod.

 

And yeah, it's self made, the base part is an edited light tank chassis and the top part is scratch, but used the ssam (destroyer turret) as a guide to help me know where the next pixels needed to be.

 

What is cool though, is that the BRDM-2 has lots of different tops. So I could make some variants too... although, I don't plan on putting any more units into my mod... but I might make them, just for fun.

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I've been looking for a copy of them for ages... my computer was too crap to play them back when they came out... now I have a computer too crap for BF2, but can't find a copy of 1942.

FML lol

Oh well, I'll just MAKE a great game instead :D

(kinda reminds me of when I was a kid and didn't have money for transformers... so I made my own out of paper and cardboard, like a boss)

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  • 4 weeks later...

As the Red Alert engine stands, only 3 unit spaces (as you can only replace units, not create new ones) have the ability to carry troops, the APC, supply truck and Phase Transport. Also, because this has a turret, it would have to go over the Phase Transport because that's the only one out of those three that has turret and transport capability.

That is, unless you use ARDA http://www.stuffhost.de/files/redalert/arda.html A Red Alert, modders add on. Then you can add turrets to any unit.

This SHP does NOT have the extra frames of it loading and unloading though so it currently it would cause graphical errors if you tried to do that. But that wouldn't be that hard to change, really.

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You need XCC Utilities http://xhp.xwis.net/ or http://xhp.xwis.net/utilities/XCC_Utilities.exe (Direct  Download)

 

Here is some info on how to use XCC Mixer

http://xhp.xwis.net/documents/guide_XCC_Mixer.html

http://yrarg.cncguild.net/old/index.php?page=tutorials/xcc

 

Also make a post in "The Barracks" part of the fourm saying you want to learn how to mod RA1. Maybe some one know of a tutorial or 2. If no one post back I'll do my best to get you started.

 

On a side note. Any XCC Utilities tutorials that are for Command & Conquer: Tiberian Dawn to Red Alert 2 are usefull for geting a basic understanding on how XCC Utilities and XCC Mixer work.

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