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Iran

Could someone do some map fixing for me?

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I can look at Time Flies again. Not sure if I can remove it with out messing up the Heavy tank trigger.

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Can you change the death sound that's played?

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Alright I'll test that. I don't have any idea what to look for with the BaseClass issue I'm afraid.

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Okay. As for the BaseClass issue. It may be best to look at C&C95 if they are similar.

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Don't have C&C95 documented at all so I don't even know where that code is in the C&C95 exe.

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Iran I'm 99.9% Harbour Reclamation and Time Files will work as all the edit I did wer done by hand an not with RAED so the only trigger that could be messed up were the one I edited. I had to re-edit Monster Tank Madness. Even after putting water around the top of the map the game still reinforced over it.  :dry:

 

The Civs that run up and camp by the reinforcement point caused this. I made the Civs go over by the V2 was at the start of the map. This seem to have fixed the reinforcement prob.

Fixed_Monster_Tank_Madness_V2.zip

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Hmm, could you change that so the civs to go another spot closer to back of the back? IIRC the V2 is at the Ore Field which looks kinda odd if the civilians go there.

 

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They hang out in the area above the where the V2 was. Waypoint 43 that was already on the map.

AF_MTM.jpg.811c1fecaebbca8fa0e4d89e11f31a47.jpg

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I didn't move the V2. I used "where the V2 was" since by the time the Civs get to the area the V2 would have been destroyed.

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I just added a bunch of map fixes. I tested all of them except for Harbor Reclamation. Here's from the features list:

 

I should have all the map fixes that were made integrated now.

 

127. Multiple fixes have been applied to the Aftermath mission Let's Make a Steal. You can no longer infiltrate the Power Plant in the mission. Your infantry will no longer shoot the stolen Phase Transport. There are Demo Truck reinforcements which clear the way to the exit but they would work only very rarely before, this has been fixed. Not all Allies units would attack the stolen Phase Transport, this has been fixed too. (Fixes by Allen262, some bugs reported by r34ch)

128. In the Aftermath mission Time Flies you would hear a Tanya death scream at the start of the mission while later on you need to use Tanya to clear some buildings. The Tanya death scream has been removed. There was also an issue where the Soviets would spam Ore Trucks quite comically, this has been fixed too. (Fixes by Allen262, bugs reported by r34ch)

129. In the Aftermath mission Harbor Reclamation if you let the civilian spying on your base escape the minor Soviet bases would build APCs. This has been fixed. (Fix by Allen262, bug reported by r34ch)

130. In the Aftermath mission Monster Tank Madness the reinforcements you'd get when escorting Dr. Demitri before sending a spy into the Radar Dome were buggy and would not properly reinforce onto the map. The now reinforce properly from off the map above and a bit to the right of the War Factory. As part of this fix the civilians that flee into your base will now move to another part of the base, close to the beach you transport your units onto before reaching your outpost at the start of the mission. (Fix made by Allen262, bug reported by r34ch)

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