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is there any methods to play the enemy side in the Campaign?

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My patch should fix all player side related bugs in the campaign logic, meaning you can perfectly have a mission in the GDI campaign where you play as nod, yes.

 

If you just mean, "take an original mission and change the side to the other player", that's very easy, but you'll only win the mission by killing all your own stuff, since the mission triggers are most likely configured that way :P

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My patch should fix all player side related bugs in the campaign logic, meaning you can perfectly have a mission in the GDI campaign where you play as nod, yes.

 

If you just mean, "take an original mission and change the side to the other player", that's very easy, but you'll only win the mission by killing all your own stuff, since the mission triggers are most likely configured that way :P

 

Yes! thats what i mean. Take an original mission, and i play the AI side starting with a lot of tanks.....

 

My game version is 1.06, so could you please tell me how can I make this happen? change which setting?

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Yes! thats what i mean. Take an original mission, and i play the AI side starting with a lot of tanks.....

 

My game version is 1.06, so could you please tell me how can I make this happen? change which setting?

I honestly don't see the point. Your enemy will usually just be a few starting units that don't do anything (won't even deploy its MCV), and you'll be able to wipe them out in seconds. And unless you change the triggers, that'll make you lose the mission.

 

 

If you want to get into that you'll really have to change the triggers, which brings you into the realm of mission making.

 

The missions themselves can be found inside general.mix, and are pairs of .ini (script) and .bin (terrain) files. The filename format is described in that text file I linked to.

 

heh

how fast can you wipe out all your units? :D

I can do it in a single second. C&C1's resign function works in single player XD

 

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