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Tschokky

Tschokky's C&C-RA (almost total) conversion

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Hi there! In the Jungle tileset thread I promised to show you my C&C total conversion, featuring modifications to:

 

-rules

-graphics

-interface

-sounds

-scores

-tilesets

-allies=nod, soviet=gdi

 

I started doing the mod in 2010, but I only recently learned of this amazing community.

I'm sure you will see many strange things, let's talk about them!

For example I have a weird refinery and a weird weapons factory- I designed them to correlate with RA1 building layouts.

The master palette is also a lot different.

I also modified C&C-RAED.

 

But anyway, I hope you guys like it, and if you do, I can upload the mix files.

CC-RA01.png.59cfa3d6e0deec075b271d8183bfaf38.png

CC-RA02.png.a507ed8cbb0677bed7cae882e1027db5.png

CC-RA03.png.cc30154c4b41c832189dc12cd4699575.png

CC-RA04.png.2f2831cdf5a2eb0ca4d08faed7ce4fc9.png

CC-RA05.png.bf2507779aa186f2c6261a8ce3e6ef17.png

CC-RA06.png.46769bf9e8feb2ea6e2e0ee66b8b9916.png

CC-RA07.png.b64646b796356f5755dc9200cb31a1dc.png

CC-RA08.png.d5372bf049ed8dab1f62dd52b4fc319f.png

CC-RA09.png.b8451a6617d73a958c3671701b8a3a59.png

CC-RA10.png.7a291961aa7f2de5353f681f79670a38.png

CC-RA11.png.bc6330fe80f2449e0679c7808e54ed0a.png

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That last screenshot's tiberium is wrong. Winter theater should use the same SHPs as normal Temperate theater tiberium.

 

The Snow theater in C&C1 actually uses Desert tiberium seen with the wrong palette; a lazy experiment of mine that turned out to blend perfectly in the Snow theater. But for Winter, it's definitely not good.

 

[edit]

 

By the way, the launch doors of the GPS are showing on the Advanced Com Center :P

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I see you redid the in-mission pause menu. That is something I have messed with as I would need to match the menu shps to the title and in-game palette.

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I would like to submit a suggestion (that could be applied to red dawn as well) that, by using music.ini, could you not add in ALL the tiberian dawn tracks seperately, so that you have the RA and TD music in one playlist?

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Jacko

Yes you could but the scores.mix is the 2nd larges mix file. (Only the Movies1.mix or Movies2.mix is larger) In the case of Red Dawn Online the add-on music scores.mix is larger than the game it self. Trying to keep the RA1s 35 tracks (Total of stock RA1, CS and AM) with TDs 35 tracks (Total of Stock TD and Covert Ops) would be impractical to add as the download size would balloon.

 

Note: The 35 track total dose not include alternative/remix tracks that TD has that Nyerguds made the game read or any tracks that Iran added to PortableRA.

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hmm.. I see what you mean.

Maybe it could be some sort of optional addon or something.

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I suggest moving the bottoms on the main menu upwards. Also changing the color on the options menu text and the credits tab to be green. Slightly changing the green on the power bar and filling in the empty textures above and below the power bar in the sidebar, it looks empty.

 

Have you thought about editing the ants to use more 32 facings instead of 8 or modifying some of the hard-coded settings on the other units (like whether the aircrafts have

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I suggest moving the bottoms on the main menu upwards. Also changing the color on the options menu text and the credits tab to be green. Slightly changing the green on the power bar and filling in the empty textures above and below the power bar in the sidebar, it looks empty.

 

Have you thought about editing the ants to use more 32 facings instead of 8 or modifying some of the hard-coded settings on the other units (like whether the aircrafts have

 

Wooow, how do you do move the menu, change font color and give the ants 32 facings?

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Iran can do lots of cool things. There is a vary cool if unfinished RA95.exe that will let you add new units buildings and weapons.

 

http://cnc-comm.com/community/index.php?topic=2603.0

 

Note none of Iran Dropbox links still work so I attach a copy of the RA95.exe in this thread http://cnc-comm.com/community/index.php?topic=2606.0 at Reply #21 but you should also grab my New_List_Type_Rules.zip in the Unhardcoded internal (type) lists thread attached in Reply #37.

 

 

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The latest ra95.exe has that stuff included (adding new units and weapons etc to the game), documentation is in features.md like usual. https://github.com/Iran/ra303p-iran/blob/master/docs/features.md

 

I'll just show you what hex edits you need to do because some of the suggestions require some annoying rules.ini stuff to add otherwise. Let's start with giving ANT1 32 facings:

 

At offset 0x16D2B2 change byte 0x08 to 0x20

 

Green text color on options tab and credits tab:

 

at 0xF6946 change byte 0x80 to 0x04

at 0x152CAA change byte 0x86 to 0x03

at 0x152CB1 change byte 0x80 to 0x04

 

Or slightly darker green on the tabs:

 

at 0xF6946 change byte 0x80 to 0x03

at 0x152CAA change byte 0x86 to 0x03

at 0x152CB1 change byte 0x80 to 0x03

 

Changing the menu buttons upwards:

 

at 0x1011BE change 0xAE to 0x99 (or another value you like, keep in mind that they're hex values so 0x99+1 = 0xA0, NOT 0x100)

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I had no idea any of that code was left in R298. Has any of the know bugs been fix or has the code been left dormant?

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The code has been left dormant afaik, I know there were a bunch of bugs. What bugs are you talking about specifically?

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Menu buttons, tab colors and font have been changed.

 

Fun fact: if you replace 12metfnt with grad6fnt, it's possible to get the C&C style gradient font, however it uses palette indexes 0B 0C 0D 0E 0F, it should use 91 93 95 97 99. I found no trace of this gradient in RA95.EXE itself.

CC-RA12.png.2fabfbdcbdc221e29f724b6a1347afbd.png

CC-RA13.png.c0a791a8cab622e6ad6163d2d43d4308.png

CC-RA14grad.png.2d093e7e992519dbb97779949ac87ea7.png

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The font/gradient code is different internally too between C&C95 and RA95.

 

To change the height of the version text at offset 0x101168 change the byte 0xC8 to a different number, something smaller.

 

Did you have any success modifying ANT1?

 

Here's the slightly edited green power bar color I've been talking about: http://cnc-comm.com/community/index.php?topic=1588.msg18757#msg18757

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Version text changed, thank you.

 

I didn't try ANT1 yet, as I would need to draw the other facings, am I correct?

I didn't change the power bar either as it would be nice to change the yellow and red tone as well.

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>I didn't try ANT1 yet, as I would need to draw the other facings, am I correct?

 

I think so never actually tried.

 

>I didn't change the power bar either as it would be nice to change the yellow and red tone as well.

 

Are those colors that different? I could take a look into it.

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I didn't see the link. I'll give it a try as I'm allways looking to see if some one has a new way of doing things.

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The Hand of Nod is too tall. It cause clipping/bleed through.

 

The alipaper.pcx sovpaper.pcx and radar logos are quite nice.

red_alert-2014-04-30-16_28_35.png.43c1d6eb47cbd05a15d35d300b89beda.png

red_alert-2014-04-30-16_28_35.png.c4f46dac91ccbd58c71990d733067438.png

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Yes, I know about the HAND issue, however I don't think I will fix it. Would be nice to find how RA determines frame size for TENT.

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It's hard-coded but I don't know where. Nyerguds probably knows how it works for C&C1. Ask him.

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You can already play it if you like :) Reply #16 has the link to all the mixes and ra95.exe you need. You should download the theater mixes as well.

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