bmoeller Posted January 24, 2015 Share Posted January 24, 2015 baddass im ready to play Link to comment Share on other sites More sharing options...
Nyerguds Posted January 26, 2015 Share Posted January 26, 2015 Sexxay! Link to comment Share on other sites More sharing options...
brandonvortex123 Posted February 2, 2015 Share Posted February 2, 2015 when is this mod going to be ready Link to comment Share on other sites More sharing options...
Jacko Posted February 2, 2015 Share Posted February 2, 2015 Soon, I submitted my (80% complete) mission for the map contest and im guessing after they've been judged and tested the mod will be released with a few missions.* *this is a guess, you'd have to ask kilkakon himself Link to comment Share on other sites More sharing options...
bmoeller Posted February 2, 2015 Share Posted February 2, 2015 80% complete Damn slacker :laugh: Link to comment Share on other sites More sharing options...
Jacko Posted February 2, 2015 Share Posted February 2, 2015 I'm not a slacker, just when I make stuff I forget things... Link to comment Share on other sites More sharing options...
Kilkakon Posted February 2, 2015 Author Share Posted February 2, 2015 I'm aiming for early March, which is ambitious but possible. I have the following areas to complete: Finish the campaign (one map) Finish the maps that have been submitted Test making cinematic... if it works, then make one for each faction of the logo appearing and/or being destroyed, as well as the campaign ones Cast a few voice actors Playtest EVERYTHING and make fixes as necessary Thanks for the interest though hey Link to comment Share on other sites More sharing options...
Karpet Posted February 12, 2015 Share Posted February 12, 2015 My honest opinion, the Japanese construction yard is a little empty on the left side, maybe a few fans, boxes, or whatever would do. Link to comment Share on other sites More sharing options...
Kilkakon Posted February 13, 2015 Author Share Posted February 13, 2015 Thanks for getting back in touch Karpet! I'm quite content with the Construction Yard as is as it looks fine ingame. I did consider boxes at the time but I liked the simple look. Also, although it's not really shown, the boxes would be inside the building and lifted out with the crane. As far as work for the project goes in general, I've had a few delays in that I've had to stop and judge the map contest, which took a bit longer than expected. Rest assured I'll be working away and it'll be released as soon as it's ready Link to comment Share on other sites More sharing options...
Kilkakon Posted February 24, 2015 Author Share Posted February 24, 2015 Hi guys, just letting you know that I'm alive! :laugh: I've had a pretty hectic 2 weeks so I've not had much time to allocate to C&C. I do intend to get cracking though--my first priority will be to finish off the submitted maps and let the contestants have fun with them! Link to comment Share on other sites More sharing options...
Kilkakon Posted March 14, 2015 Author Share Posted March 14, 2015 Today I worked on the theatre for the final map of the Company of Answers campaign... check out this preview! Link to comment Share on other sites More sharing options...
Nyerguds Posted March 15, 2015 Share Posted March 15, 2015 Oh man... indoors? Awesome Link to comment Share on other sites More sharing options...
brandonvortex123 Posted March 16, 2015 Share Posted March 16, 2015 soo when this mod ready anyway? by the looks of it the misson looks awsome Link to comment Share on other sites More sharing options...
Kilkakon Posted March 16, 2015 Author Share Posted March 16, 2015 Thanks guys! :laugh: As far as release dates go, I can really only say "When it's done". Life can flare up with all sorts of nonsense sometimes and honestly motivation was an issue (I don't like mapping!) so that's why I chose to do this interior instead. I'll make the whole map soon as I'm pretty pumped to see how it goes. I've got to make a few more civilian buildings, finish the contest maps (none of them had finished AI), playtest a lot, make a sound for one of the defences, cast some voice actors, make cinematics and remake my website. All of that could be done in 3 weeks or 2 months... I am taking some time off work later this month so I can work on mods Link to comment Share on other sites More sharing options...
brandonvortex123 Posted March 17, 2015 Share Posted March 17, 2015 Thanks guys! :laugh: As far as release dates go, I can really only say "When it's done". Life can flare up with all sorts of nonsense sometimes and honestly motivation was an issue (I don't like mapping!) so that's why I chose to do this interior instead. I'll make the whole map soon as I'm pretty pumped to see how it goes. I've got to make a few more civilian buildings, finish the contest maps (none of them had finished AI), playtest a lot, make a sound for one of the defences, cast some voice actors, make cinematics and remake my website. All of that could be done in 3 weeks or 2 months... I am taking some time off work later this month so I can work on mods cool cant wait ^^ Link to comment Share on other sites More sharing options...
Kilkakon Posted April 16, 2015 Author Share Posted April 16, 2015 Just checking in to say I have finished the other things that were in the way before this project, mainly the April Fools' video and everything Looking forward to getting stuck into some interior theatre stuff next post! Link to comment Share on other sites More sharing options...
Jacko Posted April 16, 2015 Share Posted April 16, 2015 did you put some skin on the skeleton of a mission I gave you? Link to comment Share on other sites More sharing options...
Kilkakon Posted April 16, 2015 Author Share Posted April 16, 2015 Not just yet although I fully intend to! When I was going hammer and tongs at all the great ideas you guys submitted I started to get a little burnt out on fixing the harder ones. 1 map is done, I'm most of the way done through another, and then yours to go as far as those submissions went. Link to comment Share on other sites More sharing options...
Tschokky Posted April 21, 2015 Share Posted April 21, 2015 Wow, that looks amazing, keep it going! Link to comment Share on other sites More sharing options...
Kilkakon Posted May 2, 2015 Author Share Posted May 2, 2015 Some progress has been made on the interior theatre: crates, genetic experiment vats and computer terminals. Annoyingly my 3D Max broke so I'll have to explore my options for getting the remaining civilian urban buildings done. Link to comment Share on other sites More sharing options...
Nyerguds Posted May 2, 2015 Share Posted May 2, 2015 Pretty! Though maybe you should make the top of the overhang a dark gray with fades to black at the sides, instead of real black, so people see more easily that it is indeed a passage and not just a wall. Link to comment Share on other sites More sharing options...
brandonvortex123 Posted May 2, 2015 Share Posted May 2, 2015 Some progress has been made on the interior theatre: crates, genetic experiment vats and computer terminals. Annoyingly my 3D Max broke so I'll have to explore my options for getting the remaining civilian urban buildings done. Genetic labs? wow what are those up to? Link to comment Share on other sites More sharing options...
Jacko Posted May 2, 2015 Share Posted May 2, 2015 Creating horrible death visceroids that go around annoying the shit out of you in Multiplayer. Or something. Link to comment Share on other sites More sharing options...
AchromicWhite Posted May 3, 2015 Share Posted May 3, 2015 Yeah, it looks good, maybe the overhang could be with each second pixel missing, so that you can see through it, like a transparency? TBH, it'll look good either way Cool stuff, keep it up! -Liam Link to comment Share on other sites More sharing options...
Kilkakon Posted May 3, 2015 Author Share Posted May 3, 2015 Genetic labs? wow what are those up to? You'll find out :laugh: It's your job to clean them out! I've taken your suggestions into account and made the overhang semi-transparent! I've also added doors, although I'm probably going to make them a 1x2 building so they can be a bit more into the overhang. Hopefully I can disable the civilians spawning though XD Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now