Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Kilkakon

Command & Conquer: Dawn of Tomorrow teaser thread

Recommended Posts

The gun that's on the Bradley in real life isn't a tank gun though; the vehicle is actually an APC. C&C uses a modified Bradley with a heavier gun. Both of those you mentioned are machine guns, btw, not actual tank guns.

A couple of corrections:

 

It is a "tank" gun, it's just not a large cannon as you would find on a main battle tank... But you do find them on more obscure AFV's (or tanks) such as the Russian BMPT-72 :

80UfoE3.jpg

 

The Bradley is classed as an IFV not an in APC in real life due to its heavy armament.

(Yep I remember it saying NOD upgraded it to 70mm or something) although in the cgi renders they look like normal Bradley's...

 

As for being machine guns... that's false too... After I believe .50" calibre, bullets become shells.

A "machine gun" fires bullets.

an "autocannon" fires shells  :roll: :P

 

Sounds cool Kilkakon, something like the jump jet/ helicopter things in terminator?

hunter_killer_aerial_1991_01.jpg

 

Share this post


Link to post
Share on other sites

Oh wow, I didn't know Terminator had something similar (haven't seen it). Somewhat similar, I wouldn't have it anywhere near as space-agey. Not sure if it should slant in flight or not.

 

I'll ask Nyer when I can to see how realistic an extra helicopter is.

Share this post


Link to post
Share on other sites

Finally, after weeks of solid work, I am most pleased to announce I have finished my new website! Woo! Over the last month I have been slowly transitioning my online presence towards focusing on my mod work and gaming videos, which should hopefully help when C&C is released--I want to do everything I can so that every C&C fan can love it!

 

http://kilkakon.com

 

BUT WAIT THERE'S MORE! :O I also have made a whole bunch of pages to show off C&C, the units and structures.

 

http://kilkakon.com/c&c

 

Would love to hear your feedback! I know Nyer wanted me to add superweapons--I'll do this soon--but everything else should be great! :D

Share this post


Link to post
Share on other sites

chooseyourpath.png

 

Behold a fully functional campaign selection screen! The palette took a little while to formulate but the result is great. Thanks to both Nyer and Blade as their tools combined allowed me to create this.

 

any release date?  :)

I'm aiming for Christmas! :laugh: All I have to do is dialogue, videos and campaign map transitions, although all of those are fairly involved. I'll be working on things as much as I can though, don't worry.

 

As I have launched my site and my new Patreon, I am now obligated to work a lot more consistently. I'll post updates as more work gets done!

Share this post


Link to post
Share on other sites

Wait a second...you never saw Terminator?  :laugh:

 

Anyway... I cannot wait for this release. You're doing what I've always wanted to do with RA.

And last I checked the registration process for Halloeyes openRA sprites is broken so you cant download anything.

Share this post


Link to post
Share on other sites

WOW

This is awesome!

 

I may have had a huge nerdgasm over that Mission select screen though, holy god thats cool.

Share this post


Link to post
Share on other sites

Thank you so much everyone :laugh: I'm glad you all like it. I got another mission's worth of frames done last night--4 more to go for Tomorrow, then I'll do CoA. Hopefully can crank them all out this week!

 

I won't have any more to show of them as it is a bit of a spoiler to see who wins and who loses. Don't want to give the game away now do we? heh-heh

 

And no I haven't seen Terminator 1 :( I've seen 3 though.

Share this post


Link to post
Share on other sites

Just to let you all know, the campaign transitions for the Tomorrow campaign have been completed. I'll need to work with Nyer as to fixing up the various country names (hopefully not too big a fix) but otherwise it's working 100% :D

 

Things are moving along for sure :) There's a few teething issues here and there (all of a sudden, videos have started to not display palettes properly, but they were fine before... needs more testing) so will keep working on it. :)

 

My goal for this coming week is to hire a voice over artist for Eva and to complete the Company of Answers campaign transitions! :cncsmirk:

Share this post


Link to post
Share on other sites

juggling some strings around shouldn't be that much of an issue, no. All calls to strings go through my own replaced functions anyway, so they should be easy to trace.

Share this post


Link to post
Share on other sites

Sweet! I will make a list with all the various stats and hit you up tonight :)

 

There's 5 weeks until Christmas, my current deadline, I have to get cracking  :laugh:

 

Today I also fixed another obscure issue that came up while testing. While I plan to finish the videos before the campaign's done anyway, it was good to figure out what was wrong: https://forums.cncnet.org/index.php?topic=6813

Share this post


Link to post
Share on other sites

Hey folks! Time for an update!

 

Thanks to Nyer's fancy new font editor and it's live preview functionality, I've been able to sidestep a tedious hurdle towards making my briefing videos. He might be unwell but he's still producing awesome stuff! :cncsmirk:

 

Check out my spoiler free preview video!

 

Combining my new animated mask clip and Nyer's tool means I can make any dialogue video quite easily. I still have to sprite up my main characters but hey, a great start huh? :laugh:

Share this post


Link to post
Share on other sites

It's been a crazy month but I have a few things that I can announce.

 

I've hired a voice actress and have all the Company of Answers dialogue recorded, including the EVA voice overs. I still have my issue with replicating Tomorrow's voice overs, hopefully I can find a solution to that one by posting on some forums or something. Nobody I know has any answers so I'm not sure what else to try.

 

I've been talking off and on with Nyer trying to sort out some technical issues that I'll need to have fixed to allow me to finish off the mod, as well as one or two feature requests which I'm pretty hyped about should they be possible. Will keep you guys posted.

 

Here's one of my feature requests, getting this ingame:

phoenix.png

 

This is a rough model so feel free to critique me on its design. I was trying to have something similar to the Osprey (which isn't possible in C&C) using turbines instead of tiltrotors. Also trying to not have it look like an Orca.

Share this post


Link to post
Share on other sites

@#;:'2;&!!!

 

I'm sorry, I just want to play your mod REALLY badly.

 

Question: Can I use you' tank hunter, uhh, thing. I have a "microtank" in my mod, which is essentially a light tank with two barrels. Sooo, I was looking for an shp for a double-barreled tank.

Share this post


Link to post
Share on other sites

I suppose. I am trying to save some things for my mod, it's the second thing this week that people are looting XD

 

I'll ask you to come up with your own icon as mine is especially made for my Tank Hunter. Be sure to credit me~ :cncsmirk:

 

Still looking for feedback on the chopper :D

Share this post


Link to post
Share on other sites

Well, I already have an icon. I was just have problems with getting the second barrel to look right.

 

The Chopper: Which faction has it? And, what are those things on the... wings? Jets or missiles? I think missiles would be great. I like the cockpit. :)

Share this post


Link to post
Share on other sites

I've done some more work on the helicopters and have a couple of alternatives to show, which ones do you like?

 

The new helicopter is for the Company of Answers. And some good news--Nyer has made some tweaks which seem to have the new chopper working ingame! I'll have to keep working on it tomorrow as it's 2 AM but let me know what you think.

 

phoenix1.png

Turbines as playercolours

 

phoenix2.png

Turbines as grey

 

phoenix3.png

No visible missiles, less visual clutter

 

what are those things on the... wings? Jets or missiles? I think missiles would be great. I like the cockpit. :)

They are SSMs :D

Share this post


Link to post
Share on other sites

I think the first one looks the best :)

 

Though to really compare them you'd need them rotating, and on actual size.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By scut
      Hi all
      I'm now knee-deep in TD SP mapping and am starting to run into questions that I can't answer via Nyerguds guide, opening the default maps or a lot of googling.
      Is there anyway to improve the AI on gunboats? They seem to find one target and fixate on it until it's dead. If it moves out of range they won't change target to anything else. This is on the "Hunt" AI used by gunboats in all the campaign maps. I've tried putting gunboats in a difference House (Multi3) and using "All to Hunt" on them to refresh their AI state and hopefully get them to re-target, but "All to Hunt" kicks in for every AI unit in every House.
      I've also tried creating them as a teamtype and giving them MOVE-HUNT-MOVE-HUNT instructions to try to refresh their AI (I had hoped they would ignore the move instructions), but that just results in them swanning around in the water in a really weird manner.
      I'm unsure where newly built Orca's will arrive from? I have a House (located SE map corner) where the reinforcement edge is set to South, but Orca's seem to come in from the right side of the map, or from the top-right corner? Do player A-10's always come from the top-left corner of the map? Is there anyway to control this? If Chinooks are buildlevel 98 and so are Wooden Fences, is there anyway to give the player the ability to built Chinooks without Fences, or is that just how it is?
    • By Rapid Spectre
      Hi,
      I've been trying to play Tiberian Dawn in DOSBox and have some questions about it. I'll start with the playlist:
      Is the game supposed to play Act on Instinct at the start of every mission? At the fourth GDI mission this seems strange. I was more expecting the game to play predetermined tracks at the start of new missions.
      Also, I think I noticed the game skipping tracks in the playlist and I saw no reason for that to be happening.

      Thanks in advance
    • By Holland
      Custom map previews are enabled again!
      This gives a great advantage to specialty maps, you can actually make it stand out so players will actually stay and try it out, and also list the required map options in the image

       
       
      Funky even made a little tool that creates the code, to put in map. A simple drag image on top of the tool and voila,
      Create custom image (256x256 pixels max) Drag image on top of CnCNetPreviewGen.exe Download   copy code of created file into your map save map, restart cncnet, pick map, click on blue WARNING button, give me your checksum+map name   Reply with checksum and map name here, or pm me whatever u want
      Then i'll whitelist it!!
      Give it to me like this example:
      5e5af5ae6491ad645de88ca03e8f636bbf78557b=TowerDefense Rally RACE! Jungle [V2]
       

      @Agrathore @A3H-Hitman @PTapioK @eliteGi @bk57 @Humble  plz let other map makers know too, can't think of them all atm, ty.
    • By uzernaem
      Hi,
      I was being nostalgic and decided to reimplement cursor graphics from the PS1 version. Note that some of the changed stuff is not a 1:1 rip from PS1 but a recreation, due to PS1 version lacking some of the sprites. Scroll icons were moved a bit for the smoother transition to the "stop sign" versions. They don't touch screen edge anymore, but still look fine.
      mouse.zip

    • By [email protected]
      I got the complete whatchawhatever from Origin and I'm trying to relive the wonderful days of my introduction to RTS, but it seems as if none of the games are functioning.
      For Tiberian Sun, clicking anything in the menu freezes the whole program.

      For C&C RA2/YR, the mouse is invisible.
      And so on.

      Is it really necessary to download third party patches for games that Origin (Electronic Assholes) are charging money for?

      You have my thanks and best wishes,
      Me
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...