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New MultiPlayer Maps Plus a modified Path & Beyond Map


bmoeller
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50 Tanks map - 2 players. Make sure the opponent selects one of the 2 re-spawn points or turn off bases in pre-game lobby. This will keep players from creating building, but not units.  Each player has 20 mammoth tanks,  30 heavy tanks, 7 Tesla Coils, 4 war factories, 9 Advanced Power Plants, and equal resources and Silos...

 

50_TANKS_mpr.jpg

 

 

50 Tanks Game Play

http://youtu.be/GQJYH_aV3bw

 

50TANKS_mpr.png.d46dd2f38044ccf03d5c60911a7e1ee0.png

50TANKS.mpr

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Front Line. I ot the idea of the layout from the popular Rocky Mountain gold rush map. Its a lot harder to tesla spam since you cant build directly into your opponents base. You have to chrono over or overwhelm them at  the middle of the map get to their side to build.

Edits

The BailCount value of General has been changed from 28 to 10

The GoldValue value of General has been changed from 25 to 220

The GrowthRate value of General has been changed from 2 to .02

The Storage value of PROC has been changed from 2000 to 200000

The map contains 1 Trigs

 

frontlin.mpr

frontlin_mpr.png.209c2604c835996c7082a53020155da5.png

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Front Line. I ot the idea of the layout from the popular Rocky Mountain gold rush map. Its a lot harder to tesla spam since you cant build directly into your opponents base. You have to chrono over or overwhelm them at  the middle of the map get to their side to build.

Edits

The BailCount value of General has been changed from 28 to 10

The GoldValue value of General has been changed from 25 to 220

The GrowthRate value of General has been changed from 2 to .02

The Storage value of PROC has been changed from 2000 to 200000

The map contains 1 Trigs

 

Interesting map, i just have a few questions:

Why did you choose to change tht gold value to 220 instead of 200 like p4?

What is the reason for changing the ore refinery ore storage?

And finally, why did you choose to create one narrow choke point? Im afraid this will cause a pathfinding hell when 4+ players try to attack trough.

 

Anyway, i love how creative you are. I'm  eager to try some of your maps soon. Looking forward to seeing more  8)

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I dunno why i picked 220. I picked 220 on one of my first maps and and have just stuck with it for the better part. The map is large so the the choke point is a lot wider than it looks in the image. Its about the width of 3  factories and i havent notice a jumbled mess when massive amounts of vehicles are sent in. I intended to make this a unlimited money map so changing the ore refinery storage to a high amount keeps you have having to need to build silos or alter their storage amount so it doesn't cap out at 12,000 or so. This will help in the long run if your base gets over ran and your refineries are taken out. I havent noticed on this map that the tanks run 10 miles up and down the wall before they get to the opening. but yes i have seen this happen several times on other maps

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Rock Battle 2-6 Player

 

The BailCount value of General has been changed from 28 to 10

The GemValue value of General has been changed from 50 to 250

The GoldValue value of General has been changed from 25 to 220

The Storage value of PROC has been changed from 2000 to 200000

The map contains 1 Trigs

 

rock.mpr

rock_mpr.png.5e9de226d1ac0f8597be9d4b605168ad.png

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Chrono Shift 2-6 Players. This is my new personal favorite and its fun to play.

 

The BailCount value of General has been changed from 28 to 10

The GemValue value of General has been changed from 50 to 150

The GoldValue value of General has been changed from 25 to 150

The GrowthRate value of General has been changed from 2 to .01

The map contains 13 Trigs

 

The triggers are

 

A timer that opens up 3 waypoints with a flare so you can chrono to the battlefield. It opens up the area around Waypoint 10,11,12 for all the players.

The other triggers are a 1 use chronosphere for all the players so they can leave the enclosed ore area and chrono a MVC vehicle to one of the 3 points opened waypoints .

 

 

 

 

 

Chrono_mpr.png.cdbbf403233b76489c7a7504df5b9e80.png

Chrono.mpr

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Chrono Shift 2-6 Players. This is my new personal favorite and its fun to play.

 

The BailCount value of General has been changed from 28 to 10

The GemValue value of General has been changed from 50 to 150

The GoldValue value of General has been changed from 25 to 150

The GrowthRate value of General has been changed from 2 to .01

The map contains 13 Trigs

 

The triggers are

 

A timer that opens up 3 waypoints with a flare so you can chrono to the battlefield. It opens up the area around Waypoint 10,11,12 for all the players.

The other triggers are a 1 use chronosphere for all the players so they can leave the enclosed ore area and chrono a MVC vehicle to one of the 3 points opened waypoints .

 

Why should someone even bother with chronoshift to the center area? They can just camp in the starting area and it becomes impossible to destroy them.

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Zjorz you always have something negative to say go make some more p4 clones and eat some peanuts. where can the left side build out at jacko?

 

Is this seriously how you handle feedback, LOL. . Im just trying to review your map. No need to attack me for no reason. If you re read my posts only one was negative (about swasticas)

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