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Holland

[TS] Make boats in your map!

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So I knew it was possible, and made it happen. Simply by making units 100% Amphibious and some Land type 0% Amphibious The only thing is, the Boat units, are seen as vehicles. This means that Warfactory thinks its his! So if you make a boat, make sure to Primary Set the Harbor. Otherwise the boat will be stuck in your warfactory. And the otherway around: vehicles will appear in the water and die instantly. So If you're gonna add this code to your map, make sure to tell the players this. You will get used to it quick and you'll notice that it gives an whole new element/feeling to it.

 

Its handy to put the information needed as comments on top of your map file, like in the attached map (with this post).

In CnCnet, you can simply right-click the map preview and copy/paste this info:

 

; LISTEN UP!

; You can make boats!

; When u build the harbor, place it in the water & make boats!

; NOTE: Make sure to set warfactory 'Primary building' for vehicles, and Harbor 'Primary Building' for boats!

; Put Jet ski and APC Ship on the shore for infantry to enter]

; Firestorm has to be turned on

 

You may edit anything as you like! (Like making Bombers unbuildable, you have to rely more on ships, or make vehicles cheaper, whatever will be more intresting!) Make sure firestorm is turned on, because the boats have the image from some Firestorm units! You can edit that yourself too. ( The codes you can look up in the software: TibEd  or your rules.ini file. They are online too! ) Here they are, just simply add this to your map:

 

[APC]

TechLevel=-1

 

[bUS]

Cost=1200

Dock=NAWASTE

Name=Battle Ship

Image=SGEN

Owner=GDI,Nod

Speed=5

Primary=120mmx

Category=Transport

Strength=400

SpeedType=Amphibious

TechLevel=10

Passengers=0

MovementZone=AmphibiousCrusher

Prerequisite=NAWAST

 

[beach]

Amphibious=100%

 

[MOBWARN]

TechLevel=-1

 

[CAR]

Cost=300

Dock=NAWASTE

Name=Jetski Scout

Image=BIKE

Owner=GDI,Nod

Speed=8

Category=Transport

Strength=100

SpeedType=Amphibious

TechLevel=10

Passengers=1

MovementZone=AmphibiousCrusher

Prerequisite=NAWAST

 

[Clear]

Amphibious=100%

 

[FiendShard]

ROF=30

Burst=3

Range=12

Speed=30

Damage=13

Report=FIEND2

Warhead=Shard

Projectile=DogShard

 

[GACNST]

Sight=120

 

[GADEPT]

Name=Ship repair service

Owner=GDI,Nod

ShipYard=yes

WaterBound=yes

Prerequisite=PROC

 

[GAGATE_A]

TechLevel=-1

 

[GAGATE_B]

TechLevel=-1

 

[GALITE]

Cost=900

Name=Bay Defender

Armor=wood

Image=GALITE

Owner=GDI,NOD

Sight=10

Turret=yes

Nominal=yes

Primary=FiendShard

Adjacent=12

Strength=500

TechLevel=10

TurretAnim=LASER

WaterBound=yes

ThreatPosed=0

TurretAnimX=-8

TurretAnimY=16

Prerequisite=NAWAST

IsBaseDefense=yes

TurretAnimIsVoxel=true

TurretAnimZAdjust=-40

 

[GAWEAP]

Prerequisite=NAWAST

 

[NAGATE_A]

TechLevel=-1

 

[NAGATE_B]

TechLevel=-1

 

[NAWAST]

Bib=no

Cost=1000

Name=Harbor Factory

Armor=wood

Owner=GDI,Nod

Power=50

Sight=10

Crewed=no

Weeder=no

Factory=UnitType

Adjacent=10

FreeUnit=CAR

PipScale=none

ShipYard=yes

Strength=400

TechLevel=10

BuildLimit=2

WaterBound=yes

AIBuildThis=yes

TogglePower=no

Prerequisite=PROC

 

[NAWEAP]

Prerequisite=NAWAST

 

[NTPYRA]

Image=NAPULS

Turret=no

Primary=SuicideBomb

ShipYard=yes

Repairable=yes

Unsellable=no

WaterBound=yes

 

[PICK]

Cost=2500

Dock=NAWASTE

Name=RPG & SAM Float (Primary set Harbor)

Armor=light

Image=MWAR_NOD

Owner=GDI

Sight=5

Speed=3

Turret=yes

Nominal=yes

Primary=RPGTower

Category=Transport

Strength=800

Secondary=RedEye2

SpeedType=Amphibious

TechLevel=10

Passengers=0

MovementZone=AmphibiousCrusher

Prerequisite=GATECH

AllowedToStartInMultiplayer=no

 

[sGEN]

TechLevel=-1

 

[MOBWARG]

TechLevel=-1

 

[MOBILEMP]

TechLevel=-1

 

[Rough]

Amphibious=0%

 

[suicideBomb]

ROF=4000

Range=40

Speed=8

Bright=yes

Damage=11000

Report=HUNTER2

Warhead=SUPER

Projectile=Lobbed2

 

[TRNSPORT]

Name=Carryall

Owner=GDI,Nod

Prerequisite=GADEPT

 

[TRUCKA]

Cost=1500

Dock=NAWASTE

Name=APC Ship

Armor=light

Image=ORCATRAN

Owner=GDI,Nod

Sight=5

Speed=7

Points=40

Turret=no

Primary=HoverMissile

Category=AirLift

Strength=2000

MaxDebris=9

SpeedType=Amphibious

TechLevel=10

IsDropShip=yes

Passengers=10

MovementZone=AmphibiousCrusher

Prerequisite=NAWAST

AllowedToStartInMultiplayer=no

 

[WEED]

TechLevel=-1

 

[REAPER]

TechLevel=-1

 

[JUGG]

TechLevel=-1

 

[LIMPET]

TechLevel=-1

 

[WINI]

Cost=6000

Dock=NAWASTE

Name=Deployable Structure-Destroyer (Primary set Harbor)

Armor=light

Image=SONIC

Owner=Nod

Sight=5

Speed=2

Turret=no

Nominal=yes

Category=Transport

Strength=1200

SpeedType=Amphibious

TechLevel=10

BuildLimit=1

Passengers=0

DeploysInto=NTPYRA

MovementZone=AmphibiousCrusher

Prerequisite=NATECH

AllowedToStartInMultiplayer=no

 

[Water]

Amphibious=100%

 

ships.mpr

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This belongs in the "tutorials" section ;)

 

And, technically, this is modding, not mapping, though I know that's a very fuzzy line in Tiberian Sun.

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This belongs in the "tutorials" section ;)

 

And, technically, this is modding, not mapping, though I know that's a very fuzzy line in Tiberian Sun.

 

ok! thnx for moving

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First post is not updated, get updatednversion in this message!

 

Map has become way better, and lots more balanced and fun!

Map title is now: Caribbean Battles!

 

What to know:

Place Shipyard in water; comes with free Jet ski

Jet Ski (Attack cycle) has wolverines weapon, 1 inf can enter to scout!

Magmanier(hvrmrls) rides on land and water. is effective in large quantity, but very weak against structures,

Dragon Wings (jumpjet) is expensive but fires Flamthrower from the air.

GDI Sam upgrade is Juggernaut artillery.

Air Lookout, GDI'S SAM! but more expensive then nod's Sam.

Whale of NOD (temple of nod) Place in water, is gonna have small superweapon in future update

PARADROPSHIP Expensive and slow, but 10 infs can enter, they drop out with parashute when you (force)fire with aircraft

Infantry griever ( cyborg reaper), weblauncher and vulcans MG. Goes on land too

Solarbeam Focus Expensive, slow, shoots slow to, its laser is not weak and has a HUGE range. great for defense and attack.

SeaDevil (apc with mammoth turret), Cloak unit with flamethrower, goes on land too.

Emp Bomber Bomber with a single emp bomb, but very weak.

Deployable Tesla Coil (mk2) Find a good spot to deploy it cuz u can't undeploy it. It has a very powerfull tesla weapon. You can build around it. Defend this structure.

Bay Defender shoots at air and ground/water

RPG/SAM FLOAT gdi's powerfull defense ships.

GDI can make lots of anti air so there is no firewall, the generator is now buildable on water and shoots a strong disruptor

Mutant hijacker is invisible

 

MAKE SURE FIRESTORM IS ENABLED

MAP WILL ONLY WORK WHEN THERE IS AT LEAST 1 GDI PLAYING

ead44Qi.jpg?1

download in attachment:

battle_of_the_caribbean.mpr

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