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Dawn of the Tiberium Age (DTA)


Rampastring

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Another Co-Op video, of the Freezing Offensive mission on Hard:

 

https://www.youtube.com/watch?v=7vYYrKki8UY

 

Briefing:

We've located a vulnerable Soviet Radar facility. Take a small force of infantry and engineers, eliminate the facility's defenders and capture the facility.

After succesfully capturing the facility, you will receive an MCV. Set up bases and destroy the Soviet base in the area with the help of the information you got from the captured radar.

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  • 4 weeks later...

Thanks guys!

 

http://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/dta-reaches-moddb-2015-top-100

 

DTA Reaches ModDB 2015 Top 100

Today we've reached Top 100 in the MOTY competition for the second time in a row. While we're far from the #1 spot, it's really motivating to see that our work is being enjoyed so much. It's a great accomplishment for a classic C&C mod to get there among mods for all the newer games. We have to give humble thanks to everyone who voted for us!

 

moty-500.png

 

However, the competition continues! The second-phase voting determines our spot within the Top 100. So, click on the image above to get to the voting page, and then just click on the big "Vote" button next to our mod! While there, you can show your support for our friends at Twisted Insurrection as well.

 

Again, thanks to everyone who voted for us. We hope to be able to entertain you for hundreds more hours with new updates in 2016!

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  • 1 month later...

Version 1.1476 has been released. Change log:

 

  • Added: LAN support (Credits: Rampastring).
  • Added: Many new temperate paved road tiles and pavement improvements and additions (Credits: Bittah Commander).
  • Added: A tank wreckage map prop for the temperate and light desert theaters (Credits: Bittah Commander).
  • Added: A "Large Ice Floes" map prop for the snow theater (Credits: Bittah Commander).
  • Added: The (non-buildable) "Dropship" from Tiberian Sun (Credits: Bittah Commander).
  • Added: A large crater map prop for the temperate theater (Credits: Nooze).
  • Added: New multiplayer Co-Op map: "Ally Under Siege" (Credits: Rampastring).
  • Fixed: The AI will no longer attack the "Battlefield Control" structures on the "Switching Islands" map (Credits: Bittah Commander).
  • Fixed: On the "Island Trouble" multiplayer map, the airstrike super weapon obtained from the "Forgotten Command Center" didn't work (Credits: Bittah Commander).
  • Fixed: The Mammoth Tank often only fired a single cannon and missile projectile at targets instead of dual projectiles (Credits: Bittah Commander).
  • Fixed: You weren't able to build everything in one of the final "The Toxic Diversion" missions (Credits: Bittah Commander).

LANLobby.png.50c9ac9effa63cddece64478d812cdf0.png

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  • 3 weeks later...

We've jump-started the new year this month with 3 updates for DTA. We've included new features, gameplay fixes, additional maps and new toys for mappers.

 

Over the last 2 years we've got multiple requests for LAN multiplayer support. Thanks to CnCNet's great performance I didn't consider it important enough, but a group of donators managed to convince me otherwise and so, this often-requested feature has now been implemented. Since it was implemented only recently and it's difficult to test LAN alone, it works but is still in a somewhat beta state. So, if you spot any bugs, be sure to report them so I'll be able to fix them!

 

lanlobby_791.png

 

Our client's looks have also got an overhaul in the latest update, in all themes. We've ditched the standard Windows borders to make room for our own, in all windows except for the game lobby. The default theme only has a 1-pixel silver border in all windows, but the change is more significant in the Classic theme and the Soviet and Allied themes. You can enable these themes in the game options menu.

 

campaignselector_151.pngcncnet_149.png

tdstats_177.png

 

If you've played DTA, you might've got annoyed by a certain bug. Units that automatically fired at enemies went to chase after those enemies when the enemies got out of the units' firing range. It was common to see your artillery heading into the enemy base because of this bug, even when you didn't order them to do so. This bug has been plaguing the TS engine for 16 years, but thanks to AlexB, it is now fixed. You can now rely on your long-range units staying where you ordered them to stay.

 

AlexB also fixed another bug of less importance, namely that if you capture all sides' production facilities on a naval map, DTA would crash. This is because the game engine cannot handle more than 75 icons on the sidebar, and would crash when the limit was exceeded. Now, instead of crashing, the game simply won't show more than 75 icons. This means that you can now safely have control of all 4 factions' technology on naval maps.

 

lovelycity_425.png

 

I mentioned new toys for mappers. These are paved roads, pavement additions, new trains, a huge crater and more ice floes. Of these, the most significant are the pavement additions and new paved roads; as you can see above, they allow us to create much better looking cities.

 

And there can't be a chain of DTA updates without new maps, right? During this month we've added one new Co-Op mission (Ally Under Siege) and one new standard multiplayer map (Coastal Path Revisited).

ally_under_siege_993.png

 

Coastal_Path_Revisisted.png

 

Aside from that, we've improved the smoothness of the CnCNet lobby and fixed half a dozen issues in maps, some of them more serious than others. You can view the full change log of our updates (the latest 3 and everything before them) on our change log page.

 

We hope these updates will give you lots of fun when you command and conquer the battlefield this year. See you there!

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  • 2 weeks later...
  • 2 weeks later...

I originally implemented multiplayer saves in last September, mainly to counter synchronization errors; when the game desyncs, you can continue playing by loading a saved game from the match.

 

Well, as often is with the TS engine, the game decided that my solution was too easy. For some reason multiplayer saves sometimes become corrupted so that they crash when loaded; combined with that the client supported only one MP save, a synchronization error could still ruin the game despite the saved game feature.

 

To correct the situation, the client in DTA's next version supports multiple multiplayer saves from the same match, up to 1000. That means that you'll be able to save as often as you'd like and if one save is corrupted, you'll usually be able to just load a different one.

 

PS. I know that the white drop-down highlight color is bad and will attempt to fix it before the next update.

IMG_21022016_035114.png.9045649ff41271a07c88d8cb82d4ddcd.png

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  • 1 month later...

We released two updates a while ago. Combined change log:

 

  • Added: New multiplayer maps: "Eternal Spring Dream" and "Heart Attack" (Credits: Rampastring).
  • Added: Various new tiles for the temperate "Bridges" tile set (Credits: Bittah Commander).
  • Added: You can now select the "DxWnd" renderer in the client's settings, which can make the game perform better on some systems (Credits: FunkyFr3sh, Glukv48, Rampastring).
  • Changed: The AI's laser corvette now has the same (shorter) range as the player's non-deployed laser corvette.
  • Changed: Ion Storms will no longer prevent aircraft from flying, nor disable the radar (Credits: AlexB).
  • Changed: The client now keeps multiple saved multiplayer games, as long as they're from the same match (Credits: Rampastring).
  • Fixed: There was a chance for the game to crash if a Jump Jet Infantry was flying or trying to take off just when an Ion Storm started (Credits: AlexB).
  • Fixed: The Private Message window had no close button (Credits: Bittah Commander).
  • Fixed: Blue tiberium is harmful to infantry again (Credits: AlexB).
  • Fixed: In the Scavenger game mode, crates provide less money and units and structures are no longer 4 times as expensive (Credits: AlexB).
  • Fixed: The Corvette, Frigate and several of the AI's ships were unable to gain veterancy (Credits: Bittah Commander).
  • Fixed: In the "The Experiment Lab" Co-Op mission, the enemy will no longer receive Chemical Hovercraft reinforcements after the Experiment Lab structure has been destroyed (Credits: Rampastring).
  • Fixed: The "Stealthy Inhibition" Nod singleplayer mission failed to load (Credits: Bittah Commander).

 

And the preview of another new map (click on the image to see the actual megamap). I got the idea for it from an earlier post in this topic..

 

You can potentially make a bridge as wide as the whole map... if you really want to for some reason :P

 

heart_attack_preview.png

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  • 1 month later...
  • 2 weeks later...

The Soviet Theme skirmish lobby in DTA 1.15. You might notice that the starting location selector drop-down is gone; instead the map preview's starting location indicators can be clicked on to open a menu where you can select the player that starts on the specific location.

skirmishlobby.png.c1acdb675550f861a3e232b039a8d494.png

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