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sgtmyers88

Who is still alive to beta test?

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Nod 12 is coming I just got to finish laying it out and script it. The landscaping is done though. My efforts over the past few weeks have been refocused on art/graphics and debugging misc. code and scripts based upon some feedback I got and viewing all your gameplay videos. I am also working on a new promo trailer for the project.

TDR_BTS_Promo_Trailer_Editing.jpg.a070de68982cbd7d7fbd2193eee32d4c.jpg

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Updated the MAPS, INI, AI and WINDOW .tdr files with fixes. I am slowly managing to get rid of all the white text. lol And yes Nod #12 is now playable as well.

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Works now. For some reason, unzipping with 7zip didn't do it.

 

Anyway, the first part with the two Mammoth Tanks id difficult but manageable. However, after that, GDI only attacked me twice (first with light vehicles, then with Grenadiers) and then started stacking units in their base.

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So the AI problems from the last mission that were previously thought to be fixed were somehow carried over? Or did Nod 11 not have any improvement on your end when you replayed the updated version?

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I tinkered with the files a bit more but the AI does seem to work as it should on my end. I wonder if something else got bugged with your download. Here are the direct map files for you to play with and see if there is a difference. Its kinda odd you have had issues with both maps.

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The AI works fine now, and even sends Orcas from time to time. I guess it was just a glitch of sorts.

 

One thing I noticed is that the overcharge ability of the power plants is OP: With repair levels 2 and 3, a power plant is repaired faster then it is damaged by the overcharge ability, which thus can be used all the time with no risk.

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I accidently sent you the map when I was debugging the AI I will have to add the shrouded one. I'm on a trip and only got my laptop right now.  Lol

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Grabbed the file from the Dropbox and fixed it. The maps.tdr file is updated. Be sure to delete the other two maps I provided.

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Upon looking them over I will probably do the N64 edits to the final map due to the AI issues that SAGE has been notorious for. And yes there are two "special" maps called GDI Victory and NOD Victory that can be found and tested in the files. You will have to redownload the movies for the updated content here for them to work properly. Otherwise it will remain as just a black screen as there is actually an unused trigger script that I found and activated for movie files. However, if the movie is not present the script will just hang until something else happens.

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Alright the plan is if there are are no additional issues with the fixes I applied based on current feedback is I will release the update on Thanksgiving.

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I don't know whether I mentioned this anywhere, but right now, the second-level repair ability repairs overcharged Power Plants faster than they get damaged, which means that overcharging can be used all the time with no downside.

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