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Dasha

Countries Bonuses

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Hi,

 

I'm new to CnCNet but I play Red Alert since it came out on PS1.

 

Now I just discovered CnCNet and I' enthusiast being able to play the original game on newer hardware.

 

Thanks for this.

 

I will post this question here since I dis not find a clear answer.

 

Since v3.03 in the original game, a bug turned France and England bonuses into handicaps.

 

What about CnCNet ? Is this fixed ? Or bonuses are even différent ?

 

Also, do Greece, Spain and Turkey have bonuses ?

 

I really searched but not found a clear answer about what is implemented in CnCNet...

 

Thanks. Dasha.

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Hi,

 

I had a look at the initial rules.ini file of the offline game and here're my findings :

England is fixed but France not.

 

; Airspeed = multiplier to speed for all air units [larger means faster] (def=1.0)

; Armor = multiplier to armor strength for all units and buildings [larger means stronger] (def=1.0)

; Cost = multiplier to cost for all units and buildings [larger means costlier] (def=1.0)

; Firepower = multiplier to firepower for all weapons [larger means more damage] (def=1.0)

; Groundspeed = multiplier to speed for all ground units [larger means faster] (def=1.0)

; ROF = multiplier to Rate Of Fire for all weapons [larger means slower ROF] (def=1.0)

; BuildTime = multiplier to general object build time [larger means longer to build] (def=1.0)

 

[France]

Firepower=1.0

Groundspeed=1.0

Airspeed=1.0

Armor=1.0

ROF=1.1

Cost=1.0

BuildTime=1.0

 

[England]

Firepower=1.0

Groundspeed=1.0

Airspeed=1.0

Armor=1.1

ROF=1.0

Cost=1.0

BuildTime=1.0[England]

Firepower=1.0

Groundspeed=1.0

Airspeed=1.0

Armor=1.1

ROF=1.0

Cost=1.0

BuildTime=1.0

 

Turkey, Spain and Greece don't have specific bonus.

 

The same is applicable in rules.ini embedded in redalert.mix of RedAlert_Online game.

 

If I adjust it myself, would it be taken into account for games I'm hosting ?

 

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When you play on cncnet all Allied nations are "fixed" to be the same as Germany, which is a small damage up.

 

This also includes Spain, Greece and Turkey (all allies)

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OK, many thanks for this answer.

In the meantime, I discovered that description for the armor in Rules.ini is not even correct. So England has not the bug fixed.

 

And what about the Soviets ? Do they have a bonus Online on CnCNet ?

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cncnet doesn't use rules.ini. Its rules are read from a file called spawn.xdp or something like that.

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The bug was already there in the first version of red alert (was it 1.04?), I tested it some time ago. Some people claimed it was not a bug and they did that on purpose, later we found evidence in one of the inlays included with the original game. To ensure the bugged countries don't become better than germany we had to make them all equal to prevent bigger gameplay changes since all people always used germany only in online games

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It's always been messed up in rules.ini which has never been alterated in any newer official version of RA.  1.1 is slower ROF and weaker armor, while 0.9 is better.  However, last I saw CnCnet's spawn.xdp overrides it and gives 1.1 Firepower instead to all six allied nations, unless you specify your own bonuses in map, then those will take priority.

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Thanks for all this information.

 

So I guess CnCNet only aligned allied countries and probably left Soviet units as-is...

 

I'd have found it cool to have each allied with their own bonus as Westwood intended to. But anyway, fine like this ! At least other allied countries have no disadvantages. :)

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