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Hind Pilot

Enabling units/structures on campaign missions.

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How do i change the units that can be produced in mission from a campaign?; im trying to make Chinooks buildable on a early mission (Nod 3) and i managed to make the helipad buildable by changing their "Buildable =" line on the map.ini file (inside 00_CCTDRDXINI) of the mission but they were unable to produce any units, there's no unit production buttons when i click on them, only "sell" and "rallypoint". Tried with the Airstrip and had the same result.

singleplayer.png.be053f3d30bf95dc566a71ba7cc0e4aa.png

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Well technically you are not supposed to. :) Thats called cheating. lol But anyways the unit production controls are done via scripts in the map itself which can be triggered to be enabled/disabled in some circumstances.

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