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dkeeton

New Bug Fixes for Tiberian Sun have been released.

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We've patched a bunch of bugs that the TS community pointed out here http://forums.cncnet.org/index.php?topic=4718.0

You'll get the patches automatically when you log into to play TS online.

 

  • Units no longer explode when they are told to attack or told to stop when they are on a service depot. This patch also fixes a lot of other  exploding units problems.
  • Fixed the carryall click under bug that could cause a carryall to never land when an enemy clicks under it with another aircraft.
  • Barracks' will no longer stop producing units after you've built a Jump Jet to a rally point.
  • An unloaded aircraft that is reloading on a helipad will no longer stop reloading after it's been told to attack a unit.
  • You can no longer set a rally point in shroud for you war factory and helipad.
  • A player can no longer block another players refinery with a harvester.
  • Harvester Truce works once again.
  • Units can now get multiple power up crates.
  • Players will timeout faster if they fail to connect in the loading screen.

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Thank you for all of your work as these bugs have been an annoyance ever since the beginning of the game.

 

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just... how? I thougt this cannot be fixed in the realitys of the project, but now I feel like you can change everything! this is amazing, thank you

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Special thanks to XmeXyou for all his hard work on these patches!

 

Special thanks to [email protected] rest of staff for all their assistance in helping Xme get this tedious task done.

 

I really love you guys :)

 

 

With that said, as soon as there is a way to detect who causes r/c and a way to tag laggers I will be holding up my end of the deal and hosting a huge $$cash$$ prize tourny for TS.

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We've patched a bunch of bugs that the TS community pointed out here http://forums.cncnet.org/index.php?topic=4718.0

You'll get the patches automatically when you log into to play TS online.

 

  • Units no longer explode when they are told to attack or told to stop when they are on a service depot. This patch also fixes a lot of other  exploding units problems.
  • Fixed the carryall click under bug that could cause a carryall to never land when an enemy clicks under it with another aircraft.
  • Barracks' will no longer stop producing units after you've built a Jump Jet to a rally point.
  • An unloaded aircraft that is reloading on a helipad will no longer stop reloading after it's been told to attack a unit.
  • You can no longer set a rally point in shroud for you war factory and helipad.
  • A player can no longer block another players refinery with a harvester.
  • Harvester Truce works once again.
  • Units can now get multiple power up crates.
  • Players will timeout faster if they fail to connect in the loading screen.

Fantastic work  :D

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The launcher is unrelated to this; this stuff is all fixed inside the game's actual exe file.

 

You'd have to ask the DTA team that, but given the fact they probably modded the exe for their own purposes, they'd have to specifically apply these patches to their exe.

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