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CnCNet Client

 

The map browser (left click the map preview) supports now mousewheel scrolling and category selection via mouse button 4/5

 

 

Tiberian Sun

 

A bug was fixed that could give players an unfair advantage

 

2 New hotkeys were added, ChatToAllies (default: Backspace) and global chat is now available via Return (same as F8)

 

 

Red Alert

 

The limits have been raised, Infantry:500->550, Buildings: 600->650, Aircrafts: 100->150, Units: 500->650, Vessels: 100->150

 

A bug was fixed that caused the game to glitch (Crash/OOS/Disconnect) when the unit limit was reached, sidebar icons will not gray out anymore when the limit was reached and you don't need to right click to be able to build again

 

2 New hotkeys were added, ChatToAllies via Backspace and global chat is now available via Return (same as F8)

 

 

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CnCNet Client

 

Fixed a bug where the client didn't find a LAN server (Raised the timeout)

 

Fixed a bug where the mouse wheel scrolling in the map browser didn't work all the time

 

A right click on the map preview in the map browser will now open the map in its full resolution

 

Fixed a bug where the selection of the map in the browser was ignored

 

Hints can now be translated, check directory CnCNet5/Others for all files

 

Russian translation was finished - Thanks to sergey

 

Chinese translation was finished - Thanks to wyq

 

3 new tiberian sun game options have been added to the gameroom

 

Fixed a bug where the text in the about dialog was invisible (Linux / Mac)

 

Fixed a bug where the chat textbox color became black/invisible (Linux / Mac)

 

Fixed a bug where the client did not maximize after the game was finished (Linux / Mac)

 

Fixed a bug where the chat did not scroll to the bottom after minimize/maximize  (Linux / Mac)

 

 

Tiberian Sun

 

A new game option has been added "Aimable Sams"

 

A new game option has been added "Integrate Mumble"

 

A new game option has been added "Attack Neutral Units"

 

Tiberian Sun config program was updated with a new option "OnlyRightClickDeselect"

 

Tiberian Sun config program was updated with a new option "DisableAltTab"

 

Tiberian Sun config program was updated with a new option "DisableEdgeScrolling"

 

Tiberian Sun config program was updated with a new option "IntegrateMumble"

 

Thanks to humble for helping out with the config program!

 

 

Dune 2000

 

The game supports now scaling with GDI renderer

 

The default emulation of DxWnd was changed from EmulateBuffer to LockedSurface

 

Dune 2000 config program was updated with a new option "Stretch to Fullscreen"

 

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CnCNet Client

 

The game host will now download a map if he doesn't have it already when another player suggested a new map

 

The settings button will now open a different menu that allows you to get quicker into the game settings

 

The login menu size has been raised a bit since it was too small

 

Russian translation was updated - Thanks to sergey

 

Hints were updated - thanks to ferret

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Red Alert

 

All important game files are now cached on gamestart and the game will not read data from your hdd during game play anymore

 

A bug was fixed that caused the game to slow down if no music is installed

 

A experimental debug patch was added to solve a game crash on Macs

 

 

Tiberian Dawn

 

A experimental debug patch was added to solve a game crash on Macs

 

The explosion crate has been replaced with the ion blast crate to test if the popular crate crash still occurs using another crate type

 

 

CnCNet

 

The client will now default to 4 player games for tiberian dawn since 5 and 6 player games are still broken (out of sync problems)

 

A workaround was added for players in the UK, specially those having virgin media internet provider (could also affect other providers).

P2P games failed to connect often cause internet providers in the UK put their customers behind proxy servers (Web Safe / Child Safe / Virus Safe).

 

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CnCNet client

 

Improved the filter on the login screen to prevent bad nicknames that were leading to problems

 

Alt+F4 can now be used to close the client

 

Window position and size are now saved with high DPI settings too

 

The map preview will now display properly with high DPI settings

 

The livestream button will now open our new twitch page - https://cncnet.org/live

 

Random updates for ladder/clan testing and debugging

 

 

Red Alert

 

Fixed a game bug

 

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CnCNet client

 

Fixed a crash that occurred sometimes when text was copied into the chat textbox

 

Debugging of Out Of Sync errors has been started (still a long way to go though)

 

Performance improvements for client start up and the friendlist loading time

 

 

Red Alert

 

Fixed another mouse cursor crash on Mac/Linux (wine)

 

A possible cause for game disconnect/Out of sync was fixed when a player hit abort during the match

 

Out of sync errors were replaced by a better solution, the game will now try to kick off the offending players and allows the others to continue playing

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CnCNet client

 

Possible fix for "Game files modified" bug on Linux/Mac + Debug code

 

Live Stream button is now working properly again

 

Fixed a bug on windows 10 where things didn't align properly on resize

 

AI player selection dialog was fixed on Mac

 

Fixed a Peer-to-Peer connection bug - The chance to connect is now higher for those having problematic connections

 

Added a new mirror server - Thanks to the guys from Cannabischat.net for providing it!

 

Fix for rare map download crash

 

Slovakian translation updated - Thanks to AntRazor

 

Mouse middle button click on the map preview will now generate the high resolution map preview

 

 

Game Installers

 

Music is now being downloaded automatically for Mac/Linux

 

Random tweaks to improve compatibility on Mac/Linux

 

 

 

 

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CnCNet client

 

Improved ignore list

 

Map name search is now also available in the map browser dialog

 

 

 

Game Installers

 

Maps "Southern Cali.." and "Answer the phone" were removed and "Gold Rush Open..." and "! Congo !" were added

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CnCNet client

 

The "tunneled" connection option was replaced with a "Automatic" connection option (Automatic will try to use the fastest connection possible)

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CnCNet client

 

The "Automatic" connection option is now the default setting

 

The selected tunnel server will now be saved

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CnCNet Client

 

The last selected tunnel server will now also be restored after a restart

 

Running games are now displayed with a darker font

 

Random country will now have 50/50 chance for soviets/allies (Red Alert)

 

 

Red Alert

 

Skirmish games have now 2 new hotkeys, quicksave = "P" and quickload = "L"

 

Fixed a bug where p2p games could fail to connect

 

Super Tesla fix can now be optional (will be enabled soon as checkbox in the client)

 

A in game chat command has been added - "!spec" will force all spectators and dead players to leave the game

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CnCNet Client

 

Added a new warning for low average FPS (Lag caused by bad settings / Slow computers)

 

 

Red Alert

 

The name of the player that is causing lag is now shown in the top left of the screen (Unstable connection / Slow computer etc...)

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CnCNet Client

 

The client supports now using multiple tunnel servers in 1 game combined with p2p connections via "Automatic" server setting (Mixed Mode)

 

Skirmish games will now have 1 ai player preset on startup

 

A new "explorer" button was added to the map cheat dialog to browse to the selected map quickly

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CnCNet Client

 

Minor visual updates

 

The server list is not showing all servers anymore since the client will use multiple servers inside of 1 game now automatically. Servers are chosen by connection speed (Chinese servers are a exception, multi server games are not working well for chinese)

 

Removed country flags from game rooms (except chinese server games)

 

Dropped support for old tunnel servers, the client will only use the new tunnels from now on (except chinese servers)

 

Added more empty space between the lines to make it look cleaner

 

 

 

Note: If you are running a CnCNet server, please update it to the latest version. All info can be found here:

 

https://forums.cncnet.org/index.php?topic=7211.0

 

 

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CnCNet Client

 

Bug fix for hosting 6 player games in dune 2000 and tiberian dawn

 

A workaround for chinese players was added, it should be possible for them to play in all games without VPN now

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CnCNet Client

 

 

Support for password protected chinese servers (old v2 tunnels)

 

Improvements for the server choice for chinese players in Automatic connection games

 

All servers are now adjustable via Servers.ini

 

Replaced mumble with discord

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CnCNet Client

 

 

No more map cheat warning for spectators

 

Fixed broken LAN option

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CnCNet Client

 

Updated automatic server choice for chinese players (New Hong Kong tunnel)

 

 

Red Alert

 

The lag message in the top left can now be disabled via redalert.ini -> [Options] LagWarningDuration=0

 

A new option has been added to redalert.ini for older computers -> [Options] LowCpuUsageScroll=yes

 

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CnCNet Client

 

Changed default game settings for Dune 2000

 

Disabled /PortTest command in game rooms

 

Closing all running games now when a new game room was joined to avoid bugs

 

Fixed a bug with bad Credtis/unit count settings

 

Fixed a rare crash on wine (Linux/Mac)

 

Game hosts are now kicked off a room after being 30 minutes afk

 

Score screen will now highlight the winners and the best stat of each category

 

 

Red Alert

 

Fixed a bug that could end up blocking the game port in case the game doesn't fully close and continues to run in the background

 

 

 

 

-

To install the update manually type the following commands:

/install update24

/restart

 

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CnCNet Client

Automatic map upload / download for dune 2000 (Thanks to shao and mk for the help)

Right click on the map preview will now open the map editor for dune 2000 (editor must be located at: "Map and Mission Editor/D2kEditor.exe")

Possible fix for mac/linux game files incompatible bug when starting a game

Bigger server choice for chinese players

 

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yo funky, don know, what change u made, but those "unknown error" lobby-crashes occur now only like half often ! good path :D

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11 hours ago, Clausewitz said:

yo funky, don know, what change u made, but those "unknown error" lobby-crashes occur now only like half often ! good path :D

Oh, I didn't change anything about that one yet (have no good solution for it yet)

But how about the other annoying error that happened when a game was about to start? I tried to fix that one, didn't hear anything about it yet. Does it still happen?

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ah, for me i see them both as the same, but ya right same effect but 2 reasons. so i haven't had that start-crash for about some days now. the other dc-lobbycrash still

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      TUTORIAL
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      THIS IS 1 SINGLE OIL DERRICK! DOWNLOAD OILDERRICK.RAR FOR 1,2,4 AND 8 OIL DERRICKS! 
      [b]; If you already have triggers, Just copy paste the content under Tags, Events, Triggers, and Actions below your existing ones. ; This content includes [Houses], make sure you don't double copy it[/b] [Triggers] 01L10002=Neutral,01L10020,attach to Oilderrick#1,0,1,1,1,0 01L10004=Spawn1,<none>,Oilderrick#1 - spawn1,1,1,1,1,0 01L10006=Spawn2,<none>,Oilderrick#1 - spawn2,1,1,1,1,0 01L10008=Spawn3,<none>,Oilderrick#1 - spawn3,1,1,1,1,0 01L10010=Spawn4,<none>,Oilderrick#1 - spawn4,1,1,1,1,0 01L10012=Spawn5,<none>,Oilderrick#1 - spawn5,1,1,1,1,0 01L10014=Spawn7,<none>,Oilderrick#1 - spawn7,1,1,1,1,0 01L10016=Spawn6,<none>,Oilderrick#1 - spawn6,1,1,1,1,0 01L10018=Spawn8,<none>,Oilderrick#1 - spawn8,1,1,1,1,0 01L10020=Neutral,01L10022,Oilderrick#1 Captured by 2 ,0,1,1,1,0 01L10022=Neutral,01L10024,Oilderrick#1 Captured by 3 ,0,1,1,1,0 01L10024=Neutral,01L10026,Oilderrick#1 Captured by 4 ,0,1,1,1,0 01L10026=Neutral,01L10028,Oilderrick#1 Captured by 5 ,0,1,1,1,0 01L10028=Neutral,01L10030,Oilderrick#1 Captured by 6 ,0,1,1,1,0 01L10030=Neutral,01L10032,Oilderrick#1 Captured by 7 ,0,1,1,1,0 01L10032=Neutral,01L10162,Oilderrick#1 Captured by 8 ,0,1,1,1,0 [Actions] 01L10002=9,14,0,50,0,0,0,0,A,53,2,01L10004,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10004=1,106,0,50,85,0,0,0,A 01L10006=1,106,0,51,85,0,0,0,A 01L10008=1,106,0,52,85,0,0,0,A 01L10010=1,106,0,53,85,0,0,0,A 01L10012=1,106,0,54,85,0,0,0,A 01L10014=1,106,0,56,85,0,0,0,A 01L10016=1,106,0,55,85,0,0,0,A 01L10018=1,106,0,57,85,0,0,0,A 01L10020=9,14,0,51,0,0,0,0,A,53,2,01L10006,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10022=9,14,0,52,0,0,0,0,A,53,2,01L10008,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10024=9,14,0,53,0,0,0,0,A,53,2,01L10010,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10026=9,14,0,54,0,0,0,0,A,53,2,01L10012,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10028=9,14,0,55,0,0,0,0,A,53,2,01L10016,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10030=9,14,0,56,0,0,0,0,A,53,2,01L10014,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10004,0,0,0,0,A,54,2,01L10018,0,0,0,0,A 01L10032=9,14,0,57,0,0,0,0,A,53,2,01L10018,0,0,0,0,A,54,2,01L10006,0,0,0,0,A,54,2,01L10008,0,0,0,0,A,54,2,01L10010,0,0,0,0,A,54,2,01L10012,0,0,0,0,A,54,2,01L10016,0,0,0,0,A,54,2,01L10014,0,0,0,0,A,54,2,01L10004,0,0,0,0,A [Events] 01L10002=1,1,0,50 01L10004=1,13,0,10 01L10006=1,13,0,10 01L10008=1,13,0,10 01L10010=1,13,0,10 01L10012=1,13,0,10 01L10014=1,13,0,10 01L10016=1,13,0,10 01L10018=1,13,0,10 01L10020=1,1,0,51 01L10022=1,1,0,52 01L10024=1,1,0,53 01L10026=1,1,0,54 01L10028=1,1,0,55 01L10030=1,1,0,56 01L10032=1,1,0,57 [Tags] 01L10003=2,ATTACH TO OILDERRICK #1 1,01L10002 01L10005=2,Oilderrick#1 - spawn1 1,01L10004 01L10007=2,Oilderrick#1 - spawn2 1,01L10006 01L10009=2,Oilderrick#1 - spawn3 1,01L10008 01L10011=2,Oilderrick#1 - spawn4 1,01L10010 01L10013=2,Oilderrick#1 - spawn5 1,01L10012 01L10015=2,Oilderrick#1 - spawn7 1,01L10014 01L10017=2,Oilderrick#1 - spawn6 1,01L10016 01L10019=2,Oilderrick#1 - spawn8 1,01L10018 [Houses] 0=GDI 1=Nod 2=Neutral 3=Special 50=Spawn1 51=Spawn2 52=Spawn3 53=Spawn4 54=Spawn5 55=Spawn6 56=Spawn7 57=Spawn8 Save, Open Final Sun and Attach #Oilderrick1 to your oilderrick building!
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      HOW THIS WORKS/HOW IT'S MADE
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      To create a "give credits" trigger, you have to make sure you have the right edits in FSData.ini in the Final Sun folder. Under [Actions] number 106 should be:
      106=Give Credits...,0,2,5,0,0,0,0,0,0,Give credits to a specific house.,1,0,106 Make this change and save if its not there.
      The triggers have been created with Final sun's, under Edit> trigger editor (with disabled beginner mode under Options), using 8 repeating triggers with events "Entered by" with spawn1 as parameter in the first triggers, spawn2 in the next, etc. all with Action "enable trigger", enabling each their own Trigger, the "give credits" loop, and also 7 disable all other houses credits loop. So the give credits loop need another 8 repeating triggers, Using event Time elapse, and action give credits. Make sure you have all the triggers options owner set to Neutral and repeating. Then you attach the "entered by spawn1" to your oil derricks, and in that same trigger's options attach the"entered by spawn2" trigger, and in that trigger attach spawn3, etc.
      You can download one of the maps i attached here, to check it out yourself and see how the trigger's work. 
      So this how to create 1 single oil derrick and its logic, its alot of clicking i know, so I've used PTapioK's amazing time safer software "TSWaveMaker" To clone all the triggers use its ascending parameters to quickly clone them. But You could probably copy paste them (under lists actions, events, tags, triggers) and simply change the ID's (I use Notepad++, using holding alt and select the colomn i wanna change, then go to edit> column editor, that way you can quickly change a list of ID's)
      WHAT CAN GO WRONG?
      Using 2 different editor on the same file could delete your work. So Always make sure you Reload the file Each time you made an edit. Using a software like notepad++ will always ask you to reload it, Final sun does NOT. 
      If this will crash its possible that the client you're using isn't up to date, for this is tested and working in CnCnet.
      I Made each oilderrick's trigger ID to start with "01L1", and the second "01L2", etc. so you should not have any trigger duplicates
      And once again, if you already have triggers, you have to cut/copy all content under  [Tags],[Triggers],[Actions],[Events] or use my alternate way i used in the RAR attachment file
      Using triggers can always crash untested, and so its smart to test every little thing first. Or ever smarter, get a coach that knows alot about final sun. Me, Ptapiok, Humble, Skylegend, and many others don't mind helping you on on the discord sever https://discord.gg/CMMVFYk  if you have any trouble what so ever.
      OTHER THEN ALL OF THAT, COPYING ALL CODES UNDER [Tags],[Triggers],[Actions],[Events] will most likely work (on CnCnet for sure). 
      Download OILDERRICK.rar in attachment:
       

       

      arid chasm ion collectors.map conflict oilderricks.map GSO oilderricks.map OILDERRICK.rar
    • By Fine Cigar
      Morning, is it possible to remove the previous names lift when you log in?
      Sometimes I just want to play incognito which I can because of that feature.
      Many thanks.
      Dan
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