I have some questions regarding Final Sun.
Why does every time when I'm reloading my map in the editor the shape of all the Ice Ramps randomly get changed?
Am I missing an option to disable this behavior (slope correction is disabled) regarding the slope logic and the Terrain Ground 0009 feature?
I'm using Final Sun that comes with the installer from https://cnc-comm.com/tiberian-sun/downloads/the-game/installer.
and after reloading:
I played around a bit in tibed and was thinking. Wouldn't it be cool to have a mod that has the rules of c&c renegade but in an rts c&c game?
Guard towers fire quicker, have longer range and are more armored and nearly 1 shot most vehicles.
Guard towers have line of sight rules meaning infantry and tanks that are really close to buildings and tall objects can avoid being fired upon. (not sure if this even possible)
You only get 1 guard tower with the exception of 2 - 4 pillboxes or Gun turrets
You get 1 refinery with a small amount of credits slowly accumulating overtime and then credit dumps as normal when a harvester returns
Each team is limited to 6 tanks
Engineer repairs infantry, tanks and structures over time
I'm not sure how c4 and stuff would work. Maybe something in the form of an ivan bomb and you need 4 of them placed on a structure to go off in order to destroy it? Engineers should also be able to remove this.
Vehicle and infantry fire power, rate of fire should be increased to match the values in renegade.
Beacon placement for super weapons. A soldier drops the beacon and then it has a count down. Can be removed by engineer.
Beacon placements on barricks ends the match unless removed by engineer/advanced engineer
Advanced engineers: Hotwire / Nod technicians repair faster, deploy mines, shorter fuse ivan bomb?
engineers/ advanced engineers equipped with pistols
The game should basically all the renegade troops you could purchase such as havoc, sakura, etc with the same role sniping, rail gun etc.
All aircraft replaced by helicopters/orcas, all infantry/vehicles able to hit them with snipers and rocket soldiers doing the most infantry damage to them.
Basically an exact copy of the renegade game as close as you can get it but in the form of the many rts c&c games we have now. Though i think you'd want to put an limit on the amount infantry just like most renegade servers could only hand so many players. I think 70 was the biggest I remember back in the day on the renstation server.
Hey, so I want to recommend the classic C&Cs to some people I know, and they may be more likely to try it if it's free. However, while the first free C&C games were released as freeware, the primary sources of downloads are down, the only way is through 3rd party mirrors and the C&C Ultimate Collection includes them for a price. So are the first three games still considered freeware?
In the original C&C Tiberian Sun you could configure a spy by adding the attribute Disguised=yes to the configuration section of a unit in rules.ini. The unit would then appear as an allied rifle soldier to enemies. It seems this attribute has no effect in the Cncnet version of Tiberian Sun, since my supposed spy is attacked by enemy units when they see him. Is there any way to get this feature back?
Many thanks for any feedback!
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