Jump to content
bask185

[RA1] Turning reinforcements on and off

Recommended Posts

I have a 'constant' trigger which keeps sending in reinforcements every X amount of time, on a given moment I can do something which destroys the trigger to stop the reinforcements, so far so good. But after this I would like to restart the trigger with a different action. I tried to use a cell trigger which forces the original reinforcements trigger, but that does not work. Instead of re-activating the trigger, I fire the actions belonging to that trigger instead. So every time when my unit drives over this specific cell, a new reinforcements team comes in. And when I send 10 units over that cell I have 10x the reinforcements team

 

Question: is it even possible to do what I want? and if so, howcan?

Share this post


Link to post
Share on other sites

Topic moved. Mission making related stuff should be put in mapping, and not modding.

 

What game are you talking about, by the way? These forums are general, not game-specific. If this is C&C1, I doubt you can put multiple prerequisites on one triggered action, except for "allow win".

Share this post


Link to post
Share on other sites

In TS / RA2 you can just clone the specific trigger, disable it and activate it later by that cell trigger.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.

×