Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
InfraredEcho

Another noob with his problems

Recommended Posts

Ive tried, ive searched high and low and cant find the answers that are simple enough for my little brain to understand.

any changes i make to ore (how fast it grows, what its worth, etc) dont take effect - i have learned as much that im editing the MPR file, running it through cncnet, have even played my custom map over lan with other alterations taking effect, but no changes to the ores related stats...

i grew up playing ra1, and now that ive found it again im hoping to sink some hours

id greatly appreciate any help or advice

Edited by InfraredEcho

Share this post


Link to post
Share on other sites

i also struggling to find any direction with adding build icons

for example i have added the hospital to the map im building, but it has no icon for the build menu. for testing purposes i attached the bio lab icon using the "Image" line in the .MPR, but this also changed the graphic on the battle map to the bio lab, and had it cycle through its image set non-stop.

im not a coder/modder/programer by any stretch of the imagination and ive taught myself pretty much everything i know (which is virtually nothing) i just want someone to say "look here it will explain it" haha

Share this post


Link to post
Share on other sites

Infinite money maps use the following mod (it grows very fast, depending on what you are trying to do you'll have to slow it down):

 

[General]
BailCount=10
GoldValue=150
GemValue=150
GrowthRate=.02

 

If the growthRate is too high you'll need to surround the ore with rocks to prevent it from covering the whole map, if you don't want to use rocks then do the following:

 

[General]
OreSpreads=no

 

Not all buildings have icons, some of them were not supposed to be build

Share this post


Link to post
Share on other sites
On 2017-5-18 at 7:55 AM, FunkyFr3sh said:

Not all buildings have icons, some of them were not supposed to be build

So am i able to add an icon for a building?

would i need a special image format?

would i need a special program?

Share this post


Link to post
Share on other sites
On 5/20/2017 at 9:14 AM, InfraredEcho said:

So am i able to add an icon for a building? - yes, for existing buildings, please look around

would i need a special image format? - yes, please look around

would i need a special program? - yes, please look around

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By untitled83
      I'm trying to play ra1 online. I click on the "Play Online" which attempts to launch cncnet5.exe but it doesn't launch. The event viewer shows the following 2 events when i try to run the game
      Event 1
      Level: Error  Message: .NET Runtime version 2.0.50727.9151 -  Source: .NET Runtime ^^^ Not a very informative error
      Event 2
      level: Information source: windows error reporting Message: Fault bucket 1500961723287199156, type 5 Event Name: CLR20r3 Response: Not available Cab Id: 0 Problem signature: P1: cncnet5.exe P2: 5.0.0.0 P3: 5f4f87ab P4: cncnet5 P5: 5.0.0.0 P6: 5f4f87ab P7: 2 P8: 61 P9: FatalError P10:  To be fair, I'm a developer and i've got a .net development environment going (this is my work laptop as well) with every possible .net version for various reasons.  I've installed and uninstalled .net 3.5 a few times but still no success.
      Do we know if/when there will be a .net 4.5 version of cncnet?
       
    • By Brainiac
      Does anyone else have this problem after the last update?, i cant play.

    • By PizdaDestroy
      When someone starts a game my game crashed and it says ''Exception has been thrown by the target of an invocation''
      Please help.
    • By Salvation
      Hello guys!
      I had a weird a weird issue.
      I'm currently developing a next version of CCRDX mod and i modified one civilian slot (C3 known as Shelly) as a buildable unit. As rules.ini i turned a value NamedCivilians=yes and with Ingame Strings editor i edited conquer.eng Shelly's name as a suitable unit name. Let's just say that Shelly is no more Shelly but her in-game name is Sniper.
      A few days ago i was testing a mission which had a Desert theater and i found out that if NamedCivilians is turned on, some of the civilian building names are really weird, such as "are you propse a draw?", etc.
      -> clicking on that building crashes game immediately.
      -> But when namedcivilians is turned off, the building name is "civilian building" and game won't crash anymore.
      -> But if NamedCivilians is turned off, my C3 slot unit name is "Civilian" and i can't edit the name. This is a quality issue.
       
      Any ideas how to fix this issue?
      My goal: I want that each civilian building has a name "civilian building" and game won't crash and also i want that my C3 unit in-game name is Sniper.
      What i know is that editing rules.ini putting the name tag on a certain building can fix this, but it can also cause many crashes making my mod non-playable. I also tried to make a list of every Civilian building, put the Name=Civilian Building on it and insert these values under certain mission file, this worked 50-50.
       
      I'm using Iran's PortableRA
    • By [GL]FaLCoN
      https://youtu.be/2xXnAxEfZZI
      in this video there is my problem:
      the problem is not in the internet ... this problem gets with me. if i turn on the device and enter the game quickly, i get this problem
      this problem occurs to me for a long time ... i have been using a laptop and this problem occurs to me, and now i am using a desktop machine which is much more powerful than my previous laptop and so far this problem occurs to me.
       
      thank you for your cooperation <3
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...