Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...

Ladder - Change log


Recommended Posts

So a few important changes to note.

  • Players do not "lose" points if they have lost a game, they simply gain a smaller margin of points. 
    The theory is to eliminate the ethic of bad sportsmanship and rage quitting when losing. If you lose you're guaranteed some points.
  • Ladder design will always be evolving and remember everything you see is never finished. However we're scrapping the traditional table view you see so much in ladders. 
    Reason being it's too common, it's not inline with what we do here. We're pushing boundaries and want a somewhat unique experience to competitive C&C to entice as many players as possible.
  • Additional game stats introduced  
    Including and not limited to:
    • Player Colour
    • Player Faction
    • Player Credits
    • Player Infantry, Planes, Buildings Left
    • Player Units, Infantry, Planes, Buildings Bought
    • Player Units, Infantry, Planes, Buildings Destroyed
  • Current Game information stored:
    • Superweapons
    • Crates
    • Credits
    • Duration
    • MCV Redeploy
    • Build of Ally Conyard
    • Average FPS
    • Reconnection Error Flag
    • Unit Count Start
    • Players in Game
    • Map / Scenario
  • Game Scenarios 
    The different game scenarios of win/lose will require testing again to see if the code implemented catches disconnects, quitting etc.


For the additional game stats we've now got I would like to give a huge thanks to tomsons26 and dkeeton for helping me with the parsing and testing.

What's next?

  • Re-testing of the game scenarios , keep playing games, report anything unusual.  
  • A look into how we can handle Reconnection errors. 
  • On going UI changes and ladder code.


On another note thank you all for your testing so far and for being patient. 

Link to comment
Share on other sites

  • Grant pinned and unpinned this topic
  • Grant featured and pinned this topic

Changes - 15/07/2017

  • Tiberian Sun unit types added to the stats parsing (dkeeton)
  • Recent games
    • Now show on profile aswell as ladder listing
    • Date added when game was played
  • Player profile 
    • Average FPS added




Link to comment
Share on other sites


Just added a first pass at basic badges based on rank currently. I'll make a page in a moment so you can see what badges are available. 

public function badge($rank)
        switch ($rank)
            case $rank >= 0 && $rank <= 50:
                return "rank-01-e2 badge-0";
            case $rank > 50 && $rank <= 100:
                return "rank-01-e3 badge-1";
            case $rank > 100 && $rank <= 200:
                return "rank-01-e4 badge-2";
            case $rank > 200 && $rank <= 300:
                return "rank-01-e5 badge-2";
            case $rank > 300 && $rank <= 400:
                return "rank-01-e6 badge-3";
            case $rank > 500 && $rank <= 600:
                return "rank-01-e7 badge-3";
            case $rank > 600 && $rank <= 700:
                return "rank-01-e8 badge-4";
            case $rank > 600 && $rank <= 700:
                return "rank-01-e8-1 badge-4";
            case $rank > 700 && $rank <= 800:
                return "rank-01-e8-2 badge-4";
            case $rank > 700 && $rank <= 800:
                return "rank-01-e9-1 badge-5";
            case $rank > 700 && $rank <= 800:
                return "rank-01-e9-2 badge-5";
            case $rank > 800 && $rank <= 900:
                return "rank-01-e9-2 badge-6";
            case $rank > 900 && $rank <= 1000:
                return "rank-01-e9-3 badge-6";
            case $rank > 1000 && $rank <= 1500:
                return "rank-02-00-e4 badge-7";
            case $rank > 1500 && $rank <= 2000:
                return "rank-02-00-e5 badge-7";
            case $rank > 2000 && $rank <= 2500:
                return "rank-02-00-e6 badge-7";
            case $rank > 2000 && $rank <= 2500:
                return "rank-02-00-e7 badge-7";
            case $rank > 3000:
                return "rank-02-00-e9-01 badge-8";
            default: "rank-03-e2";

We could look at it differently too, open to ideas on what. You could base badges on X, Y, Z and build up a score. 

Very rough look at badges (Colours will be changed): https://staging.cnc-comm.com/ladder/yr/badges

Link to comment
Share on other sites

So far it looks like that yeah.


  • Only 1vs1 Games should now count
  • Points no longer stored on username, and stored on a player_points table - allows easy management of games and points.

Admin panel:

  • As of currently, shows a list of all the games per ladder, and allows you to delete. Deleting a game removes all associated ladder_games, player_games, player_points records.  
Link to comment
Share on other sites

  • Grant locked this topic
  • 1 month later...
  • 2 weeks later...
  • 3 weeks later...


Trial for November ladder month:

  • NO points are awarded on loss.
  • More points awarded on win. (denominator 120,000)


Congrats to players Just-Testing, RC1985 and Black for winning that October ladders.

Edited by dkeeton
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...


  • Yuri's Revenge 1v1 ladder has been spit in to 2 Leagues. Players are placed in leagues based on their rating. Highest rated players are in the Masters league and the rest are put in the Contenders League.
  • Point system was updated to give higher rated players more points per win.
  • Like 1
Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...
Link to comment
Share on other sites

  • 3 weeks later...
  • 4 months later...


Player view has now been changed slightly to be more consistent with others. 

  • Back button will now go back to the ladder, rather than ladder home.
  • Player cards that are selected will now, aswell as appearing on the ladder listings, will appear in the player view.
    • Player cards will soon be updated to include some new designs.
  • General design update



Game view

  • Back button will now go back to the ladder, rather than ladder home.
  • General design update


Link to comment
Share on other sites

  • 9 months later...


  • Password Resets have been fixed.  You can now click the "Forgot Password" link at the ladder login page and you will get a password reset email.
  • Your email address must be verified before you can you play a ranked match. You can manually send a verification code to your email by clicking here
Link to comment
Share on other sites

This topic is now closed to further replies.

  • Similar Content

    • By sgtmyers88
      EDIT: The new mod profile is live!
      So long time no chat. lol 😀 Since finally completing the story campaigns for Tiberian Dawn Redux a couple years ago I have been repeatedly approached about carrying the mod over into the RA universe with a spinoff. While it's still in the very early stages of development, Red Alert Redux is slowly being brought to life. I haven't decided if it will be a mini-mod type add-on built into TDR (think GDI/Nod vs. Allies/Soviets in skirmish) or a standalone project built off of the renovated C&C Generals SAGE engine TDR is now using. I know a lot of the assets and coding between the original TD and RA games is nearly the same so it would streamline development quite a bit. (looking into the original game files I noticed a lot of the art and audio assets are using the same filenames to confirm this) The biggest hurdles I have will be making a decent naval system, designing, coding, and animating attack dogs and then the Chronosphere stuff. I may also (as I did with TDR) consolidate the unit and structure tech tree and add unit upgrades and special abilities. (e.g. Engineers doubled as Mechanics and APC's doubled as Medics) So who wants Red Alert Redux? And I will say it will not be a 1:1 remake. As I did with TDR I aim to keep as much of the original wacky tech and atmosphere Westwood developed for TD and RA but also have a more realistic spin on it in both appearance and gameplay. I have been considering consulting with the former Cold War Crisis Mod Team and the guys behind Red Alert: A Path Beyond.

    • By Malcolm25
      looking Just for some people to be able to play a "traditional" game of C&C Tiberian Dawn or Red attentive.thx
    • By Jthe420
      anybody know how to get ahold of the campaign maps in C&C3? it seems the xcc mixer doesnt work for that game.
      or maybe its cause i got it from steam? either way how do i change the maps? and the OS Big editor doesnt do anyhting...or at least it isnt in the game folder thats in documents....theres no regular game folder for it. theres a application icon but idk where that even leads to at this point.
    • By sun16
      So there is this map with a cool background that I want to use as my background and stuff but idk how to get it
    • By drknox88
      I installed the Origin C&C Generals version of Yuri's Revenge, then I installed Purple Alert. The Purple Alert launcher loads fine, but when I click "Launch Purple Alert" the C&C Generals "Ra2 or YR" launcher pops up. When I click YR it just loads the Vanilla YR. Is there any way to bypass something so that I can play Purple Alert? I played it years ago when I had the non C&C Generals version and it was the best mod ever!
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...