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Holland

We're adding new units and buildings and more! CHOOSE YOURSELF!

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I repurposed this topic cuz it has the right title.

The maker of the mod TS Dusk happily gave us permission to use his assets:

zeusdusk.gif.d83372f37fafb1be250c7989b2daf415.gifMOBILE_BARRA.gif.8337e8a8ef24b2247eba9db949bcf910.gif

gdiduskn.gif.03ef838fbd5d39900e4be4cc49b12b09.gifnoddusknav.gif.8360ed2331c69041ba482535e489844f.gif

Nolt has created an amazing Oil derricks for tiberian sun, that he publicly released:

 extractor_144.gif.0e15240c7e565d9740e6794a60acc020.gif

Now, after rampa's oilderricks is implemented, we can add: ProduceCashAmount=x (where x is a number between 0 and 255, credits given on each 'tick' of the logic) to a building. So thats really cool!

Thirdly, i've been kinda making some animations to use on map for the trigger "Play anim at waypoint..",  so you can do stuff like this: 


mapanims.gif.89dbceaa58391909956c1293bddad5ce.gif

I'm also cleaning up the art.ini, fixing some of LKO's stuff, and fixed the parashute to play a little longer: prettygood.gif.4e2217c820194fae74e33a42ddcf9855.gif 

[AudioVisual]
Parachute=PARACH2

Alright and here the part where i need your input, I wanna add some stuff from the old Crystalized doom, but its too much to add them all. So please tell me which ones are your favorite. Please save image and circle the ones u really like:SCREENIE.png.f612f1f24eb76ef26bb7fdb22100e0e6.png


To see them in actions, click on these links to view gifs:

cabal n forgotten stuff

nod n gdi stuff

biggest vehicles

infantry

 

 

 

remember i repurposed this topic from 2017 lol,  old message:

Quote

 

So we are gathering new units, buildings, animations, voxels etc toadd into the game for optional use (for map makers).

If you already have some cool stuff and we can use it, please post some. You can find hunderds of awesome voxels made by gamers along the years on https://ppmforums.com/index.php?f=49 or if you find other sources to get some, please do so.

Find some nice stuff you would like to see in the game, download the shp file(s), and.or vxl and hva files. It would be great if you can find the codes for art.ini and the rules for in the map file for the voxel you like, or please make some yourself if you have experience, because I'm still struggling with the right codes if the maker didnt include them.

- Please make sure we are allowed to use the voxel and let us know the name of the creator and his terms of use.

- Provide the link/source where u got it from

If you found a whole bunch, It would make it easier for me if you would test them yourself in a single map, and just give me your art.ini, map file and ecacheXX.mix

 

If you don't know how to add voxels/shps, download XCC Utilities and have a look on https://ppmforums.com/viewtopic.php?t=4037  (but for the most part this message is targeted to people who are familar with xcc utilities)

 

 

Edited by Holland
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Hi Holland. 

Navy5EAL from moddb.com gave  his permission to use his stuff if needed for the Tiberian Sun upgrade. I asked him that we  might need to borrow his civilian cars  or other stuff, that of course I would credit him for making these units. 

 

I felt he made good material for civilian vehicles that looks consistent to Tiberian Sun atmosphere. Not to mention he added some  Tiberian dawn units and Improved their look. He has some new cameos as well that looks fine. 

The first photo is something that might be interesting for civilian stuff, adding more toys for map markers. Also improved looking Tiberian dawn units; the heavy tank and the MLRS. 

The second photo is an artillery. This one looks good for new mobile artillery unit. 

The third photo is elite cadre that the cameo looks more nod like.

Here is the link for downloading the mod: 

http://www.moddb.com/mods/tiberian-sun-205

 

I'm still trying to reach other mod makers and waiting for permission to use their stuff. 

 

That's that's for now. 

 

 

IMG_2376.PNG

IMG_2377.PNG

IMG_2378.PNG

Edited by Assist

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Very good progress. Good that you thought about adding new plants. The palms look great. And now we having navy in TS for the first time lol. Some buildings look creepy but nevertheless these things are interesting. 

I currently don't have PC nor laptop! I can't help much, but I will see what I can do the next few weeks.

I will pm you if I ever get the chance to help you. 

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I repurposed this topic, check first message! NEW STUFF!! CHOOSE!!

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Make inf eating subs, who come out from the ground, eat inf and directly go back underground lol.

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6 hours ago, Hungry Mike said:

Make inf eating subs, who come out from the ground, eat inf and directly go back underground lol.

 That be cool, u mean some sub monster. Maybe dinosaurs. I forgot to show them. The Flybug might be better looking. Would be dope if its sum kind of Mole lol. Too bad crushing can't show an animation.

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7 hours ago, Holland said:

 That be cool, u mean some sub monster. Maybe dinosaurs. I forgot to show them. The Flybug might be better looking. Would be dope if its sum kind of Mole lol. Too bad crushing can't show an animation.

Ye, but i meant just the normal sub. You could of course use a monster too haha

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1 hour ago, Weaponx said:

Can we get a stealth function on the CC.  :D

Hahahaha or Stealth Hijackers... stealth limpet drones ;) 

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Posted (edited)
3 hours ago, Weaponx said:

Can we get a stealth function on the CC.  :D

Thats just an easy mod, just add this in your map file:

[CYC2]
Cloakable=yes
CloakingSpeed=3

But yeah ill add most of those infantries, so u can add a 2nd CC too, lol

Edited by Holland
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Creatures are from TS Dusk, Chopper and boulder made by Mircea

NEWGIF.gif.681ad614ab8a86ee69d242e638164ea0.gif

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15 hours ago, Phenomena said:

Make a 3rd faction thats playable and balanced and ill support it 100%

We can totally do that. I'd love to just copy some factions from some mods, but we need the permission. But these guys are unreachable. here take a look in this topic: 

If we could get a team going working on a faction, that'll be great. After 20 years modders could definitly balance a faction out. And there has been pretty well balanced factions already, its just a matter of asking modders around. Perhaps someone could donate.
506966658_reformforgotten.thumb.gif.f874856e067857cdd2a261962703b94a.gif1841929905_truepowerscrin.thumb.gif.79129e920fb03e8700838d5071760694.gif

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lol, zerg....

I like this topic. I see a lot of cool stuff here.

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Crystallized doom.rar

 

I would appreciate help from people who know how to handle INI and MIX files: Extract the units you want and all file related, (no sounds). It be great too have a seperate (ini) file with the rules of an individual unit, and include its weapon and dont forget any particle and listed particlestyem)

(remember u can list with letters too, example: [VehicleTypes]Mod2=Mod2  it don't have to be numbers )

attached file (this message) includes art.ini, rules (and a test map) and ecache from the old crystallized doom.

Its too much for me too do by myself, and the package is too big to upload it, this version of Crystallized doom has a lot of stuff that already in expand11. So goal is to keep the size low. Don't forget about the weapon's anims.

 

just posting this image again cuz it has all the ones we can get:
posted image

(that tripod we already got)

Edited by Holland

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