FunkyFr3sh Posted November 18, 2017 Share Posted November 18, 2017 Added some new features such as saving position of the window and alt+enter to switch between window/full screen. https://github.com/CnCNet/cnc-ddraw/releases Red Alert Config: http://downloads.cncnet.org/addons/ra-config.7z C&C95 Config: http://downloads.cncnet.org/addons/td-config.7z Download and extract the files into your game folder. (You may not want to extract ddraw.ini, otherwise you may override your settings) 2 Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 23, 2017 Author Share Posted November 23, 2017 Added a few features and updated the config programs with the new cnc-ddraw Link to comment Share on other sites More sharing options...
Lightning Hunter Posted November 23, 2017 Share Posted November 23, 2017 (edited) dumb question, but does this update all the the renderers (OpenGL, GDI, DDrawCompat), or is only one of these optimized with this release? I could not find any documentation with your archive, so I'm not exactly sure which one to choose in order to see these changes. Edited November 23, 2017 by Lightning Hunter Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 23, 2017 Author Share Posted November 23, 2017 OpenGL and GDI have all the new updates such as ALT+ENTER to switch from window to fullscreen, trying that feature should be the easiest way to test if it works. Note: if you run it in a window with a custom res that isn't supported in fullscreen then it wont switch Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 11, 2018 Author Share Posted March 11, 2018 1.1.5.1 is out Now with working mouse cursor on Windows 10 Fall Creators update Link to comment Share on other sites More sharing options...
Lightning Hunter Posted March 25, 2018 Share Posted March 25, 2018 (edited) Hey Funky, are you able to place the "MaxFPS" setting from ddraw.ini to the config tool? I noticed a bug in which setting the maxfps higher than 120 will revert it back to the default when launching the tool. I personally use the maxfps setting to increase/decrease my scrolling speed, and to fix the crackling audio while using the HD Music pack. Edited March 25, 2018 by Lightning Hunter Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 25, 2018 Author Share Posted March 25, 2018 11 minutes ago, Lightning Hunter said: Hey Funky, are you able to place the "MaxFPS" setting from ddraw.ini to the config tool? I noticed a bug in which setting the maxfps higher than 120 will revert it back to the default when launching the tool. I personally use the maxfps setting to increase/decrease my scrolling speed, and to fix the crackling audio while using the HD Music pack. I don't have any plans to add it back, nope. Scroll speed has a much better solution these days and HD music pack I never tried, so I don't know what it's about. Try OpenGL + vsync instead Link to comment Share on other sites More sharing options...
Lightning Hunter Posted March 25, 2018 Share Posted March 25, 2018 (edited) I think I'll just stick with modifying ddraw.ini itself instead of using the tool, since vsync always causes lag for me. By the way, is there a way to stretch the main menu to fit my screen? I swear it used to fill the whole screen, but now it only takes up about half of it. I've always kept my resolution at the same (1024x768). Edited March 25, 2018 by Lightning Hunter Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 27, 2018 Author Share Posted March 27, 2018 On 3/25/2018 at 9:03 PM, Lightning Hunter said: I think I'll just stick with modifying ddraw.ini itself instead of using the tool, since vsync always causes lag for me. By the way, is there a way to stretch the main menu to fit my screen? I swear it used to fill the whole screen, but now it only takes up about half of it. I've always kept my resolution at the same (1024x768). there used to be some background images that the old config placed into the game folder, but those were removed Link to comment Share on other sites More sharing options...
Lightning Hunter Posted March 27, 2018 Share Posted March 27, 2018 Any way to get them back? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted March 27, 2018 Author Share Posted March 27, 2018 https://drive.google.com/open?id=13tV6tC4Au6d_L_aPEfo4Hpkr81yKQPr2 pick the right one and rename to title.pcx, place it in your game folder. The config program will delete the file though, so better place it somewhere inside a .mix Link to comment Share on other sites More sharing options...
Lightning Hunter Posted March 28, 2018 Share Posted March 28, 2018 That did the trick, thanks! Link to comment Share on other sites More sharing options...
Zjorz Posted May 5, 2018 Share Posted May 5, 2018 Have played c&c 95 with the new ddraw version the last weeks. Have had encountered 0 buggs or errors. So far looking really stable Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 14, 2018 Author Share Posted May 14, 2018 Updated cnc-ddraw + config tools - Improved OpenGL performance - preliminary libretro shader support https://github.com/libretro/glsl-shaders Video with xBRZ freescale shader http://cnc.cloudns.pro/Test/index.php?video=RedAlert_xbrz-freescale_shader_test.mp4 Video with crt-lottes-fast shader http://cnc.cloudns.pro/Test/index.php?video=RedAlert_crt-lottes-fast_shader.mp4 1 Link to comment Share on other sites More sharing options...
Zjorz Posted May 15, 2018 Share Posted May 15, 2018 Wow, really cool! WIll try it out soon! Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted May 25, 2018 Author Share Posted May 25, 2018 New release Improved OpenGL performance Improved OpenGL compatibility (Works now on core profile) OpenGL is now the default renderer and GDI is used as fallback (renderer=auto) Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted September 29, 2018 Author Share Posted September 29, 2018 New nightly build with Direct3D renderer is available now (could need some testers) Link to comment Share on other sites More sharing options...
EducatedChaos Posted October 12, 2018 Share Posted October 12, 2018 (edited) On 9/29/2018 at 5:42 AM, FunkyFr3sh said: New nightly build with Direct3D renderer is available now (could need some testers) Happy to test i7, GTX 1070, Windows 10 Home. Also have a question.. any idea why the frame rate limit / mouse sensitivity doesn't make any difference? Game still scrolls too fast to be playable :( I am using RA95 1.06c R3, your latest CnC-DDraw nightly build, I have both Limit frame rate and adjust mouse sensitivity ticked although I have tried all variations and I still get lightening fast scrolling. Edited October 13, 2018 by EducatedChaos Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted October 13, 2018 Author Share Posted October 13, 2018 11 hours ago, EducatedChaos said: Happy to test i7, GTX 1070, Windows 10 Home. Also have a question.. any idea why the frame rate limit / mouse sensitivity doesn't make any difference? Game still scrolls too fast to be playable :( I am using RA95 1.06c R3, your latest CnC-DDraw nightly build, I have both Limit frame rate and adjust mouse sensitivity ticked although I have tried all variations and I still get lightening fast scrolling. The frame rate limiter doesn't slow down the scroll speed anymore with the latest cnc-ddraw since that was a pretty bad solution from many years ago. It actually slowed down the whole game, not just the scroll (which ended up causing lag in online games). I assume you're talking about CnC95, not RA95? The CnC95 campaign doesn't have the scroll speed limiter patch yet, so you'll have to enable a workaround I added to cnc-ddraw until nyerguds updates his installer. Add the following line to ddraw.ini Quote sleep=5 You can choose a number between 1 and 16, higher number means slower scroll speed. It's probably the best to keep the number as low as possible to prevent slow downs during the gameplay. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 1, 2018 Author Share Posted November 1, 2018 New release: Support for loading/saving settings for multiple games via a single settings file The window is now resizable during run time Added support for all kinds of missing features (to get a few additional games working) The following games should be working with this release (and probably some others): Command & Conquer Gold Command & Conquer: Red Alert Carmageddon Warcraft 2 StarCraft Diablo 2 Age of Empires Age of Empires II Fallout Theme Hospital Populous: The Beginning Outlaws Dungeon Keeper Dark Reign: The Future of War Star Wars: Galactic Battlegrounds Note: Some support windowed mode, some not Link to comment Share on other sites More sharing options...
hgjcool Posted November 4, 2018 Share Posted November 4, 2018 New OpenGL ? Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 4, 2018 Author Share Posted November 4, 2018 3 hours ago, hgjcool said: New OpenGL ? No, same. Link to comment Share on other sites More sharing options...
hgjcool Posted November 6, 2018 Share Posted November 6, 2018 Using auto mode, maybe cant recording game by OBS. Link to comment Share on other sites More sharing options...
FunkyFr3sh Posted November 8, 2018 Author Share Posted November 8, 2018 auto is using direct3d 9 now, I didn't try recording with it yet. Maybe you need to use "game capture" for it to work with obs Link to comment Share on other sites More sharing options...
hgjcool Posted November 14, 2018 Share Posted November 14, 2018 On 11/9/2018 at 2:31 AM, FunkyFr3sh said: auto is using direct3d 9 now, I didn't try recording with it yet. Maybe you need to use "game capture" for it to work with obs U are not online this day , how to send message to U in cncnet forums( no topics no posts ) ? Link to comment Share on other sites More sharing options...
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