Hi guys, I have for the first time today joined Cncnet, as I really miss Tiberian Dawn and I had a huge itch to play it. The download went nice and quick and I was able to get it onto the pc.
When I run it though, I run into problems. It skips the opening animation and immediately goes to the starting menu. When I press "Start new game" the program hangs and then I need to use task manager to close it. I dinked around with the resolution and compatibility settings too but no joy. In the end I saw a user here report something similar and the admin said something to the effect of changing the rendering to GDI instead of Auto. I did that and still not working. (Obviously when you press start, you go to that snowflake screen where you select GDI or NOD - THAT is the screen that doesn't want to load)
At this point, I have tried all sorts of screen resolutions, rendering options, windowed/fullscreen options and turned comparability settings on and off. Computer still hangs.
Interesting to note, that when I click other options like "Load", "Internet Game" or "Exit", those options work fine. BUT when I click on "Intro & Sneak Peek" all I see is a screen saying "Coming Attraction" and then goes back to the menu. I remember this was an advert for Tiberian Sun. It seems that I can't run the cutscenes or animations or movie sequences.
Oh, another thing that might be of assistance. When I run the program without comparability, it hangs after selecting "new game" but when I run it in comparability mode for Windows 95, the game does not load, it simply says "can't play movies" or somesuch.
I hope the info helps! Please advise.
Thanks a lot guys.
I was just wondering but is this an issue that is on the team's radar?
If you take my name Bane_ for example on this month's RA ladder, there is a total mix of average fps for my games (as low as 43 fps even...). By way of comparison, if I'm playing normally on CnCNet I can quite happily be in 8 player games with it running at full speed without any issues at all. Multiple other people suffer from the same issue if you go checking through the names so I'm not sure what's up really.
It isn't lag but when a game decides it's going to average more around say 40-50 fps, you experience it as a periodic hitching all the way through the match (right from the word go so it doesn't worsen as more and more units and structures are built) and it leads to a pretty unpleasant game as it messes around with your build timings and Q and so on in what should be a fast-paced game.
Is there any obvious culprit that could be causing dropped frames like that? Restarts don't seem to help, neither does running the quickmatch client directly with CnCNet closed and as few other programs open as possible.
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