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TK3600

Red Alert 2:YR AI improvement mod (Update!! 1.18.05.16) Compatible with CNC client now

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Hey Mr. TK

 

So I have noticed the 3 factories making 3 tanks, and 2 rax making 2 boris/tanya and acting like cloning vat,

 

But there is something new about your ai

 

So i created new map and, with trigger, gave your AI 3 MCV. He made 9 war factories, and 3 nuclear power plants + 4 industrial plants LOOOL.

 

makes me wonder how much does it reduce cost XD

 

Im impressed with your trigger. I like it. Each MCV duplicate buildings just like cloning vat. I havent tried it with superweapons yet xD

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Hello Mr. TK,

 

I was thinking that paradropped GIs should auto deploy and destroy units around them. after they kill units/sentry guns, then they destroy buildings. after that they undeploy and move on. they will do much better damage when they deploy.

 

i hope thats not too much bother to do lol

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9 hours ago, MapDesigner said:

Hello Mr. TK,

 

I was thinking that paradropped GIs should auto deploy and destroy units around them. after they kill units/sentry guns, then they destroy buildings. after that they undeploy and move on. they will do much better damage when they deploy.

 

i hope thats not too much bother to do lol

I have tried and I can't do it. I guess it is hard coded too. Only modify exe file can do it.

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Hey man, I originally found this mod through reddit and i wanted to comment on there but the thread was archived so i had to comment on here,
Anyway, i just downloaded your beautiful mod and played a game on my own map that i made (to see if unofficial maps affected the mod that much.) and i had a BLAST playing, it was 2v2 (me with a brutal bot against 2 brutals) i was so surprised when i saw my ally help me with a Repair IFV and the general improvements to AI.
This is a really well done mod, thank you for making this. 

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Disclaimer- Just an idea and i have  no idea the amount of work/time that would need to be put into this but that being said...

Why has CNCNET not taken advantage of this AI? They could put an entirely new setting aka "Ranked AI" This can also be the start of using bots in QM if you go idle for a certain amount of time, even taking it further you could put scenarios in game (you and a brutal ai spawning against 2 ranked ais' in whatever type of situation). I think this would add a nice dynamic to the game and a breath of fresh air etc..

 

 

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@ TK3600

  • Is there a way to add your AI improvements to a specific map only without making changes to the gamefiles? (ideally without all the other modifications)
  • Would it also work in Red Alert 2 mode (without Yuri)?

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Do you have an infantry only AI? (would prolly only be good for soviet since they dont need to deploy)

 

Edit: also, has there been an update not document here in the OP?

 

Edit: does demo truck have longer radiation time?

Edited by MapDesigner

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CAn someone please turn this into an AI only enhancement and create an EXTREME ai for cncnet online? thank you =]

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yes but also no. it is possible to add the rules.ini modifications AND the ai.ini modifications into a notepad file which a person could take and insert into any map and play over cncnet (which answers the question that guy asked like 2 years ago lol), but the files in the download are literally the raw ra2 rulesmd.ini and aimd.ini which makes it a whole ass lot of work to isolate JUST THE CHANGES from the original files... so much work that it would be easier for a person just to write a brand spanking new AI from scratch and port it to a shareable text file.

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guys, 

it seems to me that if AI starts with multiple MCV, he does not build shipyard.

does that happen to you as well?

Edit:

  

On 12/31/2017 at 10:03 AM, TK3600 said:

Now they use TD into a mix of attack force of grizzly, prism, mirage, IFV. Similarly unit composition are optimized on all AI attacks, a complete rewrite!

changing % might have un-intended consequences. Below are lines from RulesMD.ini

; NOTE: (Double Note, a float math bug caused 2% to be used when 1% broke down.  Fixing the bug is why I made 2%)
; A 0% means no force fire, no retaliate, no passive aquire 
; A 1% means no retaliate, no passive aquire
; A 2% means no passive aquire

On 12/31/2017 at 10:03 AM, TK3600 said:

5. AI will try to build a MCV asap when construction yard is gone, if possible. Previously the trigger is so weak AI almost never replace it,

that is good.

sometimes MCV get stuck though.

On 12/31/2017 at 10:03 AM, TK3600 said:

Remember AI's weakness focus on 1 target and completely ignore your tanks flanking them?

hmmm,

currently, if I hit one tank, that one tank retaliate. other tanks continue walking. If I have GI and GGI guarding base entrace, AI still come into them with prism tanks it seems.

 

I might add some more later today.

Edited by MapDesigner

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