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RaVaGe

How to make RA2 & YR maps - Final Alert 2 Tutorial

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I can't remember the actual limitations, there is one where the game crashes on loading the map that's too large.

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Great post youve covered a lot with the tutorial. Interesting to see different methods used, particularly as i self taught so undoubtably have a different way of going about things!

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 how to make all special units available for me? (tesla tank and canon tower etc)

 

also, why I dont have trigger editor?

 

sry I was beginners mode xD

Edited by MapDesigner

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1 hour ago, MapDesigner said:

sry I was beginners mode xD

Now you learned and are in pro mode?
Did you figure things out?

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7 hours ago, FReQuEnZy said:

Now you learned and are in pro mode?
Did you figure things out?

NO :(

 

I think I must open ra2 campaign files to learn how to trigger

Edited by MapDesigner

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Check the other links section of the tutorial, afaik there's a great trigger tutorial on PPM site.

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Edit the rendered map preview image in an image editor > convert to a map preview with XCC mixer > Insert preview text into map file via notepad?
You can also use the Author= tag under the [Basic] Section of a map, which gets displayed in cncnet.


Open other maps and check the file with notepad or in the map editor to find out how others do things.

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how can i place neutral defenses like yuri's Gatling gun that would shoot on any approaching players.

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1 hour ago, Deadsea said:

how can i place neutral defenses like yuri's Gatling gun that would shoot on any approaching players.

 

You can find it under Structures, you will have to power it (if it requires power).

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11 minutes ago, [a]WarZiLLa said:

 

You can find it under Structures, you will have to power it (if it requires power).

omg, ty, didn't think about that because i never saw extra power plants in custom maps, guess they just hide them outside of the map.

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On 2/8/2019 at 2:00 AM, Deadsea said:

omg, ty, didn't think about that because i never saw extra power plants in custom maps, guess they just hide them outside of the map.

Yes, or you can check the option 'Powered' when you double click on the structure, not sure if it works tho.

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Posted (edited)
On 3/15/2018 at 10:14 PM, RaVaGe said:

posted image

To find the "Ore Mines"  expand the "Terrain Objects" section.
To place them just click on the menu item and move your cursor to the desired location.

Due to the Ore Mine acting like a building the ore behind it should be erased as it will be inaccessible by miners.
Use the "Erase Single Field" option from the "Erase Overlay" menu.

 

Note that the Ore Mines will only regenerate Ore and not gems.

 

 

Whats the difference between ore mines? (TIBTRE 01, 02 ,03)

Edited by CCCP84

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Posted (edited)

There is no difference between the TIBTRE(s) in RA2 & YR.

Edited by RaVaGe
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Can you please tell me how to remove the sound from the waterfall when creating a map?

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Hello 

i have this problem 

i cant get the rendered image to appear in the cncnet client how to fix this problem 

thnx

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On 4/30/2019 at 12:45 PM, Oday said:

Hello 

i have this problem 

i cant get the rendered image to appear in the cncnet client how to fix this problem 

thnx

You need to insert the map preview into the map, by resizing the rendered image to be small, check map file with notepad to see preview size for reference, then convert the map preview to TS map preview with XCC mixer and copy the resulting text into your map file with notepad.

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hi, how can i add artmd.ini into *.map?   what tools i need?

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