Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
ZiGZaG

Should you be able to see your opponents nickname when pressing tab in Yuri's Revenge qm?

Should you be able to see your opponents nickname when pressing tab in qm?  

28 members have voted

  1. 1. Should you be able to see your opponents nickname when pressing tab in qm?



Recommended Posts

40 minutes ago, FReQuEnZy said:

Seems quite close to me.

so was brexit. :P

Share this post


Link to post
Share on other sites

not really alot of votes either, besides what about the check box system to disable engi eat? the reason ppl want to see names is simply because they think it will result in less lames. a problem which is even better tackled by the check box system.

Share this post


Link to post
Share on other sites
17 minutes ago, heldro said:

not really alot of votes either, besides what about the check box system to disable engi eat? the reason ppl want to see names is simply because they think it will result in less lames. a problem which is even better tackled by the check box system.

it ran for a little over 2 weeks, people had plenty chance to vote and the vast majority of the active qm players know about the topic, not everyone voted for that exact reason albeit its probably one of the main reasons. The majority has spoken, its clear most people want to see the opponents nicknames in qm. You wouldn't be making excuses or saying things like that if this vote had went your way.

Edited by ZiGZaG
  • Upvote 1

Share this post


Link to post
Share on other sites
16 minutes ago, heldro said:

not really alot of votes either, besides what about the check box system to disable engi eat? the reason ppl want to see names is simply because they think it will result in less lames. a problem which is even better tackled by the check box system.

Engi eat disabled without multi engineer on is quite dumb imo

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
12 minutes ago, Lud0wig said:

Engi eat disabled without multi engineer on is quite dumb imo

 

On 24-3-2018 at 6:28 PM, heldro said:

about dog not being able anymore to eat an engi trying to reach for your building. that might be true but be honest, how many times does a dog actually save one of your buildings from being taken by an engineer. it virtually never happens, everything can counter a engineer. and for the 1 in a 1000 games this might occur there are a 1000 games where there was no eat involved ,sounds pretty good too me. 

you can even have an option to enable multi engineer if you ask me. the great thing about this is that it doesnt impose anything to anyone. if you think its a bad idea or you like to engi eat/engi you simply dont enable the option. but if you both agree not to eat/engi you can agree without being affraid u will get screwed over. i dont see how u could vote against this idea since it would simply mean you dont agree how 2 other players choose to play against eachother lol. you could even add a option to have 100k starting credits. i wont enable it so it wouldent bother me.

 

Share this post


Link to post
Share on other sites
16 minutes ago, ZiGZaG said:

it ran for a little over 2 weeks, people had plenty chance to vote and the vast majority of the active qm players know about the topic, not everyone voted for that exact reason albeit its probably one of the main reasons. The majority has spoken, its clear most people want to see the opponents nicknames in qm. You wouldn't be making excuses or saying things like that if this vote had went your way.

true but i just feel like the check box is a much much better solution. dont see any downsides.

Share this post


Link to post
Share on other sites

Can I just point out that polls are generally useless on this site. This is currently a 12 to 9 verdict which is hardly suggesting a solution to it. 

 

First, that's only a total of 21 data points out of the 100 or so that QM... next, it's only a difference of 3. 

Sigh this community!

Share this post


Link to post
Share on other sites

12-9 doesnt say much, im not for the idea of Seeing names. Its more fun for me if i dont see Name and faction.

  • Confused 1

Share this post


Link to post
Share on other sites
2 hours ago, ZiGZaG said:

it ran for a little over 2 weeks, people had plenty chance to vote and the vast majority of the active qm players know about the topic, not everyone voted for that exact reason albeit its probably one of the main reasons. 

2

If the majority of QM players knew of this thread then why didn't they vote?
Your sentence makes no fucking sense.
If they DO KNOW ABOUT IT, then they WOULD VOTE, not ignore.

 

38 minutes ago, XXxPrePxX said:

Can I just point out that polls are generally useless on this site. This is currently a 12 to 9 verdict which is hardly suggesting a solution to it. 

 

First, that's only a total of 21 data points out of the 100 or so that QM... next, it's only a difference of 3. 

Sigh this community!

I agree, Ziggy is trying to use some weird nonsense sentences to explain the lack of votes too.
Hard to build this community in any direction, if most complain on some Skype chat in private and only play if some miracle things go their way.

Looking at players like JokuJak, olaugh, mindwar...

Share this post


Link to post
Share on other sites

Apologies if this has been said already, but what if there was an option in the client to show your name? For example, if you both (you and your opponent) have the option checked for, you get to see who you're playing. If either has the option disabled, you don't see any names.

 

 

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites
54 minutes ago, FReQuEnZy said:

If the majority of QM players knew of this thread then why didn't they vote?
Your sentence makes no fucking sense.
If they DO KNOW ABOUT IT, then they WOULD VOTE, not ignore.

 

I agree, Ziggy is trying to use some weird nonsense sentences to explain the lack of votes too.
Hard to build this community in any direction, if most complain on some Skype chat in private and only play if some miracle things go their way.

Looking at players like JokuJak, olaugh, mindwar...

The majority posted or voted that are on the forum, what can we do about those that dont use the forum? Nothing, if they want a say they should come register, it was never put to a vote to remove the nicknames was it? Just dkeeton doing his own thing regardless of player's views, how is that fair? One person can just make decisions as he pleases with no consultation with the community? Fantastic

This gave those that wanted a say a chance to express it, did we have every player involved in how the point system worked? No. Yet i see none of you complaining about those that 'didnt know' about that. It was decided by a select few as most decisions will be, this gave a wider player base a chance to have a say than any of the other decision's taken regarding YR qm as it wasnt hidden away in a testers section.

Jokujak, olaugh, mindwar, sash and many others in qm knew about this topic, i went out my way to tell most people so we could get feedback, most didn't post because they dont want to register on the forum or cant be bothered. Their loss.

 

20 minutes ago, Grant said:

Apologies if this has been said already, but what if there was an option in the client to show your name? For example, if you both (you and your opponent) have the option checked for, you get to see who you're playing. If either has the option disabled, you don't see any names.

Explain to me why dkeeton makes a change then this is taken as default? The default state you could always see your opponents name, WOL, XWIS, even CNCNET to begin with. Why not both players disable it and then u dont see names? Leave the game as it originally was, if you want to make changes then get both players to agree, Be it names, engi eat, multi engi, 100k start whatever.

Edited by ZiGZaG
  • Upvote 2

Share this post


Link to post
Share on other sites
42 minutes ago, ZiGZaG said:

Explain to me why dkeeton makes a change then this is taken as default? 

Ultimately, any decisions will come down to us anyway because we're the ones working on the ladder for you all.

We will have the larger and final say, that's just how it will work. That doesn't mean to say we're going to be complete control freaks about it all. If for example there's clearly an overwhelming dislike for something we've done, we'll discuss internally and see how to improve it.

I like to think we've been very good in listening to everyone's feedback thus far, (especially dkeeton), a prime example was the points feedback topic in the Testers forum.  That had countless iterations and his patience for that was amazing.

42 minutes ago, ZiGZaG said:

The default state you could always see your opponents name, WOL, XWIS, even CNCNET to begin with. Why not both players disable it and then u dont see names? Leave the game as it originally was, if you want to make changes then get both players to agree, Be it names, engi eat, multi engi, 100k start whatever.

To revert a change we've only had in the ladder for a little while seems premature to me at the moment. However, with that said, we'll look at some options internally to see if we can improve this so it works for both arguments in the topic. 
 

  • Like 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Your hard work is paid by ungratefulness of the likes of zigzag! Hope its enough to keep you guys interested in working on the ladder as well as you have so far.

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites
27 minutes ago, Grant said:

Ultimately, any decisions will come down to us anyway because we're the ones working on the ladder for you all.

We will have the larger and final say, that's just how it will work. That doesn't mean to say we're going to be complete control freaks about it all. If for example there's clearly an overwhelming dislike for something we've done, we'll discuss internally and see how to improve it.

I like to think we've been very good in listening to everyone's feedback thus far, (especially dkeeton), a prime example was the points feedback topic in the Testers forum.  That had countless iterations and his patience for that was amazing.

To revert a change we've only had in the ladder for a little while seems premature to me at the moment. However, with that said, we'll look at some options internally to see if we can improve this so it works for both arguments in the topic. 
 

Generally speaking i agree you have been good in gathering feedback, but in this instance you have made a change to the original game with absolutely no discussion or input from the community. I look foward to seeing how you can make this work for both arguements.

19 minutes ago, Omituinen said:

Your hard work is paid by ungratefulness of the likes of zigzag! Hope its enough to keep you guys interested in working on the ladder as well as you have so far.

I didnt say i wasn't grateful nerd. I happen to think they have done a great job for YR i just don't agree to making changes to the game without consulting the community, Grant has previously said himself they will support the original game ;) i think you'll find in the original game you could see your opponents nicknames.  Go troll elsewhere.

  • Haha 1
  • Upvote 1

Share this post


Link to post
Share on other sites

Nerd? Is that an actual insult in a video game forum ?

You just went on a rant about how dkeeton is a selfish tyrant and does whatever changes to the game as he pleases.

one thing doesn't go your way and you throw a childish temper tantrum and go on how you and the community has been betrayed by the ever so selfish admins...

 

Share this post


Link to post
Share on other sites
2 minutes ago, Omituinen said:

Nerd? Is that an actual insult in a video game forum ?

You just went on a rant about how dkeeton is a selfish tyrant and does whatever changes to the game as he pleases.

one thing doesn't go your way and you throw a childish temper tantrum and go on how you and the community has been betrayed by the ever so selfish admins...

 

Its not an insult if the boot fits. Following me around the forum attempting to troll me just shows you for the immature little kid you are.

Where did i call him a selfish tyrant? Where did i call the admins selfish? Where did i say the community was betrayed? Your attempting to re-write my words. Stop talking trash.

  • Upvote 1

Share this post


Link to post
Share on other sites

following you around? there's literally 1 or 2 active topics you dumb fuck... Unfortunately you keep crying until you get your way in both of them.

Loosen the straps on your helmet and stop complaining about something as unimportant as seeing opponents nickname.

 

"Just dkeeton doing his own thing regardless of player's views, how is that fair? One person can just make decisions as he pleases with no consultation with the community? Fantastic" 

Yikes. I'ts not fair ;-(

Share this post


Link to post
Share on other sites
2 hours ago, ZiGZaG said:

Explain to me why dkeeton makes a change then this is taken as default?

Why not both players disable it and then u dont see names? 

2

Because there was discussion regarding bailing and major issues with the ladder, dkeeton made the most logical choice and implemented it.
If both players need to enable the setting for hiding names then the option becomes useless entirely, as it's supposed to deter players from bailing certain players or factions.

While the suggestion of showing player names only in-game tab menu is reasonable, in all probability it's going to result in players disconnecting immediately after checking tab.
Once they realise they are against someone they don't like.

 

1 hour ago, ZiGZaG said:

 in this instance you have made a change to the original game with absolutely no discussion or input from the community.

1

Refer to the above reply (quote), there was discussion regarding major QM issues.
This just wasn't mentioned as a specific and accepted solution.

 

29 minutes ago, Omituinen said:

one thing doesn't go your way and you throw a childish temper tantrum and go on how you and the community has been betrayed by the ever so selfish admins...

1

He has a habit of doing that, though I'm impressed that he's kept up some maturity recently.

Share this post


Link to post
Share on other sites
1 minute ago, FReQuEnZy said:

While the suggestion of showing player names only in-game tab menu is reasonable, in all probability it's going to result in players disconnecting immediately after checking tab.
Once they realise they are against someone they don't like.

If they do so they lose points, also its been like this for years on xwis and wol why would people start disconnecting now? Didnt happen before, dont see it happening now.

 

6 minutes ago, FReQuEnZy said:

He has a habit of doing that, though I'm impressed that he's kept up some maturity recently.

With this im assuming your talking about your map choices topic a few months back where you completely failed to understand the Yuri faction, you'll find i wasn't the only one who saw or commented that you where way out of your depth.

 

9 minutes ago, FReQuEnZy said:

Because there was discussion regarding bailing and major issues with the ladder, dkeeton made the most logical choice and implemented it.
If both players need to enable the setting for hiding names then the option becomes useless entirely, as it's supposed to deter players from bailing certain players or factions.

The option of seeing players names in the tab screen, has absolutely no effect on bailing players or factions, your already in the game by this point, you can no longer 'bail' you can play or quit and if you quit you lose points. You can also still currently see what faction your against.

  • Upvote 1

Share this post


Link to post
Share on other sites
2 hours ago, ZiGZaG said:

 

I didnt say i wasn't grateful nerd. I happen to think they have done a great job for YR i just don't agree to making changes to the game without consulting the community, Grant has previously said himself they will support the original game ;) i think you'll find in the original game you could see your opponents nicknames.  Go troll elsewhere.

They didn't change the game. Hiding player names doesn't have anything to do with gameplay. That's a false equivalency you're making there. XWIS showed names, yes. Cncnet doesn't have to replicate xwis 100%

Share this post


Link to post
Share on other sites

God damn, you guys bicker over the most useless shit! Marko said it best "stop complaining about something as unimportant as seeing opponents nickname."

 

There's been some good points on both sides of the argument clouded with flames and spam. Overall, the poll showed inconclusive results and we can't draw anything from the poll other than the community is divided on this issue. For that reason, status quo should continue, is it really that big of a problem that you can't see who you are playing? I could care less either way. 

  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, XXxPrePxX said:

Is it really that big of a problem that you can't see who you are playing?

What's the strangest thing is that cncnet YR is the only game/community to have done something like this. 

All other games show the participants of the match. 

Though gaming communities have been going down in quality, due to player attitudes.

Share this post


Link to post
Share on other sites

come on !

votes ended by showing people nicks . 

i dont see any problme in showing people nick in QM match because if the other player bails he D.C and the other person get points .

 

  • Thanks 1

Share this post


Link to post
Share on other sites
7 hours ago, JSDS said:

come on !

votes ended by showing people nicks . 

i dont see any problme in showing people nick in QM match because if the other player bails he D.C and the other person get points .

 

Except he closed the poll when there's still people that haven't voted. Not to mention it's still up to Grant/xme in the end.

Share this post


Link to post
Share on other sites
21 minutes ago, FlyingMustache said:

Except he closed the poll when there's still people that haven't voted. Not to mention it's still up to Grant/xme in the end.

I did not close the poll, it was set to close at the end of the month.

Edited by ZiGZaG

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Similar Content

    • By johnmike
      I tried other ways on forum deleting Version and reinstalling it 5 times. still IHAVE DIFFERENT FILE FROM HOST
      client.log
    • By JMRZ
      I am having an issue where the game is installed correctly using wine and loads the game right up to the CNCnet menu for version 5.5 but each time I try to join a game, create a game, play a skirmish or anything past the point of "Launch Game" will immediately kick me back to the menu.
      I've been tinkering with it for a while and I'm not sure if its related to the game itself, the CnCNet client, or maybe I made a mistake somewhere along the way.
      Any guidance on this would be greatly appreciated and good vibes shall flow forth for your generosity.
    • By wilkes45
      Ever since the install of this, the patriot missile base defense towers, for the allied faction dont do anything. They build and then just sit there. Before theyd actually shoot at stuff. The game runs as it should, and doesnt really have any bugs, the only issue is literally the base defense towers.

      Am i missing a file?
    • By Showtimera2
      https://ladder.cncnet.org/ladder/1-2020/yr/games/120796
    • By fubar
      Trying to setup Origin RA2/YR on a new Macbook Pro 16".  Downloaded the software from Origin, installed latest YR CNC5 installer.  The new MBP16 has a Radeon Pro 5300M.  Following the issues I experienced:
      1. Using Origin, I can start the program but I see the application only on around 1/9 of the display on the top left side of the MBP16 display - the rest is black and obviously the game cannot be payed due to the small resolution.  Tried to look for solutions, changed to the latest ddraw.ddl I could find - no change
      2. Using CNC, I can set it up but I cannot run it in a full display mode .  The main screen shows in around 2/3 of the display and does not scale / stretch at all.  When running a skirmish, the game display is slightly bigger than the one I experience in point 1. above but only slightly and I cannot play it due to display/resolution limitations.
       
      Wonder if there is a specific Radeon setup I should use or any fixes that I should use to have a working game.
      Thanks in advance
      Fubar
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...