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Allen262

Red Dawn (RA-1)

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I was hoping you would continue the mini-campaign after you captured and modified 'the device' (the chronosphere of course)

And if you are putting NOD 11b into red alert style, please don't make it any harder than it already is....

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I did the "mini-campaign" so that there was some missons for the Ant Mission option. The GDI missions at the end I was going to use to replace Allied 2 and 4 but they did fit too well give both were to hard to be in the game that early.

 

I since moved moved them to C&C Classic/Custom Mission tab. The "mini-campaign" now ends at "It came from C&C! 8: Under Siege +"

 

Nod11b is the same as it was in C&C95 or the close as I could get it to be to C&C95

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Wow after beating GDI campaign I find it mindblowing. 54M and 1S is the estimated time I finished. #Reality while 28 -32 Minutes is my target in finishing SCG14EA (No Remorse) #Expectation This time I'm gonna beat the Nod campaign.

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You can't paste a .aud into red alert directory. It won't work.

It works for music :P

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I am having trouble finding where your Icons for Flame tank, Recon Bike and Stealth Tank are located.

I am aware those are the ant replacements but I can't find any ant#icon.shp files anywhere.

 

EDIT: Seems I accidentally deleted them, reinstalling RD solved it.

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For the Red Dawn was working on I did the maps using the normal RAED than changed the Theater= to the needed desert by use of notepad.

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so in other words you have the desert.mix files or something inserted in your Red Dawn file? Also I tried to replace some frames from my Adv. Comm Center but  still the frames are not being read by the game. It's like it's radar is not moving. I tried to find numerous ways to solve it but no good but the frames are all exactly 16. :(((

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Yes I have a Desert mix made for RA1. Most building in RA1 don't use animation. Both Barracks, Repar Pad, Gap Gen and Queen Ant are animated.

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I can't get any more "spread" out of the game. It seem to max out at about one and a half cells. The nuke use it own logic that I can't use.

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I like this mod very much.

 

But i find in the skirmish NOD AI can not build the radar station so that it can not build more useful units such as SSM launcher. Could this bug can be fixed?

And when the next version can be released?

 

thank you very much! (my English is poor :()

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The RA1 AI won't build a Com Center/radar station tell you have built one first. If building a Com Center/radar station dose not work. Build a helipad.

 

I've been working one a new one for quite a while. It is based on the Iran patch and FunkyFr3sh's Launcher and Configure programs. The Iran patch has a coding option that will let the AI build a Com Center/radar station before the player has one.

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The RA1 AI won't build a Com Center/radar station tell you have built one first. If building a Com Center/radar station dose not work. Build a helipad.

 

I've been working one a new one for quite a while. It is based on the Iran patch and FunkyFr3sh's Launcher and Configure programs. The Iran patch has a coding option that will let the AI build a Com Center/radar station before the player has one.

 

thanks for your response! This mod is the best one which brings c&c units to RA1 i have played.

 

i noticed that i have build a Com Center, but the 3 AIs don't build anyone..

 

in addition, i find some small problems in this mod:

1. the head of rocket lanucher of GDI vehicle can't rotate when rockets are launched

2. Nod SSM launcher. When the missiles are launched, there are always two missles on the ssm launcher. this looks unreasonable

3. the height of Hand of Nod is not high enough

4. the picture of war factory is unperfect

 

look forward to your reply

thanks a lot

 

 

 

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thats because of the limits of RA, and that building size and unit sprites are limited to the RA unit/building they're supposed to be

1. The rocket launcher is not considered as a turret, so it won't rotate

2. Thats because it is coded as an RA unit and is not specialised to have the seperate rocket graphics

3&4. The maximum graphics size of these buildings is too small for the Tiberian Dawn equivalent so they had to be shortened down to fit, its been done on a few units too (like the harvesters)

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Try building a Helipad. That will make the AI build the Com Center.

 

1. I can't add turrets to any units. The ability to add turrets to units wasn't done tell Tiberian Sun.

 

2. The coding/logic that the SSM launcher uses isn't in RA1. That type of logic wasn't seen again in a Command & Conquer game tell Red Alert 2.

 

3 and 4. Both the Hand of Nod and Weapons Factory are cut down do to "clipping". Clipping is when a part of object can been over the shroud. The Adv Guard Tower is also cut down in size because of this. Below is an screen shot of the full sized C&C95 Hand of Nod and Weapons Factory clipping over the shroud.

 

4. I do wish I had a Weapons Factory that was at the same angle as the RA1 War Factory but the C&C95 one will have to work as I have it now as it would be too many frames that would have to hand made to get angle changed.

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Now that's an odd bug. IIRC basing it in my playing of RD, the AI in my RD is building Com. Center and is more aggressive. (even in easy mode)

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Try building a Helipad. That will make the AI build the Com Center.

 

1. I can't add turrets to any units. The ability to add turrets to units wasn't done tell Tiberian Sun.

 

2. The coding/logic that the SSM launcher uses isn't in RA1. That type of logic wasn't seen again in a Command & Conquer game tell Red Alert 2.

 

3 and 4. Both the Hand of Nod and Weapons Factory are cut down do to "clipping". Clipping is when a part of object can been over the shroud. The Adv Guard Tower is also cut down in size because of this. Below is an screen shot of the full sized C&C95 Hand of Nod and Weapons Factory clipping over the shroud.

 

4. I do wish I had a Weapons Factory that was at the same angle as the RA1 War Factory but the C&C95 one will have to work as I have it now as it would be too many frames that would have to hand made to get angle changed.

 

thanks for your response

Looking forward to the new version? :)

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i have several problems

 

1. how can i play this mod in window mode

2. how can i modify the flame of flame tank to be same with the chemical tank rather than fireball, and the color of the flame is yellow . And what about the flame thrower?

3. The lazer of NOD lazer tower is not straight and too thick

 

look forward to your reply

thanks a lot :)

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1. you cant, this was made before many advancements in ddraw

2. you need to change the .shp files for the flame colour using XCC mixer

3. not the worst problem and I can't think of any solutions

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