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Sadukar09

(RA1) Icon pack/Modern vehicles

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Hello folks.

I've been doing some modifications to RA1 recently.

Got a lot more indepth than what I remembered a decade ago.

During my modding, I made some icons and shps. You might find them useful.

I combined/fixed (and rescaled) some shps together from other creators. I apologize if I missed your credit.

Leopard 2A4 (rescaled from ROB's Armageddon V) - 2tnk

Bergpanzer Buffel (made from ROB's Leopard 2+TD MLRS) - Uses ttnk

BRDM Strela-1 (made from AchromicWhite's BRDM and M48) - Uses ant1

TO-62 Flame Tank (AW's T-72 rescaled into ant shps) - ant2

IT-1 Drakon Missile Tank (made from AchromicWhite's TD Light tank+2tnk base) - ant3

BTR-80 (rescaled from ROB) - truk

Fennek (rescaled BRDM) - jeep

M2 Bradley (AW's TD light tank + BMP-1) - apc

T-80U (combined AW's TD 2tnk+T-80) - 4tnk

M60A3 Patton (1tnk with commander's MG turret on turret) - 1tnk

M163 VADS (rescaled APC+flipped TD 1tnk turret) - stnk

 

I've attached a preview for the Bergpanzer, the rest you'll have to download to see.

 

Good luck.

 

Modern SHPs Icon Pack.rar

Bergpanzer.gif

ttnkicon.png

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Cool stuff.
Would be good to get previews of all of them, but I know it does take a little bit to mock them up.

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On 7/17/2018 at 7:54 AM, AchromicWhite said:

Cool stuff.
Would be good to get previews of all of them, but I know it does take a little bit to mock them up.

Is there an easy way to combine the turret/hull shps together? SHP Builder only really works with turretless vehicles.

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Posted (edited)

Fortified Bunker.rarMade a missile bunker for Soviets. Replaces Tesla Coil. Turret can't turn since Tesla Coil doesn't have turret frames, only charging.

Could for a top down strike missiles.

If you use a SAMFIRE weapon animation, the launcher looks decent.

 

Frames.png

Fortified Bunker.rar

Missile Bunker.gif

 

Edit: Made a Canadian Lynx Recce vehicle from ROB's light tank, and the MRJ's radar spinner logic. The turret works at all angles, and is supposed to be the commander's cupola. 

M113.5 Lynx.rar1279672121_M113Lynx.gif.d9c96757098cc540d6995851d8c1f2ec.gif

Edited by Sadukar09
Added M113 1/2 Lynx
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Posted (edited)
2 hours ago, Sadukar09 said:

 

6 hours ago, Sadukar09 said:

Is there an easy way to combine the turret/hull shps together? SHP Builder only really works with turretless vehicles.

 

Oh, you have to use GIMP to do it, really.
I could maybe write you up a step by step if you were really interested.

2 hours ago, Sadukar09 said:

Fortified Bunker.rarMade a missile bunker for Soviets. Replaces Tesla Coil. Turret can't turn since Tesla Coil doesn't have turret frames, only charging.

Could for a top down strike missiles.

If you use a SAMFIRE weapon animation, the launcher looks decent.

 

Frames.png

Fortified Bunker.rar

Missile Bunker.gif

 

Edit: Made a Canadian Lynx Recce vehicle from ROB's light tank, and the MRJ's radar spinner logic. The turret works at all angles, and is supposed to be the commander's cupola. 

M113.5 Lynx.rar1279672121_M113Lynx.gif.d9c96757098cc540d6995851d8c1f2ec.gif

Look Ferret, Rocket turret!

Edited by AchromicWhite
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1 hour ago, AchromicWhite said:

Oh, you have to use GIMP to do it, really.
I could maybe write you up a step by step if you were really interested.

Look Ferret, Rocket turret!

That would be great actually. When I get some time this week, I might make the missile turret directional to replace the gun turret.

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Posted (edited)

Had some time and made another structure to replace the Allied AA Gun. Works really well with SAMFIRE animation.

It has build frames too, but no damaged frame as it's technically a "vehicle" mounted weapon.

agun.gif.0b4a4cfd3f491837a25ca2b8e77f40e7.gif

agunicon.png.1e60c61164f4995844835d52575d47cd.png posted image

Phalanx CIWS Centurion C-RAM.rar

Edited by Sadukar09
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9 hours ago, AchromicWhite said:

Wow, I've never seen something like that, that's really cool!

Figured the stock ancient base defences wouldn't really fly in any modern setting. 

Anyways, here's a remade version with dual missile pods and properly scaled radome.

Updated Phalanx.raragun.gif.fc7164b7f52082f8a40798ab10a062f6.gif

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Neat!
The only part I'd really criticise would be the choice of that light grey for the flat top of the truck, as it blocks some of the details of the turret (the colours merge).
You could either change the colour, or add shadow as the turret rotates, to fix that issue.

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2 hours ago, AchromicWhite said:

Neat!
The only part I'd really criticise would be the choice of that light grey for the flat top of the truck, as it blocks some of the details of the turret (the colours merge).
You could either change the colour, or add shadow as the turret rotates, to fix that issue.

 

Fixed the shadows on the turret.agunshadows.gif.004133996c0e860ab336f4d8123df46d.gif

 

Now for the Soviet SAM replacement: SA-4 Ganef/2K11 Krug with its associated tracking radar.

 

samicon.png.7963d8cebe5913bf4cc8c8a60617ab97.pngsam.gif.9a3668b31dd61eff8f55d180e15aac59.gif2K11_SA-4_Ganef_anti-aircraft_missile_system_-_Polish_Army_3.jpg.43b04a705caa5c477399aeb6e772a9c5.jpg

2K11 Krug, SA-4 Ganef.rar

Phalanx Final.rar

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On 7/29/2018 at 4:34 AM, Sadukar09 said:

 

Fixed the shadows on the turret.agunshadows.gif.004133996c0e860ab336f4d8123df46d.gif

 

 

Oh, you'll have to replace the shadow pixels with dark grey as they pass over the vehicle's flat top. Because it'll show as shadowed ground in game (like, it'll show the cell the vehicle is standing on).

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Posted (edited)
5 hours ago, AchromicWhite said:

Oh, you'll have to replace the shadow pixels with dark grey as they pass over the vehicle's flat top. Because it'll show as shadowed ground in game (like, it'll show the cell the vehicle is standing on).

Welp. I'll see what I can do about that.

Anyways, here are some...previews on what I have in store soon.469252338_SovietTechTree.thumb.png.b4bf5a3568cca2f4a7d78bdee9ffffff.png

 

Allied Tech Tree.png

Edited by Sadukar09
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Wow, pretty much going for that total conversion... kinda makes me want to get back to modding. I just have a bit of other stuff to get through, first, but :)

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3 hours ago, AchromicWhite said:

Wow, pretty much going for that total conversion... kinda makes me want to get back to modding. I just have a bit of other stuff to get through, first, but :)

The conversion and graphics are all done.

 

Just rebalancing now. :)

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