First version of the tool. The only thing this can do is preview .mrf files by applying the remap filter to a given screenshot.
http://nyerguds.arsaneus-design.com/project_stuff/2014/FilterCreator/filterviewer.rar (needs .Net 3.5)
(Includes a screenshot + all .mrf files for the desert and temperate theaters)
This is the desert shadow ("shade") filter:
It seems a lot of the mrf files (like the one used for the shroud edges) have multiple tables inside them. I think this is the shroud edges table (for Temperate):
The final tool will basically have 2 panes, one to view an existing MRF file on a pic like this already does, while the other will have a previewer for the new theater's screenshot, with a set of hue/brightness/saturation/etc tools to make the image on the other preview pane match the loaded mrf filter view. Then once it matches, it can generate a table out of that.
I'll probably allow saving these filter values as presets so stuff like for example the shadow under units can easily be generated once the filter values have been figured out.
In the original C&C Tiberian Sun you could configure a spy by adding the attribute Disguised=yes to the configuration section of a unit in rules.ini. The unit would then appear as an allied rifle soldier to enemies. It seems this attribute has no effect in the Cncnet version of Tiberian Sun, since my supposed spy is attacked by enemy units when they see him. Is there any way to get this feature back?
Many thanks for any feedback!
Recently Browsing 0 members
No registered users viewing this page.