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RaVaGe

Yuri Rebalance Patch (Community) Changelog

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Hey Martin, thank you for all the hard work and time you spent trying to help out the community. Keep up the good work and don’t let the backlash get to you. I don’t see anyone else following through with implementation of something that has made 1000s of players leave this game. 

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People saying that Yuri was OK were obviously delusional. The only weakness of slave miner ewas sniping miners which requires investment and micro, otherwise they were even better than a ref, faster and auto-relocate (negating the problem of other factions of longer travel time as time advances). Plus they will never have the "harvester withour refinery" problem.

But having said that I dont think ythese changes are well made. "Medium" wasn'0t intended to be used on anything else but Miners.
This is an obvious mistake that NEEDS to be corrected

many weapons do LESS damage to medium than heavy.

Medium is not an intermediate between heavy and light but a special tyupe of armor.

If you want gattling tanks more durable without breaking the game make them heavy like flk trak, not Medium.

That is not the only objectioin that I have but it is the most undisputable.

I think the mastermind changes are fine.

On the other hand, are you sure +1 range for Disk doesn't actually make them even more OP?¡ This makes them better vs AA in large numbers, already their greatest strenght.

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14 hours ago, NimoStar said:

People saying that Yuri was OK were obviously delusional. The only weakness of slave miner ewas sniping miners which requires investment and micro, otherwise they were even better than a ref, faster and auto-relocate (negating the problem of other factions of longer travel time as time advances). Plus they will never have the "harvester withour refinery" problem.

But having said that I dont think ythese changes are well made. "Medium" wasn'0t intended to be used on anything else but Miners.
This is an obvious mistake that NEEDS to be corrected

many weapons do LESS damage to medium than heavy.

Medium is not an intermediate between heavy and light but a special tyupe of armor.

If you want gattling tanks more durable without breaking the game make them heavy like flk trak, not Medium.

That is not the only objectioin that I have but it is the most undisputable.

I think the mastermind changes are fine.

On the other hand, are you sure +1 range for Disk doesn't actually make them even more OP?¡ This makes them better vs AA in large numbers, already their greatest strenght.

Depends on which meta. No-SW, Yuri is op. With SW, he may not be. This is a distinction that needs to be acknowledged whenever people are casting their 2 cents.

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As it stands, the only truly viable teams are America, Yuri and Iraq ---Nor do any of the allied or sov factions have any identity other than 1 unit difference.  Forget yuri… the game itself is not balanced at all. 

Imagine logging on and seriously thinking to yourself... alright, what team should I pick? Eventually, after much consideration, you, in all seriousness, pick germany cuz they are now as legit af!  

Its been 20 years, boiiiiyyys! . Its time for some change. 

 

 

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22 hours ago, Lucifer said:

As it stands, the only truly viable teams are America, Yuri and Iraq ---Nor do any of the allied or sov factions have any identity other than 1 unit difference.  Forget yuri… the game itself is not balanced at all. 

Imagine logging on and seriously thinking to yourself... alright, what team should I pick? Eventually, after much consideration, you, in all seriousness, pick germany cuz they are now as legit af!  

Its been 20 years, boiiiiyyys! . Its time for some change. 

 

 

I’d argue a pr0 Korea is legit. Time for changes sure but I think my main points stand true in that yuri only had a few major problems. and if we are talking about restructuring the game than we can expand more on just completely changing the yuri faction. How about adding a navy, buffing special units. Adding more units (mobile gap generator was always one of my favs in convos like this)and changing unefficient units like apocalypse tank. Changes like that are good to make but they change the core of the game. I’m all for something like that, and I can’t give  enough props to Martin for executing on what he thinks is best for this game and nerfing yuri. But if you want to update everything I think u should make a poll and have veterans and skilled players put forward there thoughts I mean shave 30 seconds off of chromosphere timer, give sovs some anti BF units and long game weapons (defensive structures etc..) lol I’m sure you guys get the point.

Just off an overnigh shift excuse the long post

 

Edited by a1nthony

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On ‎12‎/‎11‎/‎2018 at 7:53 AM, a1nthony said:

 I think my main points stand true in that yuri only had a few major problems. 

 

I agree Yuri's OPness is exaggerated--  minor changes would make a giant difference for the better, if and only if the changes were correct.  My suggestion is to stop thinking about it as if there are only 3 factions, allieds, sov and yuri. A certain buff could be entirely unique to say, germany, for example. A cheap Harrier 850 credits perhaps? --Each team would have unique buff(s) (nothing major like new units, that's unrealistic) to make balance between factions better, more identity to each team, and perhaps, in the process of these buffs being intelligently implemented in a simple manner, balance yuri without even touching him. And for the record, korea is nowhere close to America in YR imo, but about the same in ra2. =p

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While gi’s Are super OP and America is overall better. Korea has the “double shot” glitch and a better economy means u can have more eagles fast. Have 6-8 eagles is pretty empowering when you can be aggressive on all fronts. It’s a lot easier to achieve then you’d think. But I digress, I do agree with your 3 faction arguement.  special units need to be buffed, random tweaks for different factions could be fun and generate new strategies and gameplay... that would be hard-testing tho and I think there should be a forum for discussion on this... make one? (What would you like to see in each faction) it would be pretty fun to see something like this. But I think experienced players need say In something like this, and not just one or two 

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Agreed. Input should be collected from all, especially the experienced players. However, someone we can trust would need to be in charge of the official calls. Prep seems like the perfect candidate to me.  Thoughts on that?  Ill start a forum on the topic to see how its received, might be alot of flame though.... But i mean, what would it take to get the green light from the admins for such a project?

The korea-america thing is interesting and relevant to this topic. America has planes too... which can also double shot. Its not so much America's OP paradrop that makes them better as much as it is Korea's lackthereof that makes them worse 😛

 

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I think Eagles are legit vs a soviet player, I could list the reasons why I think sometimes Korea can be better against sovs depending on skill level, but GGI ifvs really limit eagles in AvA match ups and that’s why I think America is just overall better. We can discuss VS sovs scenarios if you’d like but GGI ifvs are a killer for Korea. So I guess you’re right about America being a lot better lol. Had to talk this one out load to realize it

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In ra2 I would put america as a 9/10, korea a 8-9/10....but its not due to GGis, its due to the rocketeer count being lower cuz ur spending money on a different type of air unit ironically making ur self fall behind in air (rocketeer#s is all that matters in AvA) and also falling behind on ground cuz u don't have endless free units. Also rocketeers are exactly what you want vs planes. 

But in YR, this aspect remains the same and is only amplified by GGis.... In AvS the flak tracks are 3-4.5x more effective (ive done the math), you have a forceshield to save you from key bombing timings, siege choppers are additional anti air units, and Gis do way more damage. So I would put America as a 9/10 and korea as a 5/10 in YR.  Korea would need a decent buff to be legit imo. (in YR)

 

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Tried to play 2 identical naval games as yuri, one with this enabled and one with it disabled; and they felt like completely different games. Had to use vastly different strategies. Only bug I could find was that the AI with this enabled went crazy and just built power plants everywhere and tried to sprawl the map with them (I suspect this is because they now generate less power, and the AI constantly though it didn't had enough?)...

IMG_20181215_154153.jpg

IMG_20181215_144808.jpg

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1 hour ago, Foorack said:

I suspect this is because they now generate less power, and the AI constantly though it didn't had enough?)

Try it on an original map that comes with the cncnet client.

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1 hour ago, cypher said:

Is it possible to deactivate the player-voices on the F buttons?

This is the wrong thread to ask this.
Though I'll answer it anyway, as I did this myself, just delete or rename the taunts folder which holds the included .wav sound files.

Edited by RaVaGe
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=========================================
Updated the first post with version 1.31 change log.
=========================================

Also added reasoning notes behind changes.

 

Edited by RaVaGe

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