Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  

Q4 - Do you want structure and unit categories in a Sidebar?

Q4 - Do you want structure and unit categories in a Sidebar?  

48 members have voted

This poll is closed to new votes
  1. 1. Do you want structure and unit categories in a Sidebar like RA2, C&C3 and RA3 or do you prefer having one list with structures and one list with units like C&C1, RA1 and TS?

    • Yes - I would like to see structure & unit categories
    • Maybe - As an option to toggle back
    • No (Explain in your reply)

Recommended Posts

CnCNet Question:


In a C&C or a Red Alert Remaster, would you want structure and unit categories on the sidebar like RA2, C&C3 and RA3 or do you prefer having 1 list with structures and 1 list with units like C&C1, RA1 and TS


  • How to up-vote or down-vote on replies - Read here
  • Questions will automatically close after 2 weeks.
  • Questions are about Tiberian Dawn and Red Alert since the latest announcement - Read here
  • Note: Unless question topics are tagged by an EA tag, this question is not from EA and is from CnCNet.


Let your voice be heard!
Join in on the discussion on Twitter!

Or alternatively on Facebook!

  • Like 2

Share this post

Link to post
Share on other sites

I prefer like in C&C1,RA, and TS. Everything is in one place so I can just scroll with the mouse-wheel if I wanna buy anything. Having additional categories takes some time to get used to and needs to assign more hotkeys (to change between tabs) if you wanna buy things fast. I want this especially in TD where there's not many stuffs and the sidebar shows lots of purchasable options on high resolution so I don't have to press an extra hotkey or click a tab just to buy something if it's a different category of my last purchase.

I played a lot of Red Alert and Tiberian Dawn but a few weeks ago I played RA3 and C&C3 again and I find the different categories in the sidebar more complicated. Especially in RA3 since there's additional tabs for boats and planes (at least RA2 only has 4, where all vehicles share the same category).

Tldr: I prefer the sidebar like the original, everything is in one place and can be easily scrolled with the mouse wheel.

Edited by ore_truck
  • Upvote 1

Share this post

Link to post
Share on other sites

No. Too cumbersome for TD/RA, in my opinion. Just let people change the order construction options appear in at will. I already said something to that effect in a reply to one of the previous questions. 

  • Upvote 1

Share this post

Link to post
Share on other sites

I voted maybe. Make it optional.

I got reasons that would support the yes AND the no vote. I bet all of them are going to be mentioned in this topic in the next week.

  • Upvote 1

Share this post

Link to post
Share on other sites


Can my vote be undone I picked the wrong one?


Judging by what cn2mc says it is an inferior way to do it because there's so few units and structures in TD, if there were alot of units/structures it would be the better design.

Also will it make the game slower and require more hotkeys?

Hot keys are a chore to learn not an enjoyable part of rts imo, im all for minimising hotkeys where ever possible, why add MORE buttons to learn especially if they are unnecessary? It just makes it harder to control when you are in a high adrenaline game.


Also I think votes on this are going to be very faulty any normal rational person is going to choose what looks like a neater clearer better layout ie the ra2 layout  but many of them will lack the knowledge someone like cn2mc has , and if they had that knowledge they'd vote the opposite way.



Edited by chem
  • Like 1

Share this post

Link to post
Share on other sites

I say make it optional because if the remasters had mods in the future that added more units I could see it useful

Though Retaliation's sidebar was optimized for controllers I did like how they worked the categorized sidebar where the latest unit/building you selected stays selected allowing you to quickly build the same unit you press O or Square on it to select a new one. Of course this feature wouldn't be needed if the units were given shortcut keys.




Edited by Chad1233
  • Like 1

Share this post

Link to post
Share on other sites


Let it be able to be toggled on or off so it gives the user options. It comes down to a preference thing, so having it be an option means everyone's happy in that regard. Best of both worlds in that case.

posted image

  • Like 1
  • Haha 2

Share this post

Link to post
Share on other sites

Enough of the words! Give me my sword!

Why is that a Question? You KNOW the people are devided, or get devided: Where is the problem to just make both?

Maybe we get a minority with taking the old style, the other is worse, but not worse (and probably more popular) than the old. the old is better because you see all units and buildings on one glance what I wish, but let the people

1. Get the power to decide the matters of interface

2. Room to adjust that! (1. ingame options for both; and 2. [I only suggest] without impact on the gameplay: Just let them define the interface on code by editing a xml file or such.)

The time is passing on on computer games. Controls is very individual. If you devide it, you devide customers, no matter what you do.
We are COMMANDERS! WE want to control that! I did see in... oh what was that game... Guild wars I think, there you could customize your interface, where you had what. Its not that terrible. Its terrible, if you cannot make queues, where you want some, or 'caged' stances, that you cannot change.

Other modes are better without queues, then let them make manually.

If you are not open for further into the question, to more than just answer, you can ignore the question.

Edited by Kampfkekskrieger

Share this post

Link to post
Share on other sites

I feel like RA2/C&C3/RA3 makes sense and would add a layer of complexity to skills, you have to switch tabs. Problem is, TD/RA1 doesn't split build queues for defenses and production structures, so I'm sure if it'd do anything. It would, however, remove confusion and having to scroll up and down to find the Barracks units. Consolidating them makes more sense and the time used to find the unit can be better spent, some of it still being lost due to having to switch between tabs, so it's not like it'll make it that much easier and remove skill (IMO).

Share this post

Link to post
Share on other sites
This topic is now closed to further replies.
Sign in to follow this  

  • Similar Content

    • By Volkov Boris
      Can any one make a mod for red alert remastered that allows the ai build super weapons,special and T3 units and naval units? 
    • By FunkyFr3sh
      All Medals were reset and a new map was created, please check the new rules below
      1. Settings = Color: Yellow, Country: Germany, Speed: 7
      2. You must destroy all enemy tanks before the time runs out
      3. You need to win using hotkeys like in the video shown below (ctrl shift etc..)
      4. Stacking/fooling the AI is not allowed - Do not park any tanks next to the kennels to destroy/block them on purpose (no force fire etc..)
      5. Your screen resolution must be 1280x width or below and 720x height or below (1024*768, 1920x1080 etc... are not allowed)
      6. 1 trusted spectator must watch you playing the map (See names below)
      7. The spectator must host the game room and not the player
      8. The game must run at an acceptable speed, laggy games don't count
      Spectators: robskate, Bravo, At0m1, FunkyFr3sh, Lauta, D1GA, Commander, Lovehandles, Ferret, ra168uk, lordy
      Note to Spectators: After the game you must check the resolution of the player in the score screen to ensure the player did not use a too high resolution. When the ready button was clicked there should be no cheat warning.
      Example video: https://www.youtube.com/watch?v=JDzDXvyPjCw
      Search for "Gold Medal Challenge V2.1" or type the following command inside a game room: 
      /map 72f6a01ff66dbc3e193cdbe84adf51f6636f4956

    • By default user
      Hi everyone,
      I know there several posts out there on Virtual Machine LAN networking, but I haven't come across any referencing VMware ESXi.  Was hoping I could start one.
      Here's what I'm trying to do...
      I have a ESXi host running vSphere 6.5.  On it are several VM guests running Windows 10 (build 1903).  All VMs are using VMNET3 virtual NICS, w/8GB RAM, and quad core vprocs.
      I'm having a heckuva time getting LAN networking to run for any CNC game (Dune 2000, TD, TS, RA - doesn't matter, symptoms are the same).
      On the VM, all games install successfully using the latest builds.  All will run without error too.  
      On the example below, I'm running Dune 2000.  As you can see in 'screenshot 1', it does not allow me to join or create a new game.  What's interesting is that the IRC client does not appear to load despite being previously installed.   The Windows firewall is turned off.
      Now, by contrast, on a regular laptop - the same game installer will allow me to create a new game or join an existing one.
      I welcome your thoughts.

    • By cap^
      Hey! I hope this is the right place for my question;
      I started to play around with settings of a given tower defense map, but I could not find the description of these settings in the rules .ini(or I have missed it?!) so if you'd know, please let me know how do they work in the comments. I managed to figure out how to increase building speed, and the unit count of each wave, but I couldn't figure how to set frequency, wave count and so on. These are these setting (map name is: "TD 4.2 PRO FULL VERSION"):

      I figured that the first number after the unit type sets the number of units each wave, but for example wave 1 has 30 waves, and I have no idea what sets that. Big thanks in advance!
  • Recently Browsing   0 members

    No registered users viewing this page.

  • Create New...