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GradualyWatermelon

An ore map but it's converted into a TS map.

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1222914943_MutantsDreamHumansNightmare.thumb.png.b2ba5780acf1ef2b5a8d3a93ed3e49d7.png

Mutant's Dream, Human's Nightmare.zip

 

Tips: Play as Nod, because its rocket infantry can destroy Tiberium while the GDI's disc throwers can't. Cyborgs are immune to Tiberium.

UPDATE 1: Green Tiberium spreads slower, Blue Tiberium can't spread anymore.

UPDATE 2: One tile of Tiberium has been removed in each player location to make the harvester spawn near their player locations.

Edited by GradualyWatermelon

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Looks like fun. I would recommend you to set TiberiumSpreads=no in the SpecialFlags section, because for some spots you can't place your refinery before the tiberium encroaches.

Also it would be nice to have 1 extra square without tiberium where the refinery is placed so that your harvester will spawn there.

And maybe disc thrower can have it's disc bounce. (I don't know how mod that)

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I made sure the Tiberium isn't in the way. looks like the Tiberium spreads too fast. I think I can make the Tiberium spread slower.

Edited by GradualyWatermelon

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WTF!!! THE TIBERIUM STILL SPREADS EVEN AT THE HARVESTER SPAWN LOCATION!!!! THAT IS UNFAIR!!! ARARSFDHGDSFHFO!!

 

EDIT: I've set TiberiumSpreads=no btw.

Edited by GradualyWatermelon

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