Jump to content

CnCNet Forums

Search In
  • More options...
Find results that contain...
Find results in...
Kirsti_aka_The_CruSTman

Question or problem solving for tibirium fields in combat mode of Tibirium Sun.

Recommended Posts

hello people, I'm brand new here ... my englich is not good that's why I do that on the google translated .. so I ask for understanding if errors occur .. I have now made the whole thing on my computer fix and everything works fine .. there is only one thing in contrast to the past .. I do not know if it has noticed some schonmal but if I have created my cards in the combat mode earlier, and always pressed on preview, are the tibirium fields in the map getting bigger and bigger. that does not work anymore .. I have to mention this is the same cd from the game, where that always worked .. can somehow somebody tell me if I have the opportunity to do something in this regard? I would be very grateful for help ... greetings

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By DanGoMad
      Hello,
       
      Since today i can not play online TiberianSUN anymore. I have always played from this computer. Today i even played TS. I made a break durring midday and when i come bac some hours later i coudnt open TS-Online anymore. The map editor and singleplayer works still fine. But when i hit the "Play Online" Botton i get an error message. I didnt changed anything on my Computer and there was no updates from anything. I deinstalled and re-installed it. I tried the original-version from cncnet and some Beta-Version. But the Error message is still the same after re-install. All .exe files have Administrator rights and i tried all compatibility. Some times i get the Error Message that it is a Virus or Firewall block it, and most times it showes "Tiberian SUN Launcher Error, Error: CnCNet not found! Are u launching this from the game directory?"
      Yes i launch it from there. I also tried to deactivated my anti-virus and firewall software. It still stays the same.
       
       



    • By doublexe
      Windows say i have a trojaner in
      - cncnet.exe
      - TiberianDawn_Online_installer.exe
      - RedAlert1_Online_installer.exe
       
    • By runamrk
      Twice in a row now me and my mate have been playing a online game of Tiberian Sun,
      Both time we have had a connection error just before i was about to attack the enemy base about 1.5hrs into it which then kicks us out of the game together leaving us on our own, anyone else had this issue as it is really annoying as we are yet to successfully finish a game together.
       
      Thanks
      Runamrk
    • By paradox19993
      Hi, 
      Im making a multiplayer map for Tib sun & firestorm, 
      when i load the map through the cncnet skirmish launcher with the "firestorm game" option checked it will crash as soon as i deploy the mcv
      However when i just play with out the FS option it plays fine,
      the map is in no way finished and im still learning how to use final sun, so im sure im probably missing something out somewhere, if i upload the map 
      would someone be kind enough to take a peek at it for me?
      Thanks
      Adam
      adams.mpr
    • By Ad1
      I have the latest tiberian sun game download from the link on this site. I have activated the core defender as buildable from the firestorm ini files and even managed to get it redeployable into the folded away structure version (I'm a total modding  noob so this is a surprise)
      For fairness I set the build limit to 1 for both building the structure version and the unit from the war factory with the idea that you can never have more than 1 defender at a time. But there's a way round it if you build one, and deploy into the other the other version becomes available to build once again (obviously the trigger is whether the game can still detect another in the exact same state). So you can basically fool the game into letting you build lots by deploying it if its the vehicle  (turning it into the structure version with the game no longer detecting the unit version and letting another become buildable).
       
      Sorry for the essay type post but my question is, how can I program the game to let me build only 1 core defender whether that be in the deployed state or undeployed state?  
      Also is there a more recent download on here that restores the missing animations from the nod war factory (flashing lights above door) and civilian array (extra dishes rotating) etc? As the one I have from here doesn't have these animation fixes.
       
      Thanks
  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...